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  Beginner BeginnerMember since: 15.04.2012, 08:47Posts: 1 Likes: 0
 

 Post Topic: Export Camera Animation
PostPosted 29.04.2012, 12:44 
Hello,

Just a quick question, Is is possible to export an animated camera animation from 3DS Max intro Cryengine 3? Then have the camera to still be a camera, and for it to be the camera for a cinematic? Please if you know how to do this please can you let me know how to achieve this? Do you have a tutorial I could follow do help me out on this?

Thank You.

User avatar   Honourable Member Honourable MemberMember since: 01.11.2010, 15:28Posts: 605Location: Orlando, FL Likes: 9
 

 Post Topic: Re: Export Camera Animation
PostPosted 13.05.2012, 16:16 
Hi,
I am not sure if camera animation can be exported directly from Max, however I know at least one trick to make it work.

In Max create either an object or a bone, that is constrained to your camera. Export this either as a chr and caf, or as a cga. In Sandbox, bring in this chr or cga into TrackView, play the animatin, and attach the camera to it (I would recommend using charAttachHelper)