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  Beginner BeginnerMember since: 16.08.2011, 19:04Posts: 1 Likes: 0
 

 Post Topic: Re: Update 08/13 v0.99 - Crysis Revival Mod Tropical Vegetat
PostPosted 16.08.2011, 20:24 
Downloading and liking the look of it!

Tnx

  Beginner BeginnerMember since: 13.11.2007, 02:07Posts: 29 Likes: 0
 

 Post Topic: Re: Update 08/13 v0.99 - Crysis Revival Mod Tropical Vegetat
PostPosted 16.08.2011, 23:58 
It's great to follow its evolution is clearly visible progress. Good job.
But the second map is too difficult I think. You should remove some enemies in easy and normal mode.
  Experienced Modder Experienced ModderMember since: 01.05.2010, 16:17Posts: 466 Likes: 4
 

 Post Topic: Re: Update 08/13 v0.99 - Crysis Revival Mod Tropical Vegetat
PostPosted 17.08.2011, 00:52 
Awesome mod, there are a few things I should point out:

The ToD is utter crap, makes everything look dark, maybe you should use MasterGod's ToD once he releases it :)
Ocean looks weird , it's too clear.
Huge palm trees , in real life are there as big as this ????

Anyways keep up the good work.
User avatar   Trainee TraineeMember since: 23.08.2008, 21:37Posts: 172 Likes: 0
 

 Post Topic: Re: Update 08/13 v0.99 - Crysis Revival Mod Tropical Vegetat
PostPosted 17.08.2011, 01:12 
Hmm I get a weird glitch on your map.
when I turn in some angles, the colors get all wrong, negative and über-over-contrasted ?
only happens on DX9 Ultra
I have maldo's hd textures and crytek's textures installed.

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Also, on Extreme, I get some weird flickers sometimes. ?(

All of this is only happening on your map by the way.
User avatar   Experienced Modder Experienced ModderMember since: 07.07.2011, 20:44Posts: 487Location: France Likes: 8
 

 Post Topic: Re: Update 08/13 v0.99 - Crysis Revival Mod Tropical Vegetat
PostPosted 17.08.2011, 08:28 
Thank you all for your comments, encouragement and especially your account of bugs that have helped me enormously. I have them all taken into account, all should be fixed in the next version (in a few days).
Small preview (in the program, destructible buildings).

Pics (mixture of map01 & 02):

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User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4306Location: Oulu, Finland Likes: 2
 

 Post Topic: Re: Update 08/13 v0.99 - Crysis Revival Mod Tropical Vegetat
PostPosted 17.08.2011, 10:05 
New pictures are looking much better than earlier ones. And I always enjoy seeing assets from C1 :happy:

As said, ToD is causing weird phenomena, like flickering. There's also a need for optimization. You could start by adding occluders inside big rocks and walls. Examining original Crysis 2 levels is a good way to learn how different things should be done.

Using ForbiddenAreas for terrain navigation would be the correct method. NavigationModifiers and AIPoints are meant for inside navigation, like buildings. Documentation has examples how to setup AI navigation.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Skilled Modder Skilled ModderMember since: 17.08.2011, 16:25Posts: 746Location: Genova, Italy Likes: 0
 

 Post Topic: Re: Update 08/13 v0.99 - Crysis Revival Mod Tropical Vegetat
PostPosted 17.08.2011, 23:31 
Great mod though it should have been a little improved before release, i mean if you knew it wasn't ready to be released, why did you ?
Everyone blames Crytek for not having released a perfect game, still needed to be slightly ultimated, but you also released an incomplete Mod.
Not blaming you or anything though, just saying. :P
You released a great mod for free, using your time and your skills and that's a fact.

Anyway let's pass to what i think about it.
1) You should change the colour of the water, it's too lightblueish and those violet reflex on it really suck.
2) I sometimes happen to fall into holes and sometimes walk/swim through objects and hills/rocks/etc.
Also, I've run into quite a weird bug, i've posted some screens on my Xfire so you all can see: http://www.xfire.com/profile/ghostrecon ... #117092359, http://www.xfire.com/profile/ghostrecon ... #117092384, http://www.xfire.com/profile/ghostrecon ... #117092406.
3) I also got some flickering and that negative-contrast like colour on my screen as I turn the camera in some way.. It also happened on my tweaked .cfg on Crysis, I think it depends on some settings you just gotta change.
4) I always see some distant objects disappearing/reappearing when i slide or i crouch but i think that could be related to the bug where you pass through them, as they're not really volumes but just simple sprites... dunno how to explain.
Water sometimes collide with the sand too and create weird effects as water seems not to fit quite well with the terrain. I mean it seems like here there's water and here there's sand.
You shouldn't be able to distinguish them when there's water over the sand (also sand texture should change colour and become a little darker when water touch it)
5) It's nearly impossible to zoom when you're on a certain kind of terrain, as the aim grid goes left and right unnaturally and there's no way to steady it.
6) My bullets sometimes fail to hit their target and I still haven't figured out if that's because something's blocking the way (maybe the air? lol) or the target isn't actually where the game is showing me.
Enemies sometimes disappear too and re-appear as you move a bit.
7) Some trees always fall unnaturally when they're destroyed and it's kinda weird to see them falling like that.
8) Butterflies, they're all of the same strange colour, fly a bit and sometimes disappear with no reason.
Also the sound of them moving (bzzz?) seems to ''electric'' to me.
9) Enemies also fall unnaturally in case of high rocks: they keep walking and fall down, lol
10) Is there a way to make the swimming look more real by moving the camera left and right when you're swimming fast ?
11) When jumping I can't grab to the rocks/buildings and take me on them, why ?
12) The translation is wrong most of the times, did you use a translator ?
13) Second map is really impossible to beat at max difficulty, you should slightly decrease the number of enemies, the kind and their AI, but that's just a personal consideration.
14) Also change the shape of some rocks. they do look really unrealistic sometimes, and their shadows too ...
15) It doesn't show the current objectives in the Menù.

Also, this is something I noticed on the CryEngine 3 SDK default map too: when you touch or shoot animals or things flying, they stop moving, they stand still and there's no way to make them fall (and so do butterflies and flying flowers in your map as well).

Anyway, it's a mod and it doesn't need to be perfect, but if there's the possibility to make it better, why not do it?
I'm telling you all of this because when you need suggestions, just a ''nice mod with some bad things'' is not enough...
Just a little request though: could you add some higher quality dynamic lighting effects ?

Keep up the great work and congratulations for the Mod.
Waiting for the new release. :-)


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  Beginner BeginnerMember since: 04.07.2011, 04:00Posts: 81Location: somewhere over the rainbow Likes: 0
 

 Post Topic: Re: Update 08/13 v0.99 - Crysis Revival Mod Tropical Vegetat
PostPosted 19.08.2011, 02:30 
yeah ! crysis 1 buildings..i like them so much..anyone have to make leaves physics for the palms ; )


User avatar   Experienced Modder Experienced ModderMember since: 07.07.2011, 20:44Posts: 487Location: France Likes: 8
 

 Post Topic: Re: Update 08/13 v0.99 - Crysis Revival Mod Tropical Vegetat
PostPosted 20.08.2011, 07:26 
All recommendations are considered to improve the mod, it is also the interest of posting unfinished versions.
A preview of version 1.0, hoping to get her out this weekend.
Grammatical errors in the game come from the google spell checker, sorry.
If someone is motivated to me to correct the narrative of fasting I'm interested

Version 1.0:

LEVEL01
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LEVEL02
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User avatar   Skilled Modder Skilled ModderMember since: 17.08.2011, 16:25Posts: 746Location: Genova, Italy Likes: 0
 

 Post Topic: Re: Update 08/13 v0.99 - Crysis Revival Mod Tropical Vegetat
PostPosted 20.08.2011, 14:13 
Water seems better but did you solve the flickering, the ''you-can-pass-through-objects'' bug, etc?

About the translation, I'm not british but i do speak english quite well and i know some school french.
Just post all the french phrases (and your relative translation) here and wait for people to correct them, we're all here to help. =P


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User avatar   Experienced Modder Experienced ModderMember since: 07.07.2011, 20:44Posts: 487Location: France Likes: 8
 

 Post Topic: Re: Update 08/13 v0.99 - Crysis Revival Mod Tropical Vegetat
PostPosted 22.08.2011, 07:53 
Yes, normally, the problems of glitches are normally resolved

NEW UPDATE v1 PreRelease:
http://www.megaupload.com/?d=PZ6PKUAM

-Cover surface
-Glitches Resolution
-the map02 is almost finished
-destructible buildings
-New Crysis 1 entities

VIDEO:


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  Beginner BeginnerMember since: 10.03.2008, 21:52Posts: 5 Likes: 0
 

 Post Topic: Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta
PostPosted 22.08.2011, 19:52 
I have tried v0.99 and that played very well. But preview of v1 isn't playable for me crysis crashed 3 times before i could start. And every thing except water and the sky is even darker than in the other releases i cant see even the enemy's. On 0.99 it was on the edge but now for me it is to dark.

Just keep up the wonderful job. If i could i would help.
User avatar   Experienced Modder Experienced ModderMember since: 07.07.2011, 20:44Posts: 487Location: France Likes: 8
 

 Post Topic: Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta
PostPosted 22.08.2011, 20:32 
ok, I would change this for the final version


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User avatar   Skilled Modder Skilled ModderMember since: 17.08.2011, 16:25Posts: 746Location: Genova, Italy Likes: 0
 

 Post Topic: Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta
PostPosted 22.08.2011, 21:33 
Why did Water Reflection change to yellow ?
It sucks even more now. ._.
I mean, there should be lightblue reflection or somewhere near blue, but violet before and yellow now..


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User avatar   Trained Modder Trained ModderMember since: 22.02.2009, 15:28Posts: 203Location: Brazil Likes: 0
 

 Post Topic: Re: Update 08/22 v1 Pre - Crysis Revival Mod Tropical Vegeta
PostPosted 23.08.2011, 00:02 
I had already tested your map version 0.95, I thought it's fascinating, now with a vegetation of Crysis, I had to try.

I took the liberty to test your map with my TOD setup, see the results:
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I personally like a bright lighting , I think this lighting fits perfectly on this map.

I've also changed the color of the water from the ocean to look a little more like Crysis 1:

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If you are interested and want to know the parameters I used, just say.

Nice work man!Really.

Hereafter I'll try the other level.