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User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 11:47Posts: 1900Location: Bardstown, KyStatus: Online Likes: 408
 

 Post Topic: Game Mechanics Tutorial
PostPosted 17.08.2014, 20:33 
Here is the video I made late last night doing a "cold run" on using logic as well as trackview to trigger a level section for your game. You have to defeat the AI to get your keycard and proceed through the door. The initial trackview sequence traps you in the room to fight the AI. I mess up a couple times and have to debug in order to find out the issue. In all the entire video is 45 mins long and covers quite a bit.

-----------Project Files------------
https://dl.dropboxusercontent.com/u/1319869/GameMechanics/GameSDK.rar



skype - "thecollinbishop"

  Uber Modder Uber ModderMember since: 22.08.2011, 09:34Posts: 1636 Likes: 164
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 17.08.2014, 22:08 
Nice tutorial as always Collin, nice to see some flowgraph stuff. :)


User avatar   Experienced Modder Experienced ModderMember since: 09.02.2012, 03:19Posts: 553Location: Sri Lanka Likes: 70
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 18.08.2014, 03:14 
Thanks for doing this. Can't wait for part 2


User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 11:47Posts: 1900Location: Bardstown, KyStatus: Online Likes: 408
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 18.08.2014, 03:47 
Yea I haven't decided on part 2 just yet. I may do a cutscene implementing biped and some motionbuilder animation building in their story editor. Also I am thinking about vec3 overview and manipulating objects with the nodes. Hard to decide.


skype - "thecollinbishop"
  Trained Modder Trained ModderMember since: 22.06.2013, 21:46Posts: 330 Likes: 191
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 18.08.2014, 05:18 
Great tutorial Collin. Thanks a lot.


User avatar   Trained Modder Trained ModderMember since: 08.09.2004, 00:14Posts: 214Location: netherlands Likes: 31
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 18.08.2014, 12:13 
very good tutorial!

In 45 minutes You explained the maximum!

Watching this I feel guilty.... I could explain so much about Wwise and RTPC but I still havent figured it out how to get a good screen grabber and headset :-/ (I do all the video and audio stuff on my Mac (Phantom powered microphones)
All the game design on my P.C. (it gets confusing sometimes ( still walking around the house with USB sticks)).

Hope You make a lot more!
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 11:47Posts: 1900Location: Bardstown, KyStatus: Online Likes: 408
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 18.08.2014, 19:17 
Quote:
I do all the video and audio stuff on my Mac (Phantom powered microphones


Yea I have my Neumann running through a pro tools console and then cap with Camtasia. I used to use my mac to do my recordings but Camtasia compresses the files better and I can upload faster. The iShowuHD app was just too bloated.


skype - "thecollinbishop"
User avatar   Experienced Modder Experienced ModderMember since: 05.04.2010, 15:02Posts: 454Location: AustraliaStatus: Online Likes: 163
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 18.08.2014, 21:25 
Nice tutorial indeed! Your voice is so relaxing :cheesy: Keep doing your thing mate!
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 11:47Posts: 1900Location: Bardstown, KyStatus: Online Likes: 408
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 19.08.2014, 04:41 
Yea I will keep at it. Sharing what I find. Just trying to make myself better and provide some tips to others along the way.


skype - "thecollinbishop"
  Trained Modder Trained ModderMember since: 27.03.2013, 15:12Posts: 249Status: Online Likes: 16
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 21.08.2014, 00:39 
Hey Collin very great tutorial and i hope a second part comes out to!
I did this and it worked like a charm
After that i changed it and added some trackview and techniques from your other tutorials.

I have but one slight problem: my objectives and mission complete dont show up.
I debugged the flowgraph and it all works except that part.

When i press O-key all i see is Mission:

I checked my xml and folder structure trice :p
(3 times)

Also can i ask maybe how i can add the feature if player is spotted in first mission it fails and let that deactivate when second mission occures? Thanks!!
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 11:47Posts: 1900Location: Bardstown, KyStatus: Online Likes: 408
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 21.08.2014, 00:52 
All I can do is recommend for you to upload a pic of your FG setup


skype - "thecollinbishop"
  Trained Modder Trained ModderMember since: 27.03.2013, 15:12Posts: 249Status: Online Likes: 16
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 21.08.2014, 01:04 
Here is the debugged flowgraph
The five lines going out is 5x human entity death trigger.
Attachments:

Untitled.jpg
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 11:47Posts: 1900Location: Bardstown, KyStatus: Online Likes: 408
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 21.08.2014, 01:46 
What is the result without the failed input? I would test but I am doing work at the moment so can't.


skype - "thecollinbishop"
User avatar   Skilled Modder Skilled ModderMember since: 20.01.2012, 01:57Posts: 668Location: Bogotà, Colombia - Istanbul, Turkiye Likes: 19
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 21.08.2014, 07:16 
Cok tessekur ederim!


Please, don`t Kill me. I speak English so so. Some times i used google translator XD.
  Trained Modder Trained ModderMember since: 27.03.2013, 15:12Posts: 249Status: Online Likes: 16
 

 Post Topic: Re: Game Mechanics Tutorial
PostPosted 21.08.2014, 11:32 
It all works,i saw the flaw in the first mission fixed it,but the problem was in the xml.
I capitalized 1 character of the headers name
Wich should have been normal.

So my mission objectives werent there