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User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1218Location: Belgrade Likes: 6
 

 Post Topic: QualityMod [v1.92c ultimate patch for MaLDo v4.0 released]
PostPosted 11.08.2011, 21:33 
Image
QualityMod site

Hello!
This is Quality Mod for Crysis 2. It is a mod that in gameplay gives more beautiful sense of DOF(depth of field), Color/Cntrast Corrections, Speed-Power Effects with heartbeat, Cam/Head shaking, SlowMotion(BulletTime), Hit/Low Health effects, QuickSave(F5), Anamorphic Lens Flare effects and more....

Image

download latest version:
QualityMod C2 ultimate patch for MaLDo v4.0 version 1.92c!!!
http://www.mediafire.com/download.php?fwh0k98e9b415g6
or
http://rapidshare.com/files/2175879224/QM%20v1.92c%20ultimate%20patch%20for%20MaLDo%20v4.0%20by%20-ShonE-.exe
or
https://mega.co.nz/#!xdlF1JKC!W6AXUBFYpM9h1SBfsGyFsQf6cN06JKawJEvcKakPRWc
Quote:
It contain:
-Complete version of QM v1.92b with some slightly changed textures of lens flare,
-Compund Bow weapon by Nevil_112 and Ksorks. It is kinda buggy, known problems with animation of legs, weapon sometime are invisible, and most important problem are when you continue-load game weapon cannot be used if you already have it(before died). When Nevil_112 fix those problems, I will made update of this. If you have problem with this weapon, just ignore it in game. ;)
-Changed script of nanosuit.xml, so you can using silent weapon under cloak, also shooting with Bow. Thanks to DrMilzie for this.

You must have installed MalDO v4.0 + fix1.

Everyone enjoy!


QualityMod C2 version 1.92b!!!
Image DIRECT LINK DOWNLOAD Image

mirrors:
http://rapidshare.com/files/4090387080/QualityMod%20C2%20v1.92b.exe
or
http://www.mediafire.com/download.php?ar2b3o6268afogo


VERY IMPORTANT, READ !! !
Tested only with DX11 !!!

Known problem and fix(with sound):
-There is some BUG in game for sound, this is very confuse and strange, everyone who have problem with heartbeat(it is not sound like heartbeat), it can be resolved with changing settings, inside of game menu, go to option/sound, and there put SOUND FX VOLUME to 100%.




download old version:
Quality Mod C2 v1.91
http://www.crydev.net/dm_eds/download.php?id=355(direct link download)
or
https://rapidshare.com/files/457982344/QualityMod_C2_v1.91.exe
or
http://www.mediafire.com/download.php?7o0lbpkh7aof7ri

Quality Mod C2 v1.9
http://www.crydev.net/dm_eds/download.php?id=319(direct link download)
or
https://rapidshare.com/files/2891269499/QualityMod_C2_v1.9.exe
or
http://www.mediafire.com/download.php?co2pc4x86eiw9xn

Quality Mod C2 v1.8
http://www.crydev.net/dm_eds/download.php?id=205(direct link download)
or
https://rapidshare.com/files/2216472472/QualityMod_C2_v1.8.exe
or
http://www.mediafire.com/download.php?qojpohu3qbktj4q

Quality Mod C2 v1.7
http://www.mediafire.com/?k5bgy64r57hcaln


*----------------------------------------------------------------------------------------------------------------*
Old version of patch for MaLDo:
QualityMod C2 v1.9 patch for MaLDoHD v3.0
https://rapidshare.com/files/121609841/QualityMod_v1.9_patch_for_MaLDo_HD_3.0.exe
or
http://www.mediafire.com/download.php?mhsvpas833or2q8

Old version:
QualityMod C2 v1.8 patch for MaLDoHD v3.0
https://rapidshare.com/files/255941432/QM_C2_v1.8_patch_for_MaLDoHD_v3.0.exe
or
http://www.mediafire.com/download.php?bngmcmtshfhn45w

This is patch for MaLDoHD v3.0, it is fully implemented, all stuff from my mod are included with this patch, and crucial thing is that MaLDos mod is working in his full glory, it means there is all fixes and other stuff what MaLDo made, nothing was changed, QM is just added. ;)
First you need to have installed MaLDoHD v3.0 mod, after that install this patch and you are ready to enjoy in full(correctly) coalition of this two mods.
If you installed correctly everything, you will see menu background like this below:
v1.9
Image

v1.8
Image

For list of problems / solutions of MaLDOHD v3.0 mod please visit his page:
http://maldotex.blogspot.com/2011/10/for-those-with-problems-installing-or.html
*----------------------------------------------------------------------------------------------------------------*







