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User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: QualityMod v1.91
PostPosted 05.08.2012, 10:06 
Quote by ShockwaveS08:
I appear to be having problems with Quality Mod v1.91, and I upgraded my graphics card from an [GeForce GTX 460 - 1GB] to the [GeForce GTX 670 - 4GB], yet I still freeze on the level "Road Rage" (FDR as the game files call it). When I go under the broken train tracks, my game freezes. When I enter the CELL compound, game freezes. Both times I solved it by using the Windows key to make the game windowed, and waiting forever for the game to snap out of its apparently-hypnotic trance before I go back to gibbing CELL troops left and right.

Here's my updated specs...
Processor: AMD Phenom II X6 1045T (2.7 GHz)
RAM: 8GB
Graphics Card: NVIDIA/EVGA GeForce GTX 670 SC+ (4GB)
Hard Drive: 1TB (509GB free)
OS: Windows 7 Home Premium (x64)
Primary Monitor: HP 2511x (1080p)
Secondary Monitor: LG L227W (1050p)

Any help you can provide would be much appreciated!

I don't know how can help you with that. I didn't get that problem at all on that level. Hm. Maybe you can try to reinstall the game. Maybe someone who get the same problem, and resolve it, will read this thread, and give you some solution.
If I am right you have those problem only when you play the game with QM, game in original state is working well?



User avatar   Beginner BeginnerMember since: 29.04.2012, 15:06Posts: 18Location: USSR Likes: 0
 

 Post Topic: Re: QualityMod v1.91
PostPosted 06.08.2012, 10:52 
Quote by ceylonfarmer:
what music is this?name please :puppy:

The Cinematic Orchestra - Arrival of the Birds :puppy:


i7-2600K CPU
Z77 Mobo
2 X hd 7970 GPUs
16GB RAM
240GB SSD
1TB HDD
1200W
  Beginner BeginnerMember since: 10.08.2012, 04:32Posts: 34 Likes: 0
 

 Post Topic: Re: QualityMod v1.91
PostPosted 20.08.2012, 19:21 
This may be an odd request, but is there any way to disable DOF? I'm running 1.91 with the Maldo patch and, for one thing, it won't stay at "low" it always reverts back to "Medium." But even at "low" the effect is too much and gives me a headache.
User avatar   Hardcore Modder Hardcore ModderMember since: 11.11.2011, 07:36Posts: 838Location: Asia Likes: 2
 

 Post Topic: Re: QualityMod v1.91
PostPosted 21.08.2012, 08:42 
Quote by eye_candy:
Quote by ceylonfarmer:
what music is this?name please :puppy:

The Cinematic Orchestra - Arrival of the Birds :puppy:

I found the name in the description a few days ago :whistle:


Image
Role :Texture artist
My skills : Level Designer|Game Designer|Sound Designer|3D Artist|2D Artist|
User avatar   Trainee TraineeMember since: 09.09.2012, 09:49Posts: 108 Likes: 1
 

 Post Topic: Re: QualityMod v1.91
PostPosted 09.09.2012, 09:53 
Hello promuckaj, i have a question:

Will you make a 1.91 with a default ToD's, like 1.8 ?!

Sorry for bad english.
  Trained Modder Trained ModderMember since: 01.10.2011, 17:34Posts: 396 Likes: 27
 

 Post Topic: Re: QualityMod v1.91
PostPosted 09.09.2012, 13:58 
Honestly, take away the DoF and I love it. I'm developing a map for warhead 2 and eventually I would love to look at incorporating a lot of these effects into it.
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: QualityMod v1.91
PostPosted 10.09.2012, 05:26 
Hello guys!

@Fat Boy
Sorry, but no, it is impossible(very difficult for some levels) to save original tods, to work with new-last lens flare effects, long story. :(

@Sequoia
Great, why not, if you need help of some effects, how to incorporate it, or something, just ask. ;)


User avatar   Trainee TraineeMember since: 09.09.2012, 09:49Posts: 108 Likes: 1
 

 Post Topic: Re: QualityMod v1.91
PostPosted 10.09.2012, 20:02 
2 promuckaj

Oh, that's bad.

Can change it from mission.xml files by my own ?!
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: QualityMod v1.91
PostPosted 10.09.2012, 22:38 
Quote by Fat Boy:
2 promuckaj

Oh, that's bad.

