View unanswered posts | View active topics


Post a new topicPost a reply
Previous topic | Next topic 

  Beginner BeginnerMember since: 24.08.2011, 19:34Posts: 20Location: c:\windows\system32\ Likes: 0
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 01.02.2012, 16:10 
Hi,
Thanks for great tutorial and here is what i made.
Can you tell me how to make attachments for weapons like scope and silencer. In crysis you can press c to customize weapons, that is not working in free skd.
Attachments:

Capture.PNG

User avatar   Trained Modder Trained ModderMember since: 01.07.2011, 02:08Posts: 252 Likes: 0
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 02.02.2012, 05:30 
Kind of a MOD SDK thing. See, X (It was X to customize) is only good for MOD SDK because mod has all of the anims and all of the scaleform and all of the scripts.
User avatar   24/7 Modder 24/7 ModderMember since: 20.08.2004, 03:21Posts: 3804Location: On the internet leechin' your bandwidth Likes: 2
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 03.02.2012, 04:46 
Quote by gaginikful:
Hi,
Thanks for great tutorial and here is what i made.
Can you tell me how to make attachments for weapons like scope and silencer. In crysis you can press c to customize weapons, that is not working in free skd.


That's because the code for that was removed from the free SDK. Dunno if it's coded in the flash script or the C++ though.
User avatar   Trainee TraineeMember since: 24.08.2011, 15:48Posts: 184Location: I do believe at home... Likes: 1
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 05.02.2012, 14:46 
I don´t really understand this :S


Co Leader of Aloadae
We still got Jobs open
Look here who is needed: Aloadae
User avatar   Trained Modder Trained ModderMember since: 21.10.2011, 07:12Posts: 252Location: USA Likes: 2
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 25.02.2012, 14:38 
The TEXTURE coordinates is not the problem, or anything to do with your mesh.
It's the null skeleton passed - aka, it's complaining the skeleton is not getting exported. Probably a linking issue, did you link the mesh correctly?

Quote by PwnGenerator:
Hey, I followed everything in your tutorial and I gotta say it's really good exactly what I was looking for except I keep getting
Code:
Running pre-export callback...
Exporting to:
    C:\Users\V17\Desktop\CryENGINE_v3_3_7_2572_FreeSDK\Game\Objects\weapons\M4a1\ak74u_fp.chr

ak74u_fp: Node's mesh has some degenerate texture coordinates
null skeleton passed into SaveMeshObject
Export failed.

for no reason, I cant find any small things, I went on STL Check and it says 0 errors, I have no degenerate Faces, I have no idea what to do. I tried 4-5 different weapon models and they all say the same thing, would you know why? I am using 3ds Max 2012 64-Bit.
I attached weapon to weapon dummy, I did that CrySkin thing and added the bones like in the video, I make a standard idle animation and I go to CryEngine 3 Exporter and try ak74u_fp node to .chr and then the error above comes up, did I do something wrong?


-Bryan
http://www.SinisterRainbow.com
Image
See Stickman Thread Here - Updated Regularly (Videos, screenies, infinite system integration, more)
  Beginner BeginnerMember since: 17.08.2011, 18:37Posts: 9 Likes: 0
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 04.03.2012, 16:54 
I'm having a problem with exporting the bones in the CAF exporter in max. When I check "Use Object Bones (Lock)" and push pick, and select the root, it doesnt go into the box to export, but it does when I dont have "Use Object Bones (Lock)" checked. However exporting without it checked gives me an error saying.

