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User avatar   Uber Modder Uber ModderMember since: 10.04.2010, 22:50Posts: 1234Location: In front of a computer Likes: 12
 

 Post Topic: rotating wheels
PostPosted 31.07.2010, 22:18 
I am trying to animate a scene where an amphibious apc is driving by the camera... how would I make the wheels spin?



  Beginner BeginnerMember since: 19.06.2010, 21:29Posts: 66 Likes: 0
 

 Post Topic:
PostPosted 31.07.2010, 22:29 
I think, that the easiest way is to add AI to amphibious and make path for it... (i don't know if it work as you want - i never tried it, but i think it'll work).


sorry for my bad english :)
User avatar   Uber Modder Uber ModderMember since: 10.04.2010, 22:50Posts: 1234Location: In front of a computer Likes: 12
 

 Post Topic:
PostPosted 31.07.2010, 22:31 
Quote:
Originally posted by tentaris1337
I think, that the easiest way is to add AI to amphibious and make path for it... (i don't know if it work as you want - i never tried it, but i think it'll work).



how would I use ai in the track view?


User avatar   Experienced Modder Experienced ModderMember since: 06.06.2010, 22:27Posts: 529Location: Turku, Finland Likes: 2
 

 Post Topic:
PostPosted 31.07.2010, 22:32 
Yup, just make an AI enter the vehicle and make him follow an AI path. This can be done with Flow Graphs really easily. :)
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic:
PostPosted 31.07.2010, 23:16 
AI can't use multiplayer vehicles, like amphibious APCs.

Rotating the wheels would need some serious effort regardless of how it actually would be made.

Using a singleplayer vehicle with AI might be a practical solution.


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User avatar   Uber Modder Uber ModderMember since: 10.04.2010, 22:50Posts: 1234Location: In front of a computer Likes: 12
 

 Post Topic:
PostPosted 31.07.2010, 23:46 
What am I doing wrong? The vehicle just stands still (yes I generated navigation)




Last edited by blackhorizon on 31.07.2010, 23:47, edited 1 time in total.
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic:
PostPosted 31.07.2010, 23:51 
Use the 'succeed'-output instead of 'done'..


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Uber Modder Uber ModderMember since: 10.04.2010, 22:50Posts: 1234Location: In front of a computer Likes: 12
 

 Post Topic:
PostPosted 01.08.2010, 01:39 
still not working (yes I generated navigation again) but the engine is running


User avatar   Has no life Has no lifeMember since: 11.07.2008, 20:25Posts: 11740Location: Nottingham, UK Likes: 89
 

 Post Topic:
PostPosted 01.08.2010, 01:45 
You need to tell the vehicle to follow the path, not the driver.


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User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic:
PostPosted 01.08.2010, 01:47 
Hey... you have the grunt assigned for 'AIFollowPath'-node, whilst it should be the vehicle. I didn't notice it at first, but should have.

In Wiki is lot of samples about this, just search for a 'vehicle'.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

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User avatar   Uber Modder Uber ModderMember since: 21.06.2009, 02:00Posts: 1200 Likes: 0
 

 Post Topic:
PostPosted 01.08.2010, 02:51 
The AIs won't drive the amphibious APC for some reason, I think it's because the vehicle is for multiplayer use only. But I could be wrong. I've never been able to get them to drive it.


  Beginner BeginnerMember since: 19.06.2010, 21:29Posts: 66 Likes: 0
 

 Post Topic:
PostPosted 06.08.2010, 15:36 
Well, yeah amphibious won't work with AI, maybe you should use other vehicle like normal APC? :)


sorry for my bad english :)
User avatar   Uber Modder Uber ModderMember since: 19.09.2009, 09:30Posts: 2643Location: Finland Likes: 178
 

 Post Topic:
PostPosted 06.08.2010, 20:19 
Quote:
Originally posted by tentaris1337
Well, yeah amphibious won't work with AI, maybe you should use other vehicle like normal APC? :)


The normal APC was used in Warhead but not in the original Crysis, so i bet it doesn't work.
  Beginner BeginnerMember since: 19.06.2010, 21:29Posts: 66 Likes: 0
 

 Post Topic:
PostPosted 06.08.2010, 20:31 
Well, i'm not using crysis editor, i'm using crysis wars editor, so i don't know what work and what not :) All i can say is that APC (not amphibious) work in crysis wars editor.


sorry for my bad english :)
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic:
PostPosted 06.08.2010, 20:49 
Quote:
Originally posted by Talvipakkanen
AI can't use multiplayer vehicles, like amphibious APCs.

Rotating the wheels would need some serious effort regardless of how it actually would be made.

Using a singleplayer vehicle with AI might be a practical solution.


remove wheels in vehicle editor, save new wheel-less vehicle as new entity.

export the APC as .obj (file>export selected as .obj), open it up in a 3d program, apply UV modifier and check if UV's are intact, remove everything from vehicle except one wheel, re-check UV to make sure its still intact (or atleast the wheel portion of it) export the wheel in the crysis as a static object, place 6 wheels as basicentities in your map, link them to your APC hull, move them to their appropriate places, then just make them spin in the trackview.

easy eh?


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