Can change it from mission.xml files by my own ?!

You can try, but let me be clear about this, short explanation, if you change it, roll back to original tods, in some levels will be changed sun position, so new("rainbow") lens flare effects will be out of point, you know, it will not working according to sun position, that's it.


  Beginner BeginnerMember since: 17.03.2012, 10:36Posts: 11 Likes: 0
 

 Post Topic: Re: QualityMod v1.91
PostPosted 11.09.2012, 16:42 
This mod is imported to blackfire's mod but on it's own with maldo hd 3 it looks way better than blackfire's mod in my opinion. Will you make a mod for crysis 3? Because someone must take care of the shitty graphics and make it look awesome.
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: QualityMod v1.91
PostPosted 11.09.2012, 19:01 
Quote by yordan159753:
This mod is imported to blackfire's mod but on it's own with maldo hd 3 it looks way better than blackfire's mod in my opinion. Will you make a mod for crysis 3? Because someone must take care of the shitty graphics and make it look awesome.

Hah! Thanks man!

Yeah, of course, I will do it, actually there is no new version of QM for C2, at least no any big update, this is the last version(maybe there will be some small update), right now I am looking forward to Crysis 3. :)


  Beginner BeginnerMember since: 17.03.2012, 10:36Posts: 11 Likes: 0
 

 Post Topic: Re: QualityMod v1.91
PostPosted 11.09.2012, 19:11 
Quote by promuckaj:
Quote by yordan159753:
This mod is imported to blackfire's mod but on it's own with maldo hd 3 it looks way better than blackfire's mod in my opinion. Will you make a mod for crysis 3? Because someone must take care of the shitty graphics and make it look awesome.

Hah! Thanks man!

Yeah, of course, I will do it, actually there is no new version of QM for C2, at least no any big update, this is the last version(maybe there will be some small update), right now I am looking forward to Crysis 3. :)


Here is an idea about a update. Remove particle shadows it will be great in terms of optimization because with your mod i cant turn them off with maldo HD . It will improve fps in combat i usually tun it with 60 fps with my 2gb gtx 560 SLI but sometimes it drops to 50. It will be a great update also i like the way you changed the TOD's
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: QualityMod v1.91
PostPosted 11.09.2012, 19:19 
Quote by yordan159753:
Quote by promuckaj:
Quote by yordan159753:
This mod is imported to blackfire's mod but on it's own with maldo hd 3 it looks way better than blackfire's mod in my opinion. Will you make a mod for crysis 3? Because someone must take care of the shitty graphics and make it look awesome.

Hah! Thanks man!

Yeah, of course, I will do it, actually there is no new version of QM for C2, at least no any big update, this is the last version(maybe there will be some small update), right now I am looking forward to Crysis 3. :)


Here is an idea about a update. Remove particle shadows it will be great in terms of optimization because with your mod i cant turn them off with maldo HD . It will improve fps in combat i usually tun it with 60 fps with my 2gb gtx 560 SLI but sometimes it drops to 50. It will be a great update also i like the way you changed the TOD's

Thank you for your opinion and proposition, I will see, I am trying some new, good lens flare effects, and if I get good success with that and prepare new update, I will work on that particle shadows to.


User avatar   Trainee TraineeMember since: 01.08.2011, 11:51Posts: 139 Likes: 11
 

 Post Topic: Re: QualityMod v1.91
PostPosted 11.09.2012, 22:21 
I have a question...In the level "dead man walking" the player gets dropped on his back because of the rocket explosion on the roof.Is it possible for you to create/import through flowgraph into your mod,for when the player is hit by an explosive(grenade,plasma charge,etc) nearby?
User avatar   Trainee TraineeMember since: 09.09.2012, 09:49Posts: 108 Likes: 1
 

 Post Topic: Re: QualityMod v1.91
PostPosted 12.09.2012, 08:24 
Quote by yordan159753:
This mod is imported to blackfire's mod but on it's own with maldo hd 3 it looks way better than blackfire's mod in my opinion. Will you make a mod for crysis 3? Because someone must take care of the shitty graphics and make it look awesome.


From what i saw in E3 videos, there will be some kind of their own (Crytek's) LF effect, it appears mainly in room's with light sources.
But upgrade is always good.

P.S. Just played a console version of C2 . . . oh god . . . it's horrible.