QualityMod video in 2K [2048x1152 Ultra Quality]


Comparison video, Original Crysis2 vs QualityMod v1.7


videos




Changelog (v1.92b):
-Added NEW system of lens flare(with plane in front of the cam), created for whole levels, it looks more more realistic now.(it is mix of old and new lens flare effects now)

-I added new control key "F6", to reset complete QM cvar commands to default value. This is so important, since there is a lot of bugs in SP campaign, for some reason some times when you die, or using heavy weapons, game change cvars to default value of vanila C2, which is not good, so if you want to 100% enjoy in QM, or you see that something are not OK, all you need is to just press F6 key, to be sure that everything working fine.

-NEW color of aliens, I use default color of Crysis 2 aliens, mixed with blue color of Crysis 1 aliens, so it is soemthing middle, it is like aliens what we seen from images of upcoming Crysis 3. ;)

-I add option for disabling/enabling near weapon DoF, on key F9.

-Fixed some minor bugs in some levels.

Generally, I spent a lot of time on fixing problems with those plane for new LF, so I fixed 90% of problems, but still it is not 100% good as I want to be, so because of that I give this time, to QM, to be version 1.92 beta. Crucial problem are that you need to put object quality to ultra if you want to use it, because, for some reason, texture(lens flare) of plane cannot be visible under ultra settings. It is so confused, so I need to forced ultra for objects all the time, so be careful, for you who do not have so good-powerful computer.

Tested only on DX11 !!!

Changelog (v1.91):
-Fixed some bugs of TOD's and LensFlare effects in some levels.
-Changed "rainbow" lens flare in some levels, added more stronger textures, more visible now, and some minor fixes of LF in generally. There is option to change "rainbow" lf, in "qmod" folder, there is two files, "Enable lite rainbow LF.bat" and "Enable strong rainbow LF", so you know what to do, if you want to change it, made it less visible. By default it is stronger. ;)
-Added controls to support Xbox controller for SlowMotion. You can activated it by pressing together cloack+armor. ;)

Changelog (v1.9):
-NEW! version of SlowMotion. New visual stile for SlowMotion. New outline colors, there is now three different colors for players outline, acording to energy of SlowMotion,green if you have energy more then 60%, blue for under 60%, and red for under 30%. I add faster reloading weapons while using SLowMotion, so you will not loose to much time for this anymore.;)
-NEW! DYNAMIC near weapon dof, change acording to distance look, if you are close to some objects(<1.5m) it is not vissible(blur), while you looking far away it was there. ;)
-NEW! Lens Flare effects. Some of old textures was changed-upgraded, in generally effects now have better optimization, much better-smooth working now.
-Slightly changes-fixes of TOD's from v1.8, for levels: AlienVessel, BatteryPark, CityHall, Convoy, FDR, FloodedStreets and MadisonSquare.
-LowHealth-Hit effects was changed, now it is more dynamic(some textures).

Changelog (v1.8):
-NEW! optional TODs, carefuly optimized lights, colors and other stuff for all levels except Intro, Prism(1,2) and Terminal. For those people who prefer to play game with original tod, but still want to use qm 1.8, just go to folder of mod "qmod" and start file "Disable_qmTOD.bat" or "Enable_qmTOD.bat", easy to understand. ;)
-NEW! ProgressBar and visual effects for SlowMotion. SlowMotion is increased for 30+%, so now you have more time for BulletTime.
-NEW! LensFlare effects, unique for most levels, carefully tuned for each level, with totally new, a lot of textures, now more dynamic, optimized to give better sense of realism. There is posibility to change strength or disable/enable it, by pressing key "F7".:)
-NEW! LowHealth demage effects, with new textures and flares, now there is possibility to brake your visor(there is three different visual effects for this, randomly show up). When your visor was broken, it means that you are at very low health, if you get lucky your nanosuit will recover it, otherwise you will die.
-Near weapon dof.
-Fixed issue with shaking hand when using weapon zoom.
-Removed heartbeat sound when jumping, now there is heartbeat sound only when speed runing and using strength in some situation.
-Fixed and modified some minor stuff in global.

Changelog (v1.7):
-NEW! Dynamic Anamorphic Lens Flare effects. (for some level is reduced) Can be disabled/enabled by pressing key "F9",
-New visual effects for slowmotion,
-Some minor fixes on Speed/Power effects,
-New visual effects(flares) for Hit/Low health effects,
-New color of nanosuit(something like chameleon),
-Some advertisement textures in game was changed,
-Depth Of Field was changed, so by default now it starts with medium preset.
-Help in game - Control Keys scheme by holding key "F8".

