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User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 11:47Posts: 2053Location: Bardstown, Ky Likes: 442
 

 Post Topic: (MAYA) Cryengine Vehicle Workflow (Project Files Included)
PostPosted 05.01.2014, 10:30 
In this tutorial I go over the basic principles of bringing a simple car mesh in from Maya to be used in a Cryengine scene as a vehicle entity. I am providing the Maya file and a MEL script to help with snapping objects. Lastly I provide a stripped down version of the Hummer script that is commented by section.

EDIT: I have now attached a FBX so you can import directly into MAX and just swap out the render geo and reposition the tire groups to your vehicles tire locations. For collisions just move the hull proxy into place and reshape the vertices to match your cars body type.

EDIT2: I have now added the axle system I did in another thread.

Attachments:

Axle4Vehicle.rar
[207.91 KiB]
Downloaded 57 times
My_Vehicle_FBX.rar
[12.32 KiB]
Downloaded 71 times
Vehicle_Project_Files.zip
[16.64 KiB]
Downloaded 65 times



skype - "thecollinbishop"


Last edited by CollinBishop on 15.01.2014, 00:30, edited 5 times in total.

User avatar   Skilled Modder Skilled ModderMember since: 24.11.2012, 15:58Posts: 692Location: Iran Likes: 85
 

 Post Topic: Re: Maya Cryengine Vehicle Workflow
PostPosted 05.01.2014, 21:17 
thanks , if it is possible for you , try it for animation in maya and how to export a animation for the
door of the car .


No more free sdk update ! :mad:
My Email : h.afsharianzadeh@outlook.com
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 11:47Posts: 2053Location: Bardstown, Ky Likes: 442
 

 Post Topic: Re: Maya Cryengine Vehicle Workflow
PostPosted 05.01.2014, 22:26 
No problem afsoft. I plan on making vids in the next couple weeks showing this very thing. I will most likely append them to this thread in the first post. Keep looking out for the updates.

thanks

Collin Bishop


skype - "thecollinbishop"
User avatar   Skilled Modder Skilled ModderMember since: 24.11.2012, 15:58Posts: 692Location: Iran Likes: 85
 

 Post Topic: Re: Maya Cryengine Vehicle Workflow
PostPosted 06.01.2014, 00:25 
:D
awaiting


No more free sdk update ! :mad:
My Email : h.afsharianzadeh@outlook.com
  Beginner BeginnerMember since: 01.02.2012, 15:51Posts: 10 Likes: 0
 

 Post Topic: Re: (MAYA) Cryengine Vehicle Workflow (Project Files Include
PostPosted 10.01.2014, 17:19 
Hey Collin,

glad to inspire you ^^ just found it. Im trying to redo this in the next days, have had no time so far. But its good to see this working ;) And Im also looking forward to advanced tutorials about animations and stuff ;)

Kev
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 11:47Posts: 2053Location: Bardstown, Ky Likes: 442
 

 Post Topic: Re: (MAYA) Cryengine Vehicle Workflow (Project Files Include
PostPosted 10.01.2014, 18:26 
No problem. I have been doing Mannequin stuff this week so I will get back to this soon enough. As of right now it gets the base vehicle in there perfectly fine. I need to go in and talk about damage behaviors and attachments to get the vehicle editor to run smoothly. Without the additional code it will give negative ref errors. Will be coming soon.


skype - "thecollinbishop"
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 11:47Posts: 2053Location: Bardstown, Ky Likes: 442
 

 Post Topic: Re: (MAYA) Cryengine Vehicle Workflow (Project Files Include
PostPosted 15.01.2014, 00:29 
I have added an axle system from a sep thread that LeonUK did in Max to te thread to give people the ability to run suspension systems through Maya builds.
Attachments:

Axle4Vehicle.rar
[207.91 KiB]
Downloaded 35 times


skype - "thecollinbishop"