Quote by Hamers:
But in the SB3 you can use a trackview camera instead and use this tutorial http://freesdk.crydev.net/display/SDKDO ... ook+Ranges
trackview camera dont allow so much freedom than a SB2 camera:camera node allow
You cant control them with mouse ( like you can do when you tweak the camera Pos with the camera:camera node
) and since there isnt any mouse node to check the X/Y mouse movement you cant make thoses "
" trackviewed camera rotate like you want.
in a word for somes application trackview camera are just bad like hell
( well, trackview cam, just turn many application impossible when they was possible in the SB2 with the cam node
Quote by GLAdmin:
I have tried the above tutorial, does not appear to help me. As for the first post, i want to be able to freely control the camera as it moves on a specific path. For instance, i want it to be a dash cam on a vehicle that is driving a particular path, but i want to move it up,left, etc as the car drives. I just don't see any flowgraph nodes that can help me do this....i am all for not using trackview....any approach is fine with me.
Any other ideas? ...or the above ideas better explained?
If you dont need rotate the view with your mouse, yes you can use this "thing" ( mean trackview camera ) attach it to your vehicle ( group-> attach
Get his position with the EntityPos
node use Debug:inputkey
node to configure your desired keys for up / down / left / right movement
Starting from then camera default position ( EntityPos
-> Pos output
) use Vec3
node to add ( Vec3:addvec3
X / Y or Z value to the camera position and link the changed position to your EntityPos
or to a MoveEntityTo
or you can attach different tagPoint to your vehicle and beam the camera stuff when you press a key.
but yes basicly it will requier somes tweak, there isnt magic node for what you wanna do