Exporting range "idle_right_01" 0.0-3.3 to:
C:\Users\CairnisReed\Desktop\Game Creating\CryENGINE_PC_v3_3_9_3410_FreeSDK\Game\Animations\1st_Person\futuresniper_fp\idle_right_01.caf
Reading animation controllers...
Saving animation...
Locating Animation Database...
Compressing animation using ResourceCompiler...
Suspicious number of bones in skeleton: 0
Saving of old (V0828) controllers is not supported anymore
Can't export file C:\Users\CairnisReed\Desktop\Game Creating\CryENGINE_PC_v3_3_9_3410_FreeSDK\Game\Animations\1st_Person\futuresniper_fp\idle_right_01.caf
because RC was unable to compile it
(by using temporary file C:\Users\CairnisReed\Desktop\Game Creating\CryENGINE_PC_v3_3_9_3410_FreeSDK\Game\Animations\1st_Person\futuresniper_fp\idle_right_01.$caf)
There were errors when exporting the following files:
C:\Users\CairnisReed\Desktop\Game Creating\CryENGINE_PC_v3_3_9_3410_FreeSDK\Game\Animations\1st_Person\futuresniper_fp\idle_right_01.caf
User avatar   Trainee TraineeMember since: 24.08.2011, 15:48Posts: 184Location: I do believe at home... Likes: 1
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 07.03.2012, 23:40 
Try to export first your cfg!


Co Leader of Aloadae
We still got Jobs open
Look here who is needed: Aloadae
User avatar   Experienced Modder Experienced ModderMember since: 20.04.2005, 00:16Posts: 572 Likes: 4
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 06.04.2012, 21:37 
Hmmm, for some reason my weapon has no arms, and no texture. Can somebody explain why?
Also this tutorial needs to be remade with all the parts from texturing, skining and animating etc. Without any tutor's errors, redos and going backs. Also it should 3 times shorter.


  Trainee TraineeMember since: 12.03.2012, 10:18Posts: 109Location: Hong Kong Likes: 1
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 16.04.2012, 02:11 
Why i don't have Cryskin ?


Image
Country : Pakistan 巴基斯坦 پاکستان
Culture : Muslim 穆斯林 مسلم

Name : Saif Ali 賽義夫·阿里 سیف علی
  Trainee TraineeMember since: 12.03.2012, 10:18Posts: 109Location: Hong Kong Likes: 1
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 16.04.2012, 03:34 
I don't have Cryengine Exporter For my 3Ds Max 2013


Image
Country : Pakistan 巴基斯坦 پاکستان
Culture : Muslim 穆斯林 مسلم

Name : Saif Ali 賽義夫·阿里 سیف علی
  Beginner BeginnerMember since: 29.08.2011, 19:36Posts: 7 Likes: 0
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 17.04.2012, 08:06 
is 3dsmax 2013 supported by the crymaxtools? (did you install them?)
  Trainee TraineeMember since: 12.03.2012, 10:18Posts: 109Location: Hong Kong Likes: 1
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 17.04.2012, 10:43 
Theres No Exporter For 3Ds Max 2013


Image
Country : Pakistan 巴基斯坦 پاکستان
Culture : Muslim 穆斯林 مسلم

Name : Saif Ali 賽義夫·阿里 سیف علی
User avatar   Uber Modder Uber ModderMember since: 15.01.2011, 23:00Posts: 1323 Likes: 49
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 17.04.2012, 12:37 
Okay...nice tutorial, but just one word to the download: megaupload ^^


"The cake is NOT a lie!"


NO support via pm!
You look funny with your head so close by the screen ^^
  Trainee TraineeMember since: 12.03.2012, 10:18Posts: 109Location: Hong Kong Likes: 1
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 21.04.2012, 12:11 
Can you solve my this problem please ?
viewtopic.php?f=322&t=88897


Image
Country : Pakistan 巴基斯坦 پاکستان
Culture : Muslim 穆斯林 مسلم

Name : Saif Ali 賽義夫·阿里 سیف علی
  Trained Modder Trained ModderMember since: 22.03.2010, 08:07Posts: 377Location: ***** Likes: 0
 

 Post Topic: Re: [CE3]Weapon Rigging,Animation and Exporting
PostPosted 22.04.2012, 11:52 
The tutorial doesn't really touch on the setup for the weapon itself. I imagine that it doesn't need a LOD mesh but does it need a collision mesh?

Also, what needs to be done to accommodate newly added helpers? Anything? I need to make a helper to animate the hammer of my gun, and possibly some other things.