Open-source project I made a strategy game in Crysis2 and freeSDK It is made by Flowgraph. It's beta version.
ModSDK version development has stopped.
If you have a problem, please feedback.
[Small Updated 08/05/2012] in freeSDK Add New camera control flowgraph. move the camera with mouse.
[Updated 18/05/2012] in freeSDK Modularization of the core flowgraph You can select and move more than one npc at a time Maximum number that can be selected : 10 people By editing, you can increase the number of people.
[Updated 04/07/2012] in freeSDK solved problem : level can not be opened. Version 1.1.1
[Updated 15/07/2012] ModSDK version development has stopped.
[Updated 20/07/2012] Add HUD New Camera Control Click MiniMap --> Move Camera position
New camera control in freeSDK
CryStrategy in freeSDK
Installation in Mod SDK: 1. Save and extract the .zip file anywhere on your computer. 2. Go to your Crysis game folder -> Electronic Arts/Crytek/Crysis2/Mod 3. Copy the downloaded folder into the current game folder. 4. Enjoy
Installation in freeSDK: 1. Save and extract the .zip file anywhere on your computer. 2. Go to your game folder -> CryENGINE_PC_v3_4_0_3696_freeSDK\Game 3. Copy the downloaded folder into the current game folder. 4. Enjoy
I could see this turn into some Command & Conquor type game based on Crysis 2 alien assets. Right click mouse moves the units around and left click attacks. Make some bases with turrets for base defence etc ... That would be pretty sweet. Hope you complete this MOD and see it thru till the finished stages.
Or better yet, when Scaleform and DX11 and more assets arrives on the FreeSDK, maybe you should move over to this platform and make a free C&C type game based on it ?
Why free ? He's got the skills for a 9.99€ game imho !
Thanks for the Beta, man, gonna download it immediately !
Once you make things commercial, things get more complicated. A free game with the right exposure would be worth more to a career in games than making a few sales at 10 bucks a pop.
too bad that there isnt any node to detect the mouse axis movement or a working camera:camera node like in the SB2
because its a nice idea
You do not need camera:camera node to change player camera and movement and there is a node that detects mouse axis, its input:key then set the key name to maxis_x or maxis_y depending on the mouse movement you want to capture. To change your player camera just place a camera entity from the rollup bar "MISC" into your level, angle it 45 degrees down then in flowgraph create CAMERA: view node and game start node. Then connect game start to the "enable" of the camera view and assign the camera entity thats in your level to the Camera:View node. After that you can use other nodes cleverly to move your view. Like this : all flowgraphing is my original work if you like it let me know. Skip to 4 minutes
all flowgraphing is my original work if you like it let me know.
But you are working with the CE3 FreeSDK and the Camera FG by sceab15c is for Crysis 2 MOD SDK.
Quote by sceab15c:
I made a strategy game in Crysis 2 It is made by Flowgraph. I think basically you want to all publish. It's beta version. If you have a problem, please feedback.
Nice work, but this will never works ingame, because Crytek blocked the debug nodes.
yes i am aware that he is using the mod sdk, I just wanted to show people that you can achieve nice camera control even with the broken Camera:camera node as you can use the Camera:view node to do cool things . As you stated I found out the hard way when i went into pure game mode, only the selection and moving people RTS style worked the camera stuff did not work and it just went to first person with no gun but had mouse cursor lol. Thant sucks, all that hard work and i cant test it in pure game mode lol. But hopefully crytek will re enable it in the future. but thanks for the heads up cause i was wondering why it wasn't working in Pure game mode