Post Topic: Re: Creating a custom hud ("ui") from start to finish
Posted 04.03.2012, 03:24
i got a question how would i make an button on the hud that will be used for opening a new hud part like an inventory how would i go for setting something like that up ?
Post Topic: Re: Creating a custom hud ("ui") from start to finish
Posted 04.03.2012, 05:46
Quote by mackan4762:
i got a question how would i make an button on the hud that will be used for opening a new hud part like an inventory how would i go for setting something like that up ?
make the original hud at frame 1 in flash then the second hud ("inventory") at frame two. then on frame 1 add actionscript to go to frame 2 when button is pressed. Make Sense all right?
Post Topic: Re: Creating a custom hud ("ui") from start to finish
Posted 04.03.2012, 12:49
You guys had any luck getting a level loaded and playing in the background (TrackView sequence), and then have the main menu loaded on top of that again? (On the actual Launcher startup).
Would make for a more interesting background for Main Menus.
Post Topic: Re: Creating a custom hud ("ui") from start to finish
Posted 04.03.2012, 13:50
Quote by Richmar1:
Quote by mackan4762:
i got a question how would i make an button on the hud that will be used for opening a new hud part like an inventory how would i go for setting something like that up ?
make the original hud at frame 1 in flash then the second hud ("inventory") at frame two. then on frame 1 add actionscript to go to frame 2 when button is pressed. Make Sense all right?
Full video tutorial for inventory UI would be nice
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