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Jey  |
Trained Modder | Member since: 29.10.2007, 10:28 | Posts: 242 | Location: Frankfurt |
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Post Topic: List of assets that dont work in multiplayer Posted 18.12.2007, 17:30 |
Hi guys can you help me compile a list of assets that dont work in unmodified crysis multiplayer. If you have a fix/mod to make them work the post a link detailing it here too.
The following are known not to work:
- Geometric Entities - Artificial Inteligence - Gravity volume - ProximityTriggers - Tactical Attachment - Singleplayer weapons - Placing objects outside the map area - Archetype Entities using the RigidBodyEx Entity - Nanosuit from Entity - Us Truck from Archetype Entities - Flowgraph: Gametokens - Flow Graph - Physics: ImpulseAction on the player. - Local player node - Advanced doors - Minimum settings of all Objects must be: All - Prefabs which includes advanced doors and objects with not minimum Settings: All
More to come...
Last edited by Jey on 24.03.2008, 12:35, edited 12 times in total.
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ToiletTrooper  |
Hardcore Modder | Member since: 30.10.2007, 21:59 | Posts: 994 | Location: The Netherlands |
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Post Topic: Posted 18.12.2007, 18:37 |
_________________ Yes i do use search.
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ToiletTrooper  |
Hardcore Modder | Member since: 30.10.2007, 21:59 | Posts: 994 | Location: The Netherlands |
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Post Topic: Posted 19.12.2007, 23:43 |
- ProximityTriggers - Tactical Attachment
I want to keep this thread alive, would be good for the future.
_________________ Yes i do use search.
Last edited by ToiletTrooper on 19.12.2007, 23:44, edited 1 time in total.
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Jey  |
Trained Modder | Member since: 29.10.2007, 10:28 | Posts: 242 | Location: Frankfurt |
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Post Topic: Posted 20.12.2007, 20:02 |
Nice one ToiletTrooper, ive updated the list. Thanks
lets keep this going, please contribute to this or dispute anything that you thinks wrong...
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ToiletTrooper  |
Hardcore Modder | Member since: 30.10.2007, 21:59 | Posts: 994 | Location: The Netherlands |
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Post Topic: Posted 20.12.2007, 21:58 |
I've heard somewhere that the map does not work if you place objects outside the map.
- Placing objects outside the map area '?'
_________________ Yes i do use search.
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p5ym0n  |
Uber Modder | Member since: 19.08.2007, 23:06 | Posts: 1203 | Location: Bristol, UK |
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Post Topic: RE: List of asssets that dont work in multiplayer Posted 21.12.2007, 12:07 |
This is really useful - moderators: any chance of making it a sticky?
Cheers.
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Jasper  |
Uber Modder | Member since: 30.10.2007, 00:30 | Posts: 1410 | Location: Blaricum @ The Netherlands |
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Post Topic: RE: List of asssets that dont work in multiplayer Posted 21.12.2007, 15:05 |
I stickied it.
This topic is very useful for everyone planning to make MP levels. Keep it going!
[url=r0flz.com/stat.php]  [/url] [url=r0flz.com/gen]  [/url] [url=r0flz.com]  [/url] 
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Jey  |
Trained Modder | Member since: 29.10.2007, 10:28 | Posts: 242 | Location: Frankfurt |
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Post Topic: RE: List of asssets that dont work in multiplayer Posted 21.12.2007, 15:11 |
Thanks Jasper. Admins / Mods feel free to update the list if you notice one i havent put on there yet. Cheers  )
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PsycoFalc  |
Uber Modder | Member since: 30.10.2007, 23:57 | Posts: 1421 | Location: Uk, London, Essex, Romford |
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Post Topic: RE: List of asssets that dont work in multiplayer Posted 21.12.2007, 15:42 |
I never Geom Entities didn't work on MP 8o Better rework all my Mp maps:(  Thanks for this list it will be helpful
Need Help with Flowgraph, Mapping Skills or just want to Learn the basics of mapping?
Then hop over to Crymod's Wiki today.

Last edited by PsycoFalc on 21.12.2007, 15:43, edited 1 time in total.
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Dark shadow  |
24/7 Modder | Member since: 22.11.2007, 17:08 | Posts: 4907 | Location: Switzerland |
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Post Topic: Posted 21.12.2007, 17:37 |
Very useful thread  I only corrected the title  (mistake with an S)
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nekosaur  |
Beginner | Member since: 27.10.2007, 16:02 | Posts: 61 |
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Post Topic: Posted 21.12.2007, 18:49 |
Is there a chance that any of these will be made available in multiplayer maps in the future?
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ToiletTrooper  |
Hardcore Modder | Member since: 30.10.2007, 21:59 | Posts: 994 | Location: The Netherlands |
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Post Topic: Posted 21.12.2007, 19:38 |
Quote: Originally posted by nekosaur Is there a chance that any of these will be made available in multiplayer maps in the future? Proxymity triggers is a must-have in multiplayer.. It just sucks without it.. I can't even add weapons on the start.
_________________ Yes i do use search.
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[DBD]Mephisto03  |
Uber Modder | Member since: 30.10.2007, 00:40 | Posts: 2601 | Location: USA |
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Post Topic: Posted 23.12.2007, 00:13 |
Quote: Originally posted by Dark shadowVery useful thread  I only corrected the title  (mistake with an S) Jey definitely has a spelling deficiency wherever he goes. Lmao
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Jey  |
Trained Modder | Member since: 29.10.2007, 10:28 | Posts: 242 | Location: Frankfurt |
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Post Topic: Posted 23.12.2007, 00:16 |
:rolleyes: Yes im di2lexic as phuk hehe. My apollogies if i offend poeple with my bad spelling and gramar. i dont mean to :baby: hehe
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AelxProter  |
Trainee | Member since: 29.11.2007, 02:21 | Posts: 155 |
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Post Topic: Posted 23.12.2007, 20:36 |
Quote: Originally posted by ToiletTrooperQuote: Originally posted by nekosaur Is there a chance that any of these will be made available in multiplayer maps in the future? Proxymity triggers is a must-have in multiplayer.. It just sucks without it.. I can't even add weapons on the start. my prox triggers seem to work fine? what are you using them for that they do not work?
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