Hello there. I've noticed that when you run Sandbox as is (w/o the -mod in the shortcut path), every time you edit material properties, it automatically updates the .mtl file. (I'm talking about custom materials that I've created and saved inside the Crysis\Game folder) I know I should've made my materials in the Crysis\Mods\... folder so I re-exported my materials to my mod folder.
When I run Sandbox (-mod) to edit the materials in the Material Editor to place surface types and edit some shader properties, Sandbox is not updating the .mtl files. As a workaround, I had to edit the .mtl files manually by adding xml tags.
Is there a way to tell Sandbox (-mod) to automatically update my .mtl files while using the Material Editor? Thanks.
BTW, I've already disabled Source Control. I really hope there's a way to solve this. :unsure: