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User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 08:27Posts: 1836Location: Pleiades Likes: 23
 

 Post Topic: Crysis 2: A Crysis 3 Simulation [Demo released]
PostPosted 22.01.2013, 16:02 
Hello dear friends,
The project is resumed,
After a long time finally decision is to keep it up with Crysis 2 Mod sdk as converting it all to Crysis 3 Mod sdk is not guaranteed to work properly (Not even confirmed to be released yet), So any problems will result in disappointments.
I hope you all enjoy it.
For the complete information and changes about this mod please refer to the project page in my profile :)

Times Square Demo (6 Images)
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Alien Vessel Level (6 Images)
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Last edited by Maximum-Dev on 21.02.2013, 16:31, edited 20 times in total.

  Trainee TraineeMember since: 17.12.2012, 13:11Posts: 136 Likes: 0
 

 Post Topic: Re: Jungle Square
PostPosted 22.01.2013, 16:26 
Nice color grade.
User avatar   Trained Modder Trained ModderMember since: 07.12.2011, 00:36Posts: 262Location: United Kingdom Likes: 0
 

 Post Topic: Re: Jungle Square
PostPosted 22.01.2013, 16:51 
looks great!


View My Game Art Portfolio.
http://www.xaku-designs.com
User avatar   Hardcore Modder Hardcore ModderMember since: 17.12.2011, 08:44Posts: 823Location: Soon in MelbourneStatus: Online Likes: 0
 

 Post Topic: Re: Jungle Square
PostPosted 22.01.2013, 16:55 
Some areas need decals to make it look dirtier but other than that, looks great!


User avatar   Hardcore Modder Hardcore ModderMember since: 17.12.2011, 08:44Posts: 823Location: Soon in MelbourneStatus: Online Likes: 0
 

 Post Topic: Re: Jungle Square
PostPosted 22.01.2013, 16:55 
Double post.




Last edited by axeldev on 23.01.2013, 13:59, edited 1 time in total.
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 08:27Posts: 1836Location: Pleiades Likes: 23
 

 Post Topic: Re: Jungle Square
PostPosted 23.01.2013, 11:48 
Alien Vessel Level

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Last edited by Maximum-Dev on 25.01.2013, 15:09, edited 2 times in total.
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 08:27Posts: 1836Location: Pleiades Likes: 23
 

 Post Topic: Re: Jungle Square
PostPosted 23.01.2013, 11:50 
Times Square Level

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Last edited by Maximum-Dev on 26.01.2013, 14:09, edited 2 times in total.
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 08:27Posts: 1836Location: Pleiades Likes: 23
 

 Post Topic: Re: Crysis 2: A Crysis 3 Simulation
PostPosted 24.01.2013, 19:14 
Update:
First post edited.
This was just a small Idea turned to a huge one.


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User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 766Location: Alberta / Canada Likes: 0
 

 Post Topic: Re: Crysis 2: A Crysis 3 Simulation
PostPosted 25.01.2013, 22:15 
hey guys i added trees and grass to the crysis 2 campaign, look how cool i am!1


Swag.
  Uber Modder Uber ModderMember since: 17.06.2011, 10:49Posts: 1471Location: Germany Likes: 0
 

 Post Topic: Re: Crysis 2: A Crysis 3 Simulation
PostPosted 26.01.2013, 00:10 
I like the idea, but you need more jungle vegetation, I see only grass and more trees..


Intel Core i5-2500K
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GTX560 2GB
Win7 x64
User avatar   Uber Modder Uber ModderMember since: 18.10.2011, 02:04Posts: 1332Location: Tulsa, OKStatus: Online Likes: 4
 

 Post Topic: Re: Crysis 2: A Crysis 3 Simulation
PostPosted 26.01.2013, 01:21 
Quote by Johnny Guitar:
hey guys i added trees and grass to the crysis 2 campaign, look how cool i am!1


Hey now, be nice. What he has so far looks fine. While it may seem like just adding grass to you, it is more then that. It's post civilization NY, filled with vegetation, and new time of day settings.


"The DAY AFTER" set in an open world Chicago and NY
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http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 08:27Posts: 1836Location: Pleiades Likes: 23
 

 Post Topic: Re: Crysis 2: A Crysis 3 Simulation
PostPosted 26.01.2013, 12:44 
@Johnny Guitar, It may be just some extra trees from your point of view, (But certainly I'm not wasting my time on adding just some trees on 20 levels)
@Chicken, Yes im getting annoyed there not enough vegetation types in Mod sdk, Maybe I have to port some.
@TheMagnumman357, Thank you, I Promise I'll bring something better than the original campaign :)

Update:
Alien Vessel Level

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Last edited by Maximum-Dev on 27.01.2013, 14:59, edited 2 times in total.
  Uber Modder Uber ModderMember since: 17.06.2011, 10:49Posts: 1471Location: Germany Likes: 0
 

 Post Topic: Re: Crysis 2: A Crysis 3 Simulation
PostPosted 26.01.2013, 12:49 
you can use the bushes aand other veg from free sdk too .

and here is veg too :)
viewtopic.php?f=310&t=99003&start=45
or here :D
project_db.php?action=project_profile&team_id=3845&project_id=3687

the ToD is very nice :happy:


Intel Core i5-2500K
ASRock P67 Pro3
8 GB DDR3-1333
GTX560 2GB
Win7 x64
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1164Location: Belgrade Likes: 2
 

 Post Topic: Re: Crysis 2: A Crysis 3 Simulation
PostPosted 26.01.2013, 13:30 
Nice idea, but C3 is almost there, so you need to be quick. ;)


User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 08:27Posts: 1836Location: Pleiades Likes: 23
 

 Post Topic: Re: Crysis 2: A Crysis 3 Simulation
PostPosted 26.01.2013, 13:45 
@Chicken, oh thanks man! :happy:
@promuckaj, Yeah the idea came late, Now I'll fail if I dont finish it before C3, Im terrified :meow:


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