Changelog (v1.6):
-NEW! Hit/Low Health effects. This gives you feel of dizziness when you get hit and your energy getting low, it changed dynamically depend of percent of your health. Falling percentage of health - will be more hard to recognize and see clear around you. Your hand will shake on low health so it is difficult to be precise when using weapon zoom. ;) Disable/Enable for this effects can be possible by pressing key "U". Note: Shaking is working always, does not matter of your settings inside game menu, but since I use DirectionalBlur filter, it is working only on DX11 + Post Processing on ultra.
-I totally redesign and modify Speed/Power effects, now there is no such a feel of alien interface(it is reduced a lot), ghost effects and radial blur are more added, field of view while running is now bigger, hand and cam shaking is different now, it is generally really improved now.
-NEW! I add some options that can be changed inside of gameplay, now you can change "FOV"(value=55 - 80, default is 60) by pressing key "F12", "DRAWNEARFOV"(value=45 - 80, default is 58) can changed by pressing key "F11" and "SHADOWJITTERING"(value=0.25 - 2.50, default is 1.50) can be changed by pressing key "F10".
-Human Gore mod by Lupus is included.
-For Slow Motion I add mouse acceleration, it gives you better movement while your opponent is slow. There is now sound of nanosuit that will inform you when energy of slow motion is getting low(50% and 25%), also some visual effects is added.
-HUD bobbing was reduced a little.
-New music for menu and pause menu is added.
-For those people who using my source-flowgraph, there is now option for speed/power and hit/low health effects to be configured - disabled/enabled by default, and for dof to choose what level will be by default start in gameplay (high, medium, low).

Changelog (v1.5):
-NEW! SlowMotion(Bullet Time), activate it by pressing key "T". It is very complex slow motion, I made it to be some kind of part of nano suit, so when is activated it not allow to use other suits stuff, like armor or invisible. At the left side of screen there is percent of SlowMotion, it blink and inform you how much energy allow to you. When activated it can be used for about 10 seconds, there is need about 35 seconds to be again fully ready for next usage. Most important to know is if you start using slow motion from above 60% or 100% of their energy, and use it untill energy is 0 you will lose also complete suit energy. If you start using from >60% then you do not lose suit energy at the end of energy for SlowMotion but you have only few seconds for usage.
-NEW! Quick Save by pressing "F5". I think this will be very useful for someone, since in Crysis 2 there is no quick save.
-All messages/info when changing DOF or speed/power effects is changed, it is now part of hud, it is not so disturbing, white and big like before.

Changelog (v1.4):
-NEW!!! There is now cam/head shaking while walking and running,
-new realistic reaction of focus for near object, now there is a lag while focusing near object after staring to far object(most notably on high dof),
-when using weapon zoom there is more distance of focus, distance is increased for about 40%.

Everyone enjoy! ;)

Quality Mod v1.7 for Crysis 2 by -ShonE-
http://www.fileserve.com/file/er6umc7
or
http://www.mediafire.com/?k5bgy64r57hcaln

Quality Mod v1.6 for Crysis 2 by -ShonE-
http://www.fileserve.com/file/cZ6uGpy
or
http://www.mediafire.com/?wqmzu1lp8a6pccr

Source(flowgraph) of v1.8
Image
QM C2 1.8 UL flowgraph.rar
[2.35 MiB]
Downloaded 884 times



Source(flowgraph) of v1.7
Image
https://rapidshare.com/files/246153939/QualityMod_C2_v1.7_flowgraph_by_-ShonE-.rar


OK. Lets start with install instructions:
1.
You must have installed the last patch for Crysis 2, it is version 1.9
Note: I tested with and without DX11 and hi textures, for me it is working, so it is not necessary to have installed dx11 & hi textures, as you wish.

2.
Install Quality Mod for Crysis 2

3.
To enable mod, you can do that on two ways:
-easy way is to go to the games shortcut on your desktop, right-click and go to properties, then at the end of the line of field "Target" you have to type exactly this(after Crysis2.exe") ==>>
-mod qmod
(space -mod space qmod) After entering just hit on apply and you done.
Image
-second way is to load mod through menu of the game(go to Mods, select mod, click on load).

Notes:

-While playing the game you can change Depth Of Field(standard-high, medium, low) by pressing key "O". By default it is installed Standard-High D.O.F.
So, you can try it and decide which is the best solution for your enjoyment in gameplay.

