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  Trained Modder Trained ModderMember since: 08.10.2008, 17:34Posts: 341Location: Sweden Likes: 0
 

 Post Topic: Weapon sound mod [Updated August 7]
PostPosted 15.07.2011, 01:02 
Updated version released (August 7)

changes:

*Added new sound for Gauss, underbarrel shotgun and Hammer (Hammer sound is experimental)
*Improved Mk60 sound quality
*Added proper singleshot sound for Grendel

Just download and replace the old version.

Download:

http://www.mediafire.com/?632kaene3qfcpx3

Sounds are independent of eachother, so you can remove sounds you don't like. Instructions are included

Videos:










I'm still having problems with loop sounds, sometimes it doesn't stop when it should and it might get stuck in an endless loop. (This goes for the AY69 and Mk60) So those are a bit glitchy. If anyone knows how to solve this I would be grateful


Last edited by The_can on 07.08.2011, 23:12, edited 1 time in total.

User avatar   Trainee TraineeMember since: 30.06.2009, 20:21Posts: 119Location: France Likes: 0
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 15.07.2011, 17:34 
Looks definitly AWESOME man ! Realy nice !

Did you create these sound ?

I think there is an option in FMOD to set the sound loop :)
  Uber Modder Uber ModderMember since: 18.01.2010, 23:11Posts: 1730 Likes: 1
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 15.07.2011, 17:39 
thoses sound look better than the actual one, nice job ^^
  Trained Modder Trained ModderMember since: 08.10.2008, 17:34Posts: 341Location: Sweden Likes: 0
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 15.07.2011, 17:46 
Quote by Youpala:
I think there is an option in FMOD to set the sound loop :)


Yeah I've tried every option there is. I mean I can make a loop sound but the problem is making the sound stop and play only when it's supposed to ;)
User avatar   Trainee TraineeMember since: 30.06.2009, 20:21Posts: 119Location: France Likes: 0
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 15.07.2011, 17:53 
Maybe you should look in the XML script of the weapon ?(
User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5447Location: The Land of Sinnamon Likes: 152
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 16.07.2011, 08:41 
They are really good gun sounds, but I think for the feel of the game they're a bit high-mid/trebly.


Last edited by Adsolution on 15.93.2014, 05:29, edited 58 times in total.
User avatar   Skilled Modder Skilled ModderMember since: 15.04.2008, 13:25Posts: 749Location: Russia, Moskow Likes: 27
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 17.07.2011, 01:12 
Sounds more serious than original, nice mod :)
User avatar   Beginner BeginnerMember since: 01.05.2011, 18:17Posts: 18 Likes: 0
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 24.07.2011, 19:19 
Sounds awesome, the only one I didn't like was the Revolver. Perhaps a sound with a longer echo would sound better?

The Current one you have is fine, but doesn't do justice to the power of the weapon =)


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User avatar   Uber Modder Uber ModderMember since: 10.04.2010, 22:50Posts: 1230Location: In front of a computer Likes: 3
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 24.07.2011, 19:27 
Wait how did you get your nanosuit to glow red?
User avatar   Experienced Modder Experienced ModderMember since: 06.06.2010, 22:27Posts: 529Location: Turku, Finland Likes: 2
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 24.07.2011, 19:35 
Yeah, a longer echo for the revolver would make it sound more powerful and loud. But otherwise it sounds great! :)
User avatar   Beginner BeginnerMember since: 01.05.2011, 18:17Posts: 18 Likes: 0
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 25.07.2011, 14:00 
Quote by blackhorizon:
Wait how did you get your nanosuit to glow red?


ooh, haven't noticed that ?( I'd guess it's the weapon steady draining the suit, You'd also have that when you power jumped... presumably

One thing I noted, in SP attaching a silencer seemed to make no difference whatsoever to your stealth ability. Perhaps changing the radius of the sound of silenced weapons could change this :)


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User avatar   Trained Modder Trained ModderMember since: 14.02.2009, 18:52Posts: 274Location: mauritius Likes: 0
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 26.07.2011, 06:04 
actually,the only good ones were the AY69 and the MK60.i mean,the others,well,already have pretty good gun sounds.like the majestic,the original sound showed the pawa it possessed.for the pistols also it's the same thing.now for the grendel,imho i think that is the gun with the best sound in the whole game.that didn't require any change.the only complaint about sound i had was for the silenced scarab.it sounded so,g@y and "weak".maybe you could fix that? make it have a more,"hard" and "impacting" sound?and i was hoping for someone to release a mod for the grendel.i wanted that gun to be full auto :( oh and also before i forget,actually the marshall too sucks.actually the original sound of the marshall from crysis was better.could you import it?i mean,i'm sure everybody agrees the marshall's sound in crysis was more BEAST,and showed its true power :)
  Trained Modder Trained ModderMember since: 08.10.2008, 17:34Posts: 341Location: Sweden Likes: 0
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 27.07.2011, 01:53 
Sorry for late reply, I've been in Turkey for a week. If there's certain sounds you don't like you can remove them individually, instructions are included.

About the red nanosuit, mcrobo made that mod. You should ask him, I can't remember where I downloaded it.
User avatar   Uber Modder Uber ModderMember since: 28.01.2009, 20:54Posts: 2050Location: Under Ruan's bed. Likes: 1
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 28.07.2011, 18:44 
At a guess, there MIGHT be something in the xml files as Youpala suggested. I'd have to open up mine to check. Might be wrong of course. :P

Great work so far - although perhaps the Revolver could be slightly louder.
User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 14:13Posts: 2735Location: Greece Likes: 5
 

 Post Topic: Re: Weapon sound mod [Beta released]
PostPosted 31.07.2011, 11:52 
Correct me if I'm wrong but the Mk60 sounds is a bit offset forward to the gunfire.