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User avatar   Database Support Database SupportMember since: 31.08.2011, 11:17Posts: 621 Likes: 352
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 02.03.2012, 07:08 
tutorial will be up in about 5 min!!!!!!!!!!!!!!!! :D

User avatar   Database Support Database SupportMember since: 31.08.2011, 11:17Posts: 621 Likes: 352
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 02.03.2012, 07:49 
Quote by Richmar1:
tutorial will be up in about 5 min!!!!!!!!!!!!!!!! :D


Here you go!!! Create an Ammo and health 3D hud ("UI") that dynamically changes tutorial Part 1 (Flash-SIDE OF THINGS)
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11791Location: Hamar, Norway Likes: 712
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 02.03.2012, 16:57 
Thanks Richmar1. Will be trying this out tonight.


 
 
 

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User avatar   Database Support Database SupportMember since: 31.08.2011, 11:17Posts: 621 Likes: 352
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 02.03.2012, 19:49 
Quote by Lavizh:
Thanks Richmar1. Will be trying this out tonight.


No Prob. See what i mean about not needing script or external extensions to achieve a 3d effect? :)
User avatar   Database Support Database SupportMember since: 31.08.2011, 11:17Posts: 621 Likes: 352
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 03.03.2012, 05:20 
Quote by Lavizh:
Thanks Richmar1. Will be trying this out tonight.


Well Here is Part 2 & 3 because it will take a while to upload to Youtube. Enjoy, This is the whole rest of this UI tutorial http://www.fileserve.com/file/Wnm42Jm/CryEngine%20UI%20Tutorial%20Part%202&3.avi
User avatar   Database Support Database SupportMember since: 31.08.2011, 11:17Posts: 621 Likes: 352
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 03.03.2012, 21:06 
Quote by Richmar1:
Quote by Lavizh:
Thanks Richmar1. Will be trying this out tonight.


Well Here is Part 2 & 3 because it will take a while to upload to Youtube. Enjoy, This is the whole rest of this UI tutorial http://www.fileserve.com/file/Wnm42Jm/CryEngine%20UI%20Tutorial%20Part%202&3.avi



UPDATE: Here's the Video so you don't have to download
User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 17:24Posts: 2604Location: sweden Likes: 2
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 04.03.2012, 03:24 
i got a question how would i make an button on the hud that will be used for opening a new hud part like an inventory how would i go for setting something like that up ?
User avatar   Database Support Database SupportMember since: 31.08.2011, 11:17Posts: 621 Likes: 352
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 04.03.2012, 05:46 
Quote by mackan4762:
i got a question how would i make an button on the hud that will be used for opening a new hud part like an inventory how would i go for setting something like that up ?



make the original hud at frame 1 in flash then the second hud ("inventory") at frame two. then on frame 1 add actionscript to go to frame 2 when button is pressed. Make Sense all right?
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11791Location: Hamar, Norway Likes: 712
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 04.03.2012, 12:49 
You guys had any luck getting a level loaded and playing in the background (TrackView sequence), and then have the main menu loaded on top of that again? (On the actual Launcher startup).

Would make for a more interesting background for Main Menus.


 
 
 

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User avatar   Experienced Modder Experienced ModderMember since: 30.06.2011, 13:37Posts: 460Location: Ottawa, Ontario - Canada Likes: 4
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 04.03.2012, 12:53 
Great Tutorials Thanks again so much Richmar1


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User avatar   Beginner BeginnerMember since: 19.08.2011, 02:08Posts: 9Location: UK Likes: 1
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 04.03.2012, 13:42 
Hi, that was an awesome tutorial. How do you remove part of the HUD that's already there, such as just the minimap?
User avatar   Experienced Modder Experienced ModderMember since: 17.07.2011, 04:14Posts: 585Location: The TyTilian Core Likes: 2
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 04.03.2012, 13:50 
Quote by Richmar1:
Quote by mackan4762:
i got a question how would i make an button on the hud that will be used for opening a new hud part like an inventory how would i go for setting something like that up ?



make the original hud at frame 1 in flash then the second hud ("inventory") at frame two. then on frame 1 add actionscript to go to frame 2 when button is pressed. Make Sense all right?


Full video tutorial for inventory UI would be nice ;)
User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 17:24Posts: 2604Location: sweden Likes: 2
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 04.03.2012, 19:52 
so the function go to and stop works in cryengine ?
User avatar   Database Support Database SupportMember since: 31.08.2011, 11:17Posts: 621 Likes: 352
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 04.03.2012, 20:02 
Quote by mackan4762:
so the function go to and stop works in cryengine ?

Sure but you don't know till you try right lol. so git er done
User avatar   Hardcore Modder Hardcore ModderMember since: 11.11.2011, 07:36Posts: 838Location: Asia Likes: 2
 

 Post Topic: Re: Creating a custom hud ("ui") from start to finish
PostPosted 05.03.2012, 05:28 
thanks 5 trillion times man i have been wondering how to create a custom HUD :))))))))))))))))))))))


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