-There is possibility to disable/enable speed-power effects, so everyone who do not like this can disable/enable it by pressing key "P".

-SlowMotion(BulletTime) activated by pressing key "T".

-QuickSave activated by pressing key "F5".

-Hit/Low Health can be disabled/enabled by pressing key "U".
(Since for this effect is used directional blur filter, it is working only on dx11 + post processing on ultra)

-Dynamic Anamorphic Lens Flare effects can be disabled/enabled by pressing key "F9"

-Changing "FOV"(value=55-80, default is 60) by pressing key "F12".

-Changing "DRAWNEARFOV"(value=45-80, default is 58) by pressing key "F11".

-Changing "SHADOWJITTERING"(value=0.25-2.50, default is 1.50) by pressing key "F10".

-To achieve a better look of Depth Of Field, you can set Postprocessing in game, through Advanced Graphics Settings, to higher level. I must say, if you use DX11 better sense of DOF you will get if you set postprocessing to extreme.

-There is some BUG in game for sound, this is very confuse and strange, everyone who have problem with heartbeat(it is not sound like heartbeat), it can be resolved with changing settings, inside of game menu, go to option/sound, and there put SOUND FX VOLUME to 100%.

-DO NOT use any savegame created with previews version of game(before 1.9), best solution is to start new campaign or to replay the mission.

-For everyone who don't use the editor, here is the instructions, what you need to change for modify QM.
You must know, you need to change all mission_mission0.xml files for each level in qmod/gamecrysis2/levels folder, just open it with simple notepad and use search command(ctrl+f). ;)
Always, for each option, you need to change ONLY "<Inputs in="0"/>" to, for example "<Inputs in="1"/>".

*Change default value for DOF:
line to search:
<Node Id="26967" Class="Math:SetNumber" pos="-680,2200,0" flags="0">
<Inputs in="
0"/>
note:
0=HIGH
1=Medium
2=Low

*Change Speed/Power effects to be disabled/enabled by default:
line to search:
<Node Id="26794" Class="Math:SetNumber" pos="970,4580,0" flags="0">
<Inputs in="
0"/>
note:
0=Enabled
1=Disabled

*Change Hit/Low Health effects to be disabled/enabled by default:
line to search:
<Node Id="26789" Class="Math:SetNumber" pos="-570,5820,0" flags="0">
<Inputs in="
0"/>
note:
0=Enabled
1=Disabled

That's it, clear and simple!

Please, enjoy and have fun! :cheesy:

More screenshots:
Image
Image
Image
Image

speed/power effects:
Image
Image

slow motion(bullet time):
Image
Image
Image

Anamorphic Lens Flare effects:
Image
Image
Image
Image

Help menu in game - control scheme
Image




Last edited by promuckaj on 09.05.2013, 00:14, edited 132 times in total.

User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1218Location: Belgrade Likes: 6
 

 Post Topic: QM v1.7 patch for MaLDoHD V3
PostPosted 11.08.2011, 21:36 
QM v1.7 + MaLDoHD V3 screens:

Image
Image
Image
Image




Last edited by promuckaj on 18.12.2011, 19:01, edited 3 times in total.
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1218Location: Belgrade Likes: 6
 

 Post Topic: some more screens:
PostPosted 11.08.2011, 21:37 
Some shots from last QM 1.8:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image




Last edited by promuckaj on 17.03.2012, 00:45, edited 4 times in total.
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1218Location: Belgrade Likes: 6
 

 Post Topic: Re: DOF + ColorCorrection + SpeedEffect
PostPosted 11.08.2011, 21:39 
original
6.jpg
7.jpg


User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1218Location: Belgrade Likes: 6
 

 Post Topic: Re: DOF + ColorCorrection + SpeedEffect
PostPosted 11.08.2011, 21:40 
with mod
dof-6.jpg
dof-7.jpg




Last edited by promuckaj on 18.08.2011, 20:51, edited 1 time in total.
User avatar   Uber Modder Uber ModderMember since: 02.07.2011, 17:02Posts: 1306Location: HQ Likes: 79
 

 Post Topic: Re: DOF + ColorCorrection + SpeedEffect
PostPosted 11.08.2011, 21:45 
Man, quad post on your own thread!

