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Maximum-Dev  |
Uber Modder | Member since: 05.11.2011, 08:27 | Posts: 1836 | Location: Pleiades |
Likes: 23 |
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Post Topic: Crysis 2: A Crysis 3 Simulation [Demo released] Posted 22.01.2013, 16:02 |
Hello dear friends,The project is resumed, After a long time finally decision is to keep it up with Crysis 2 Mod sdk as converting it all to Crysis 3 Mod sdk is not guaranteed to work properly (Not even confirmed to be released yet), So any problems will result in disappointments. I hope you all enjoy it. For the complete information and changes about this mod please refer to the project page in my profile  Times Square Demo (6 Images) Alien Vessel Level (6 Images)
Last edited by Maximum-Dev on 21.02.2013, 16:31, edited 20 times in total.
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vikhyat620  |
Trainee | Member since: 17.12.2012, 13:11 | Posts: 136 |
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Post Topic: Re: Jungle Square Posted 22.01.2013, 16:26 |
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XaKu  |
Trained Modder | Member since: 07.12.2011, 00:36 | Posts: 262 | Location: United Kingdom |
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Post Topic: Re: Jungle Square Posted 22.01.2013, 16:51 |
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axeldev  |
Hardcore Modder | Member since: 17.12.2011, 08:44 | Posts: 823 | Location: Soon in Melbourne | Status: Online |
Likes: 0 |
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Post Topic: Re: Jungle Square Posted 22.01.2013, 16:55 |
Some areas need decals to make it look dirtier but other than that, looks great!
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axeldev  |
Hardcore Modder | Member since: 17.12.2011, 08:44 | Posts: 823 | Location: Soon in Melbourne | Status: Online |
Likes: 0 |
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Post Topic: Re: Jungle Square Posted 22.01.2013, 16:55 |
Last edited by axeldev on 23.01.2013, 13:59, edited 1 time in total.
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Maximum-Dev  |
Uber Modder | Member since: 05.11.2011, 08:27 | Posts: 1836 | Location: Pleiades |
Likes: 23 |
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Post Topic: Re: Jungle Square Posted 23.01.2013, 11:48 |
Last edited by Maximum-Dev on 25.01.2013, 15:09, edited 2 times in total.
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Maximum-Dev  |
Uber Modder | Member since: 05.11.2011, 08:27 | Posts: 1836 | Location: Pleiades |
Likes: 23 |
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Post Topic: Re: Jungle Square Posted 23.01.2013, 11:50 |
Last edited by Maximum-Dev on 26.01.2013, 14:09, edited 2 times in total.
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Maximum-Dev  |
Uber Modder | Member since: 05.11.2011, 08:27 | Posts: 1836 | Location: Pleiades |
Likes: 23 |
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Post Topic: Re: Crysis 2: A Crysis 3 Simulation Posted 24.01.2013, 19:14 |
Update: First post edited. This was just a small Idea turned to a huge one.
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Johnny Guitar  |
Skilled Modder | Member since: 23.03.2011, 05:21 | Posts: 766 | Location: Alberta / Canada |
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Post Topic: Re: Crysis 2: A Crysis 3 Simulation Posted 25.01.2013, 22:15 |
hey guys i added trees and grass to the crysis 2 campaign, look how cool i am!1
Swag.
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chicken  |
Uber Modder | Member since: 17.06.2011, 10:49 | Posts: 1471 | Location: Germany |
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Post Topic: Re: Crysis 2: A Crysis 3 Simulation Posted 26.01.2013, 00:10 |
I like the idea, but you need more jungle vegetation, I see only grass and more trees..
Intel Core i5-2500K ASRock P67 Pro3 8 GB DDR3-1333 GTX560 2GB Win7 x64
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TheMagnumman357  |
Uber Modder | Member since: 18.10.2011, 02:04 | Posts: 1332 | Location: Tulsa, OK | Status: Online |
Likes: 4 |
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Post Topic: Re: Crysis 2: A Crysis 3 Simulation Posted 26.01.2013, 01:21 |
Quote by Johnny Guitar: hey guys i added trees and grass to the crysis 2 campaign, look how cool i am!1 Hey now, be nice. What he has so far looks fine. While it may seem like just adding grass to you, it is more then that. It's post civilization NY, filled with vegetation, and new time of day settings.
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Maximum-Dev  |
Uber Modder | Member since: 05.11.2011, 08:27 | Posts: 1836 | Location: Pleiades |
Likes: 23 |
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Post Topic: Re: Crysis 2: A Crysis 3 Simulation Posted 26.01.2013, 12:44 |
@Johnny Guitar, It may be just some extra trees from your point of view, (But certainly I'm not wasting my time on adding just some trees on 20 levels) @Chicken, Yes im getting annoyed there not enough vegetation types in Mod sdk, Maybe I have to port some. @TheMagnumman357, Thank you, I Promise I'll bring something better than the original campaign  Update: Alien Vessel Level
Last edited by Maximum-Dev on 27.01.2013, 14:59, edited 2 times in total.
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chicken  |
Uber Modder | Member since: 17.06.2011, 10:49 | Posts: 1471 | Location: Germany |
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promuckaj  |
Uber Modder | Member since: 04.05.2011, 17:12 | Posts: 1164 | Location: Belgrade |
Likes: 2 |
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Post Topic: Re: Crysis 2: A Crysis 3 Simulation Posted 26.01.2013, 13:30 |
Nice idea, but C3 is almost there, so you need to be quick.
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Maximum-Dev  |
Uber Modder | Member since: 05.11.2011, 08:27 | Posts: 1836 | Location: Pleiades |
Likes: 23 |
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Post Topic: Re: Crysis 2: A Crysis 3 Simulation Posted 26.01.2013, 13:45 |
@Chicken, oh thanks man! @promuckaj, Yeah the idea came late, Now I'll fail if I dont finish it before C3, Im terrified
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