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terracide  |
Beginner | Member since: 22.09.2011, 15:57 | Posts: 45 | Location: Austin Texas |
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Post Topic: Midnight Run mod in development. Posted 25.08.2012, 04:12 |
Having some past experience in modding, I have been learning Cryengine3 for the past year and I now feel that this project is starting to become worthy of an announcement. Midnight run is going to take Prophets story in a bit different direction, to the North Atlantic ocean. Cell have massed on a chain of islands in this region and blocked all satellite scans over a 100 mile radius. You (Prophet) and your task force of Marines deployed to the area must gather intel on enemy activity and report back. Expect danger at every turn as the cell try to keep you off of the island. -intense nighttime battles - cinematic sequences -lots of surprises -works extremely well in stereoscopic 3d Level 1 download will be coming soon.      Thanks for viewing, I will post more information and first level download soon.
Midnight Run team 
Last edited by terracide on 08.02.2013, 16:57, edited 5 times in total.
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Devil I Know  |
Trained Modder | Member since: 21.01.2009, 17:31 | Posts: 302 | Location: Germany |
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Post Topic: Re: Midnight Run mod in development. Posted 26.08.2012, 00:31 |
Ive see your video and heres a short comment on it.
1. Id add some stones and rocks to give the player and the AI some cover. Now it just seems a little static. 2. I think nightvsion would be better than nanovision, because now the player doesnt really have to look for enemies they just pop up on the screen in nanovision. It would add more tension to the gameplay. If you want I could help you with the nightvision. 3. Theres no light in your level or almost none. What do you think about a search helicopter with a light, a search light in a base or an illumination round in the sky when the enemy detects you? I also would take a look at the headlight flowgraph. 4. Just an addition: What do you think of zones (emp field) where the player is unable to use his nanosuit function. Then he literally would be lost in the darkness. Very exciting.
Greetings
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terracide  |
Beginner | Member since: 22.09.2011, 15:57 | Posts: 45 | Location: Austin Texas |
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Post Topic: Re: Midnight Run mod in development. Posted 26.08.2012, 06:00 |
Yes please!! I would love a night vision effect more like Crysis1, I just don't know how. The level is brighter in game than the video encoders are able to show, but yes I had plans along those lines for a bit later in the game (helicopters, searchlights, etc). Thanks for the feedback
Midnight Run team 
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USSR_GRAND  |
Uber Modder | Member since: 20.07.2011, 21:46 | Posts: 1265 | Location: Illinois, United States |
Likes: 2 |
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Post Topic: Re: Midnight Run mod in development. Posted 26.08.2012, 07:50 |
The Nightvision CVAR is locked... It only works in the editor.
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Devil I Know  |
Trained Modder | Member since: 21.01.2009, 17:31 | Posts: 302 | Location: Germany |
Likes: 1 |
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Post Topic: Re: Midnight Run mod in development. Posted 28.08.2012, 03:44 |
Im on vacation now, but whenever i come back ill look into it.
Greetings
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ceylonfarmer  |
Hardcore Modder | Member since: 11.11.2011, 07:36 | Posts: 811 | Location: Asia |
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Post Topic: Re: Midnight Run mod in development. Posted 28.08.2012, 04:37 |
Add a minimap to your level  There's a tut in the tutorial section
 Role :Texture artist My skills : Level Designer|Game Designer|Sound Designer|3D Artist|2D Artist|
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terracide  |
Beginner | Member since: 22.09.2011, 15:57 | Posts: 45 | Location: Austin Texas |
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Post Topic: Re: Midnight Run mod in development. Posted 29.08.2012, 06:22 |
Well Devil, You got me to thinking about using lights more, so I started experimenting with portable spotlights. Minimap coming soon!
Midnight Run team 
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Devil I Know  |
Trained Modder | Member since: 21.01.2009, 17:31 | Posts: 302 | Location: Germany |
Likes: 1 |
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Post Topic: Re: Midnight Run mod in development. Posted 02.09.2012, 15:39 |
Looks great! I just gotta disappoint you. The nightvision didnt really work how I wouldve expect them to do, so I can almost say for sure Im not gonna be able to make one for you. :/ Keep the pics coming.
Greetings
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terracide  |
Beginner | Member since: 22.09.2011, 15:57 | Posts: 45 | Location: Austin Texas |
Likes: 0 |
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Post Topic: Re: Midnight Run mod in development. Posted 19.11.2012, 07:03 |
.45 changes include: 1: Vastly improved Time Of Day settings 2: Much more aggresive AI 3: Custom destroyable objects 4: retextured some objects and terrain   
Midnight Run team 
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Devil I Know  |
Trained Modder | Member since: 21.01.2009, 17:31 | Posts: 302 | Location: Germany |
Likes: 1 |
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Post Topic: Re: Midnight Run mod in development. Posted 19.11.2012, 16:29 |
Looks good. Keep adding lights.  Greetings
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terracide  |
Beginner | Member since: 22.09.2011, 15:57 | Posts: 45 | Location: Austin Texas |
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Post Topic: Re: Midnight Run mod in development. Posted 05.12.2012, 03:21 |
A few changes
I bought some hardware for recording videos, so this and future vids would look much better
Improved AI flowgraphs and made the AI even more challenging
redesigned parts of the level and made it a true sandbox with multiple paths to objectives.
Midnight Run team 
Last edited by terracide on 08.02.2013, 16:57, edited 1 time in total.
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terracide  |
Beginner | Member since: 22.09.2011, 15:57 | Posts: 45 | Location: Austin Texas |
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Post Topic: Re: Midnight Run mod in development. Posted 07.02.2013, 21:44 |
Added a lot more detail to the terrain and made the AI MUCH more reactive to the player and environment.
Midnight Run team 
Last edited by terracide on 08.02.2013, 16:58, edited 1 time in total.
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Devil I Know  |
Trained Modder | Member since: 21.01.2009, 17:31 | Posts: 302 | Location: Germany |
Likes: 1 |
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Post Topic: Re: Midnight Run mod in development. Posted 07.02.2013, 22:34 |
Its nice that you post frequent video updates, but to be honest nobody wants to watch 2 9min long gameplay videos which look more random and are made without any concept. I think you would get more interest if you would also post some screenshots of your levels features and special location. Also cut down your gameplay videos to the bare minimum. Dont just play the level once and post it unedited on youtube  Hope I could help. Greetings
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terracide  |
Beginner | Member since: 22.09.2011, 15:57 | Posts: 45 | Location: Austin Texas |
Likes: 0 |
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Post Topic: Re: Midnight Run mod in development. Posted 08.02.2013, 00:18 |
deleted all gameplay videos , I will post something more appropriate as soon as I learn how to do it correctly. With my limited spare time, will probably be a while.
Midnight Run team 
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Devil I Know  |
Trained Modder | Member since: 21.01.2009, 17:31 | Posts: 302 | Location: Germany |
Likes: 1 |
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Post Topic: Re: Midnight Run mod in development. Posted 08.02.2013, 07:01 |
If you need any help editng feel free to ask.
Greetings
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