Looks good, but i should make comparison pics in one picture, so left is before, right is after. or just put it in one post C:

And the DoF is kinda intense, if the enemy is behind that field, you'll not be able to see them clearly, try to experiment with the values, to a more soft DoF effect. And, kudos to the lightning, looks much better ;)


Image
Sometimes the small stuff does matter

Quote by Lavizh:
This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1218Location: Belgrade Likes: 6
 

 Post Topic: Re: DOF + ColorCorrection + SpeedEffect
PostPosted 11.08.2011, 21:47 
Quote by CryStalker:
Man, quad post on your own thread!

Looks good, but i should make comparison pics in one picture, so left is before, right is after. or just put it in one post C:


I know what you mean, but there is problem, I get message that I can upload only 3 images per post. :(
I know, I am lazy, I can upload images to some free server, but I want to make a quick post here. Sorry! ;)

About DOF: I know about enemy, but this is only picture, gameplay is something different then this, I mean I already modify a lot of, you will see the gameplay, there is very quick response focus so I think it will be good for playing.


User avatar   Uber Modder Uber ModderMember since: 02.07.2011, 17:02Posts: 1306Location: HQ Likes: 79
 

 Post Topic: Re: DOF + ColorCorrection + SpeedEffect
PostPosted 11.08.2011, 22:10 
Quote by promuckaj:
Quote by CryStalker:
Man, quad post on your own thread!

Looks good, but i should make comparison pics in one picture, so left is before, right is after. or just put it in one post C:


I know what you mean, but there is problem, I get message that I can upload only 3 images per post. :(
I know, I am lazy, I can upload images to some free server, but I want to make a quick post here. Sorry! ;)

About DOF: I know about enemy, but this is only picture, gameplay is something different then this, I mean I already modify a lot of, you will see the gameplay, there is very quick response focus so I think it will be good for playing.


Good to hear! BTW, here you go ;)

Image

Image

Image


Image
Sometimes the small stuff does matter

Quote by Lavizh:
This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1218Location: Belgrade Likes: 6
 

 Post Topic: Re: DOF + ColorCorrection + SpeedEffect
PostPosted 11.08.2011, 22:39 
Hahahah! Thank you man! ;)


User avatar   Uber Modder Uber ModderMember since: 02.07.2011, 17:02Posts: 1306Location: HQ Likes: 79
 

 Post Topic: Re: DOF + ColorCorrection + SpeedEffect
PostPosted 11.08.2011, 22:42 
Quote by promuckaj:
Hahahah! Thank you man! ;)


At your service C;


Image
Sometimes the small stuff does matter

Quote by Lavizh:
This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
  Trained Modder Trained ModderMember since: 22.03.2010, 08:07Posts: 377Location: ***** Likes: 0
 

 Post Topic: Re: DOF + ColorCorrection + SpeedEffect
PostPosted 11.08.2011, 23:15 
Does the DOF change depending on what you're looking at?
User avatar   Uber Modder Uber ModderMember since: 02.07.2011, 17:02Posts: 1306Location: HQ Likes: 79
 

 Post Topic: Re: DOF + ColorCorrection + SpeedEffect
PostPosted 11.08.2011, 23:28 
Quote by TheChan:
Does the DOF change depending on what you're looking at?


Yes, its naturally dynamic.


Image
Sometimes the small stuff does matter

Quote by Lavizh:
This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
User avatar   Hardcore Modder Hardcore ModderMember since: 28.10.2007, 15:25Posts: 844Location: Denmark Likes: 1
 

 Post Topic: Re: DOF + ColorCorrection + SpeedEffect
PostPosted 11.08.2011, 23:47 
Does it have near-field blur? As in things that are too close to you? I know the engine is capable of it as they've shown it in all the demos and it's used in a number of cutscenes in Crysis 2.
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1218Location: Belgrade Likes: 6
 

 Post Topic: Re: DOF + ColorCorrection + SpeedEffect
PostPosted 12.08.2011, 00:54 
@TheChan
Yes. You already get the answer. ;)

@BmB
No, because it is not so good when playing the game, sometimes there is need to look something very close, so I think that it is not necessary, think yourself. If I make to work like that, for example, every time when you want to close enough to enemy, it will be so blur, also if you want to take some ammo or weapon and you get close to it, it will be a lot of blur, your gun and part of hand will be also blur(I think that there is not a lot of people who wants that), so again, I think that it is not good for gameplay. Because of that, that option is only for cut scenes, to get real movie effect.


User avatar   Beginner BeginnerMember since: 23.11.2009, 15:41Posts: 65 Likes: 0
 

 Post Topic: Re: DOF + ColorCorrection + SpeedEffect
PostPosted 12.08.2011, 02:09 
What do you mean by 'SpeedEffect'? :D
Nice mod though, looking really forward to it