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gaginikful  |
Beginner | Member since: 24.08.2011, 19:34 | Posts: 20 | Location: c:\windows\system32\ |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 01.02.2012, 16:10 |
Hi, Thanks for great tutorial and here is what i made. Can you tell me how to make attachments for weapons like scope and silencer. In crysis you can press c to customize weapons, that is not working in free skd.
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Mr. Kidnapper  |
Trained Modder | Member since: 01.07.2011, 02:08 | Posts: 252 |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 02.02.2012, 05:30 |
Kind of a MOD SDK thing. See, X (It was X to customize) is only good for MOD SDK because mod has all of the anims and all of the scaleform and all of the scripts.
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Radcliff  |
24/7 Modder | Member since: 20.08.2004, 03:21 | Posts: 3798 | Location: On the internet leechin' your bandwidth |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 03.02.2012, 04:46 |
Quote by gaginikful: Hi, Thanks for great tutorial and here is what i made. Can you tell me how to make attachments for weapons like scope and silencer. In crysis you can press c to customize weapons, that is not working in free skd. That's because the code for that was removed from the free SDK. Dunno if it's coded in the flash script or the C++ though.
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NicoandLuis  |
Trainee | Member since: 24.08.2011, 15:48 | Posts: 176 | Location: I do believe at home... |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 05.02.2012, 14:46 |
I don´t really understand this :S
Co Leader of AloadaeWe still got Jobs openLook here who is needed: Aloadae
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SinisterRainbow  |
Trained Modder | Member since: 21.10.2011, 07:12 | Posts: 252 | Location: USA |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 25.02.2012, 14:38 |
The TEXTURE coordinates is not the problem, or anything to do with your mesh. It's the null skeleton passed - aka, it's complaining the skeleton is not getting exported. Probably a linking issue, did you link the mesh correctly? Quote by PwnGenerator: Hey, I followed everything in your tutorial and I gotta say it's really good exactly what I was looking for except I keep getting Code: Running pre-export callback... Exporting to: C:\Users\V17\Desktop\CryENGINE_v3_3_7_2572_FreeSDK\Game\Objects\weapons\M4a1\ak74u_fp.chr
ak74u_fp: Node's mesh has some degenerate texture coordinates null skeleton passed into SaveMeshObject Export failed. for no reason, I cant find any small things, I went on STL Check and it says 0 errors, I have no degenerate Faces, I have no idea what to do. I tried 4-5 different weapon models and they all say the same thing, would you know why? I am using 3ds Max 2012 64-Bit. I attached weapon to weapon dummy, I did that CrySkin thing and added the bones like in the video, I make a standard idle animation and I go to CryEngine 3 Exporter and try ak74u_fp node to .chr and then the error above comes up, did I do something wrong?
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CairnisReed  |
Beginner | Member since: 17.08.2011, 18:37 | Posts: 9 |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 04.03.2012, 16:54 |
I'm having a problem with exporting the bones in the CAF exporter in max. When I check "Use Object Bones (Lock)" and push pick, and select the root, it doesnt go into the box to export, but it does when I dont have "Use Object Bones (Lock)" checked. However exporting without it checked gives me an error saying.
Exporting range "idle_right_01" 0.0-3.3 to: C:\Users\CairnisReed\Desktop\Game Creating\CryENGINE_PC_v3_3_9_3410_FreeSDK\Game\Animations\1st_Person\futuresniper_fp\idle_right_01.caf Reading animation controllers... Saving animation... Locating Animation Database... Compressing animation using ResourceCompiler... Suspicious number of bones in skeleton: 0 Saving of old (V0828) controllers is not supported anymore Can't export file C:\Users\CairnisReed\Desktop\Game Creating\CryENGINE_PC_v3_3_9_3410_FreeSDK\Game\Animations\1st_Person\futuresniper_fp\idle_right_01.caf because RC was unable to compile it (by using temporary file C:\Users\CairnisReed\Desktop\Game Creating\CryENGINE_PC_v3_3_9_3410_FreeSDK\Game\Animations\1st_Person\futuresniper_fp\idle_right_01.$caf) There were errors when exporting the following files: C:\Users\CairnisReed\Desktop\Game Creating\CryENGINE_PC_v3_3_9_3410_FreeSDK\Game\Animations\1st_Person\futuresniper_fp\idle_right_01.caf
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NicoandLuis  |
Trainee | Member since: 24.08.2011, 15:48 | Posts: 176 | Location: I do believe at home... |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 07.03.2012, 23:40 |
Try to export first your cfg!
Co Leader of AloadaeWe still got Jobs openLook here who is needed: Aloadae
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Jungle  |
Experienced Modder | Member since: 20.04.2005, 00:16 | Posts: 543 |
Likes: 1 |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 06.04.2012, 21:37 |
Hmmm, for some reason my weapon has no arms, and no texture. Can somebody explain why? Also this tutorial needs to be remade with all the parts from texturing, skining and animating etc. Without any tutor's errors, redos and going backs. Also it should 3 times shorter.
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M.Saifali  |
Trainee | Member since: 12.03.2012, 10:18 | Posts: 109 | Location: Hong Kong |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 16.04.2012, 02:11 |
Why i don't have Cryskin ?
Country : Pakistan 巴基斯坦 پاکستان Culture : Muslim 穆斯林 مسلمName : Saif Ali 賽義夫·阿里 سیف علی
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M.Saifali  |
Trainee | Member since: 12.03.2012, 10:18 | Posts: 109 | Location: Hong Kong |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 16.04.2012, 03:34 |
I don't have Cryengine Exporter For my 3Ds Max 2013
Country : Pakistan 巴基斯坦 پاکستان Culture : Muslim 穆斯林 مسلمName : Saif Ali 賽義夫·阿里 سیف علی
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wergor  |
Beginner | Member since: 29.08.2011, 19:36 | Posts: 7 |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 17.04.2012, 08:06 |
is 3dsmax 2013 supported by the crymaxtools? ( did you install them?)
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M.Saifali  |
Trainee | Member since: 12.03.2012, 10:18 | Posts: 109 | Location: Hong Kong |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 17.04.2012, 10:43 |
Theres No Exporter For 3Ds Max 2013
Country : Pakistan 巴基斯坦 پاکستان Culture : Muslim 穆斯林 مسلمName : Saif Ali 賽義夫·阿里 سیف علی
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General Kaboom  |
Uber Modder | Member since: 15.01.2011, 23:00 | Posts: 1085 |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 17.04.2012, 12:37 |
Okay...nice tutorial, but just one word to the download: megaupload ^^
Back to work, but still very busy...just time technical flexible positions please
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M.Saifali  |
Trainee | Member since: 12.03.2012, 10:18 | Posts: 109 | Location: Hong Kong |
Likes: 0 |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 21.04.2012, 12:11 |
Can you solve my this problem please ? viewtopic.php?f=322&t=88897
Country : Pakistan 巴基斯坦 پاکستان Culture : Muslim 穆斯林 مسلمName : Saif Ali 賽義夫·阿里 سیف علی
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TheChan  |
Trained Modder | Member since: 22.03.2010, 08:07 | Posts: 375 | Location: ***** |
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Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting Posted 22.04.2012, 11:52 |
The tutorial doesn't really touch on the setup for the weapon itself. I imagine that it doesn't need a LOD mesh but does it need a collision mesh?
Also, what needs to be done to accommodate newly added helpers? Anything? I need to make a helper to animate the hammer of my gun, and possibly some other things.
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