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User avatar   Trained Modder Trained ModderMember since: 29.10.2007, 10:28Posts: 242Location: Frankfurt Likes: 1
 

 Post Topic: List of assets that dont work in multiplayer
PostPosted 18.12.2007, 17:30 
Hi guys can you help me compile a list of assets that dont work in unmodified crysis multiplayer. If you have a fix/mod to make them work the post a link detailing it here too.

The following are known not to work:


- Geometric Entities
- Artificial Inteligence
- Gravity volume
- ProximityTriggers
- Tactical Attachment
- Singleplayer weapons
- Placing objects outside the map area
- Archetype Entities using the RigidBodyEx Entity
- Nanosuit from Entity
- Us Truck from Archetype Entities
- Flowgraph: Gametokens
- Flow Graph - Physics: ImpulseAction on the player.
- Local player node
- Advanced doors
- Minimum settings of all Objects must be: All
- Prefabs which includes advanced doors and objects with not minimum Settings: All





More to come...


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Last edited by Jey on 24.03.2008, 12:35, edited 12 times in total.

User avatar   Hardcore Modder Hardcore ModderMember since: 30.10.2007, 21:59Posts: 994Location: The Netherlands Likes: 0
 

 Post Topic:
PostPosted 18.12.2007, 18:37 
GravityVolume


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User avatar   Hardcore Modder Hardcore ModderMember since: 30.10.2007, 21:59Posts: 994Location: The Netherlands Likes: 0
 

 Post Topic:
PostPosted 19.12.2007, 23:43 
- ProximityTriggers
- Tactical Attachment

I want to keep this thread alive, would be good for the future.


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Last edited by ToiletTrooper on 19.12.2007, 23:44, edited 1 time in total.
User avatar   Trained Modder Trained ModderMember since: 29.10.2007, 10:28Posts: 242Location: Frankfurt Likes: 1
 

 Post Topic:
PostPosted 20.12.2007, 20:02 
Nice one ToiletTrooper, ive updated the list. Thanks

lets keep this going, please contribute to this or dispute anything that you thinks wrong...


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User avatar   Hardcore Modder Hardcore ModderMember since: 30.10.2007, 21:59Posts: 994Location: The Netherlands Likes: 0
 

 Post Topic:
PostPosted 20.12.2007, 21:58 
I've heard somewhere that the map does not work if you place objects outside the map.

- Placing objects outside the map area '?'


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User avatar   Uber Modder Uber ModderMember since: 19.08.2007, 23:06Posts: 1203Location: Bristol, UK Likes: 0
 

 Post Topic: RE: List of asssets that dont work in multiplayer
PostPosted 21.12.2007, 12:07 
This is really useful - moderators: any chance of making it a sticky?

Cheers.


  Uber Modder Uber ModderMember since: 30.10.2007, 00:30Posts: 1410Location: Blaricum @ The Netherlands Likes: 0
 

 Post Topic: RE: List of asssets that dont work in multiplayer
PostPosted 21.12.2007, 15:05 
I stickied it.

This topic is very useful for everyone planning to make MP levels.
Keep it going!


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User avatar   Trained Modder Trained ModderMember since: 29.10.2007, 10:28Posts: 242Location: Frankfurt Likes: 1
 

 Post Topic: RE: List of asssets that dont work in multiplayer
PostPosted 21.12.2007, 15:11 
Thanks Jasper.

Admins / Mods feel free to update the list if you notice one i havent put on there yet. Cheers :))


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User avatar   Uber Modder Uber ModderMember since: 30.10.2007, 23:57Posts: 1421 Likes: 0
 

 Post Topic: RE: List of asssets that dont work in multiplayer
PostPosted 21.12.2007, 15:42 
I never Geom Entities didn't work on MP 8o

Better rework all my Mp maps:( :(

Thanks for this list it will be helpful :D


Need Help with Flowgraph, Mapping Skills or just want to Learn the basics of mapping?
Then hop over to Crymod's Wiki today.

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Last edited by PsycoFalc on 21.12.2007, 15:43, edited 1 time in total.
User avatar   24/7 Modder 24/7 ModderMember since: 22.11.2007, 17:08Posts: 4907Location: Switzerland Likes: 0
 

 Post Topic:
PostPosted 21.12.2007, 17:37 
Very useful thread :D I only corrected the title ;) (mistake with an S)


-> SQUAD COMMANDER - a complete squad at your commands - go wherever you want / do whatever you want
----------
-> MAXIMUM CHALLENGE - a complete SP modification - the real hard campaign / more enemies / more action
----------
-> TANA's: Tactical Alien Nanosuit Attachments - Alien nanosuit attachments to expand and increase your abilities
----------
-> AGILITY FLOWGRAPH - Do amazing wall runs and jumps, grab edges and climb and jump everywhere. Have fun!
User avatar   Beginner BeginnerMember since: 27.10.2007, 16:02Posts: 61 Likes: 0
 

 Post Topic:
PostPosted 21.12.2007, 18:49 
Is there a chance that any of these will be made available in multiplayer maps in the future?
User avatar   Hardcore Modder Hardcore ModderMember since: 30.10.2007, 21:59Posts: 994Location: The Netherlands Likes: 0
 

 Post Topic:
PostPosted 21.12.2007, 19:38 
Quote:
Originally posted by nekosaur
Is there a chance that any of these will be made available in multiplayer maps in the future?


Proxymity triggers is a must-have in multiplayer.. It just sucks without it.. I can't even add weapons on the start.


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  Uber Modder Uber ModderMember since: 30.10.2007, 00:40Posts: 2601Location: USA Likes: 0
 

 Post Topic:
PostPosted 23.12.2007, 00:13 
Quote:
Originally posted by Dark shadow
Very useful thread :D I only corrected the title ;) (mistake with an S)


Jey definitely has a spelling deficiency wherever he goes. Lmao
User avatar   Trained Modder Trained ModderMember since: 29.10.2007, 10:28Posts: 242Location: Frankfurt Likes: 1
 

 Post Topic:
PostPosted 23.12.2007, 00:16 
:rolleyes: Yes im di2lexic as phuk hehe. My apollogies if i offend poeple with my bad spelling and gramar. i dont mean to :baby: hehe


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  Trainee TraineeMember since: 29.11.2007, 02:21Posts: 155 Likes: 0
 

 Post Topic:
PostPosted 23.12.2007, 20:36 
Quote:
Originally posted by ToiletTrooper
Quote:
Originally posted by nekosaur
Is there a chance that any of these will be made available in multiplayer maps in the future?


Proxymity triggers is a must-have in multiplayer.. It just sucks without it.. I can't even add weapons on the start.


my prox triggers seem to work fine?
what are you using them for that they do not work?