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Kormo  |
Experienced Modder | Member since: 18.12.2007, 14:28 | Posts: 588 |
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Post Topic: Posted 03.05.2010, 13:46 |
Quote: Originally posted by kreios Yea im a new to editing and was using geo entities for rocks and Buildings... So ive got to redo all that >.< Hi, no you dont need to. you can replace entity with brushes.
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Kormo  |
Experienced Modder | Member since: 18.12.2007, 14:28 | Posts: 588 |
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Post Topic: Posted 03.05.2010, 17:31 |
Quote: Originally posted by Flamerslocal player does only use the local player afaik, i used it in my tele fg and that only teles 1 client  took ages 2 only make it tele 1 client but i fixed it  Flamers im a little bit pissed. claiming this work as your own, after asking me how its done. well well. Good to know. Kormo
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Flamers  |
Hardcore Modder | Member since: 07.03.2008, 21:14 | Posts: 996 | Location: England |
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Post Topic: Posted 03.05.2010, 17:44 |
kormo if you read the guide i'm pretty sure i credited you, now could you please grow up a touch, we are all trying to help each other, if i credited every guy/girl who has given me information in every post it would be one hell of a long post...
/rant
Flamers
----I need to find a new signature----
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KillerSneak  |
Experienced Modder | Member since: 29.12.2004, 16:20 | Posts: 414 | Location: Amersfoort |
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Post Topic: Posted 03.05.2010, 17:47 |
uhh this client / server thingy(settings) can be changed in the XML files? like does it get predicted/spawn by the server or local/player only (things like bullet projectiles and such)
~AMD Phenom II 965
~MSI GD70 (FX790) MoBo
~4GB DDR3 OCZ Reaper 1600Mhz
~HD5870 Vapor-X 2GB
Cell-Systems.net
-modular system enhancement
Cell-Systems-Interactive.com
-non static interactivity
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Flamers  |
Hardcore Modder | Member since: 07.03.2008, 21:14 | Posts: 996 | Location: England |
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Post Topic: Posted 03.05.2010, 18:30 |
ummm.. i would think so as thats what flowgraphs are written to but i would just do it in editor as its easier...
Flamers
----I need to find a new signature----
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TheJJ  |
Beginner | Member since: 18.03.2010, 21:33 | Posts: 10 | Location: Germany @ ::1 |
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Post Topic: Posted 06.07.2010, 17:01 |
Light Switch causes the ReconfigureObject error, it's also not compatible.
What objects are _usable_ to activate a flow graph (like the switch)?
public function writeSig() { echo ""; //TODO: Signature content }
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Fudsine  |
Skilled Modder | Member since: 06.02.2009, 22:43 | Posts: 760 |
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Post Topic: Posted 15.07.2010, 13:59 |
Quote: Originally posted by TheJJ Light Switch causes the ReconfigureObject error, it's also not compatible.
What objects are _usable_ to activate a flow graph (like the switch)? hm, you could use proximity triggers, basic entities, normal switches
Quote: Originally posted by Cry-Ruan The trollface avatar is hereby banned. Those of you who wish to use it know who you are.
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Bladestar  |
Uber Modder | Member since: 17.06.2009, 12:26 | Posts: 1941 | Location: South Africa |
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Post Topic: Posted 28.07.2010, 13:07 |
Quote: Originally posted by KormoQuote: Originally posted by kreios Yea im a new to editing and was using geo entities for rocks and Buildings... So ive got to redo all that >.< Hi, no you dont need to. you can replace entity with brushes. wow! this is awesome  ) can you convert solids to basic entities to brushes using this?
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Bladestar  |
Uber Modder | Member since: 17.06.2009, 12:26 | Posts: 1941 | Location: South Africa |
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Post Topic: Posted 28.07.2010, 14:38 |
hey zezeri
just saw your particle creation tut...awesome work! do they work in multiplayer..read somewhere back when Boebi was doing tuts that if you mess with particle properties punkbuster will bite u lol
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Flamers  |
Hardcore Modder | Member since: 07.03.2008, 21:14 | Posts: 996 | Location: England |
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Post Topic: Posted 28.07.2010, 14:46 |
most sensible server owners DON'T use PB  Flamers
----I need to find a new signature----
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psyphtoix  |
Trained Modder | Member since: 22.07.2009, 21:17 | Posts: 248 | Location: West Australia |
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Post Topic: Posted 05.08.2010, 02:35 |
Removing objects from a prefab will create an altered prefab settings file in the crysis directories, which will usually not allow others to connect because they will not have that altered file. Better to extract all, then create that selection as a prefab and save that in your map directory and alter that.
Same goes with altering archetype entities settings, which is easy to do when you are dragging weapons/vehicles from the DB window.
Not so much a 'will not work' in multiplayer, but doing these things usually results in the map not allowing others to connect when you host a test server.
Also some prefabs won't work unless you load the corresponding entity library into the DB view. Eg, autoturrets as a prefab will need the 'props' entity library to be loaded.
Apologies if these have been mentioned already, but they are worth repeating.
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mapmakerofDOOM  |
Trained Modder | Member since: 31.12.2008, 23:47 | Posts: 283 | Location: If I didn't know, would that make me crazy? |
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Post Topic: Posted 05.08.2010, 02:47 |
I agree with psyphtoix, The prefab thing is a little tricky sometimes, and you can't really modify them otherwise others won't be able to join you and you won't be able to join others, so sadly... And really, was that a reasonable meaning for bumping a week old thread?  Nah... :rolleyes:
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nebkat  |
Beginner | Member since: 11.08.2010, 15:49 | Posts: 68 |
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Post Topic: Posted 17.08.2010, 15:19 |
What can I use to replace the switch in multiplayer?
Doesn't Work: - Switch - InteractiveEntity
Last edited by nebkat on 17.08.2010, 15:25, edited 2 times in total.
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Flamers  |
Hardcore Modder | Member since: 07.03.2008, 21:14 | Posts: 996 | Location: England |
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Post Topic: Posted 18.08.2010, 14:13 |
why do you need one?
Flamers
----I need to find a new signature----
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nebkat  |
Beginner | Member since: 11.08.2010, 15:49 | Posts: 68 |
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Post Topic: Posted 18.08.2010, 14:23 |
In mesa, its a button to close and lock the gates at the prototype factory. Also I made some kind of auto turrets which will aim at the gates whenever they are opened, but I want a switch to make it turned on/off.
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