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User avatar   Beginner BeginnerMember since: 13.03.2010, 07:48Posts: 47 Likes: 0
 

 Post Topic:
PostPosted 21.12.2010, 00:54 
Could you add more Entity ID Identifiers to things such as switches so I can get the entity ID of the player who switched it? I need this to make complex Multiplayer maps. And if it be possible an "Archive" node? Such as storing the players identity in a FG node and being able to bring it up again in the same FG?


The future of video is Lossless. I am on the verge of video discovery my friends!
I demand more multiplayer functionality! CE3 better have it.

User avatar   Hardcore Modder Hardcore ModderMember since: 06.09.2009, 17:26Posts: 905Location: Belgium Likes: 0
 

 Post Topic:
PostPosted 24.12.2010, 11:19 
You can store stuff by using gametokens and bring it up later that way ;)


Quote:
Originally posted by Urchin
Who's James Ryan?
User avatar   Uber Modder Uber ModderMember since: 28.10.2007, 04:36Posts: 2924Location: The Internet Likes: 9
 

 Post Topic: Re: Flowgraph Plugin System
PostPosted 06.05.2011, 03:41 
New crymod killed the download link... and I really need the file lol.
  Beginner BeginnerMember since: 10.01.2011, 16:14Posts: 12Location: Poland Likes: 0
 

 Post Topic: Re: Flowgraph Plugin System
PostPosted 07.05.2011, 18:37 
Bevo (or anybody who have FGPS), can you re-upload it on some server and post link here?
Thanks in advance
User avatar   Hardcore Modder Hardcore ModderMember since: 20.03.2008, 06:45Posts: 808 Likes: 0
 

 Post Topic: Re: Flowgraph Plugin System
PostPosted 11.05.2011, 17:11 
I have a question:

My mod is created in the CW editor (I no longer even have the Crysis editor installed) and then I copy the levels over to Crysis. I then edited the UIs to work with each one so my mod is available for both. If I use the FGPS in CW, will I now need to load up the Crysis editor and duplicate my edits there? Can I just load the FGPS in both games and have my mod work without further changes?

Thanks
  Beginner BeginnerMember since: 26.06.2010, 07:00Posts: 17 Likes: 0
 

 Post Topic: Re: Flowgraph Plugin System
PostPosted 23.06.2011, 08:43 
Im with the other people here, I cant develop my mod without this system- its really essential ! Please re-upload it :(
  Beginner BeginnerMember since: 22.06.2011, 20:19Posts: 38Location: Brasil Likes: 0
 

 Post Topic: Re: Flowgraph Plugin System
PostPosted 28.06.2011, 03:29 
Why these links don't work? 404.....


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http://www.speedtest.net/result/1360769070.png
  Beginner BeginnerMember since: 28.06.2011, 09:25Posts: 31 Likes: 0
 

 Post Topic: Re: Flowgraph Plugin System
PostPosted 14.07.2011, 15:06 
I to would really love to get this working again..
User avatar   Hardcore Modder Hardcore ModderMember since: 06.09.2009, 17:26Posts: 905Location: Belgium Likes: 0
 

 Post Topic: Re: Flowgraph Plugin System
PostPosted 17.07.2011, 13:28 
Greetings all,

I noticed a lot of people want this to work again. Well, the reason the links are broken is because of the renewal of the website. It messed up all the download links :(
I will go trough the download database and see if I can find all the correct links again and fix em.

Regards,
Bevo

Edit: All links are fixed now. Have fun :happy:
User avatar   Hardcore Modder Hardcore ModderMember since: 20.03.2008, 06:45Posts: 808 Likes: 0
 

 Post Topic: Re: Flowgraph Plugin System
PostPosted 21.07.2011, 17:41 
I have a question:

I installed the FGPS for CW in my CW SP mod. (Whew! That's alot of acronyms!)

Anyway, Now my mod does not show all of my maps in the map list and the AI no longer works. I assume it is because it overwrote my mod DLL?

How can I use this system and keep the settings from my dll as well?

Thanks


User avatar   Hardcore Modder Hardcore ModderMember since: 06.09.2009, 17:26Posts: 905Location: Belgium Likes: 0
 

 Post Topic: Re: Flowgraph Plugin System
PostPosted 22.07.2011, 17:04 
Actually I have no idea :s
I did not create this mod, I just found it useful to make a sticky for this which has all the download links in it.
I thought James-Ryan knew a great deal about this..

I don't know anything about coding, but can't you just "merge" the two DLL files? :unsure:
User avatar   Hardcore Modder Hardcore ModderMember since: 20.03.2008, 06:45Posts: 808 Likes: 0
 

 Post Topic: Re: Flowgraph Plugin System
PostPosted 22.07.2011, 20:19 
Quote by Bevo:
Actually I have no idea :s
I did not create this mod, I just found it useful to make a sticky for this which has all the download links in it.
I thought James-Ryan knew a great deal about this..

I don't know anything about coding, but can't you just "merge" the two DLL files? :unsure:


That's a good question. I'm sure you can but I have no idea how or what tools you would need to do so.

Anyway, I restored my DLL's from backup so everything is fine. It was weird though. Literally certain maps in the folder just simply didn't show up while some maps (not all) from my main game levels folder also showed up. Freaky. ?(


  Beginner BeginnerMember since: 14.10.2011, 23:20Posts: 16 Likes: 0
 

 Post Topic: Re: Flowgraph Plugin System
PostPosted 09.12.2011, 18:57 
I've looked around for a while trying to find these downloads and the links seem to be broken. Is anyone else noticing this?