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User avatar   Community Manager Community ManagerMember since: 09.01.2008, 01:11Posts: 8361Location: Crytek HQStatus: Online Likes: 39
 

 Post Topic: Catch-A-Ride! Vehicle spawn FG
PostPosted 09.05.2013, 17:39 
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So, I was playing Borderlands 2 last night and while I was waiting for my team mate to spawn a vehicle I thought "this could be fun to make in CryENGINE", so, here it is :)

Attached is the example level with everything setup ready to go.



vehicle_spawn_simple_fg.png

Simple Version:
  • Basic functionality
  • No error checking
  • 1 vehicle type
  • Very easy to setup



vehicle_spawn_fg.png

Advanced Version:
  • Error checking to prevent duplicate vehicles or erroneous spawns
  • 2 vehicle types
  • Interactive menu
  • Breakdown of functions embedded into the FG



Any feedback or suggestions on functionality welcome :happy:
Attachments:

CatchARide.zip
[264.07 KiB]
Downloaded 48 times



Image
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No dev/modding PM's please, use the forums! :)

User avatar   Trained Modder Trained ModderMember since: 22.07.2012, 16:19Posts: 337Location: HungaryStatus: Online Likes: 2
 

 Post Topic: Re: Catch-A-Ride! Vehicle spawn FG
PostPosted 09.05.2013, 17:48 
lol borderlands 2 :D nice work btw


User avatar   Trainee TraineeMember since: 23.01.2012, 22:22Posts: 173Location: Brasil Likes: 3
 

 Post Topic: Re: Catch-A-Ride! Vehicle spawn FG
PostPosted 09.05.2013, 19:33 
Cool :cheesy:


Quote by Cry-Ruan:
We ship an engine, you build a game. It's not an exercise in hand-holding
User avatar   Community Rep Community RepMember since: 14.12.2009, 17:10Posts: 807Location: England,UK Likes: 11
 

 Post Topic: Re: Catch-A-Ride! Vehicle spawn FG
PostPosted 09.05.2013, 20:10 
Wheres the scaleform menu to choose vehicles from? :P

Good job Adam :)