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User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 796Location: Alberta / Canada Likes: 12
 

 Post Topic: Re: Dead Matter July 31th Daily Update #4
PostPosted 03.10.2012, 06:57 
Quote by Kenturrac:
saw the inventory prototyp in the news post. how do you wanna implement this in crysis 2? is there a pipeline for implementing additional scaleform hud elements? if yes, can you pls post a link cause I need this :D

and @crydead:
of course it looks better... the polycount of the assets is twice that high and also the texture resolution. these assets are made for a $40 million project. the warz has max two million and no next gen engine. but you need to recode crysis2 alot to make a massive multiplayer game with streaming open worlds.


It's complicated, to say the least there is no mouse support


Swag.

  Beginner BeginnerMember since: 06.07.2011, 19:24Posts: 3 Likes: 0
 

 Post Topic: Re: Dead Matter July 31th Daily Update #4
PostPosted 23.11.2012, 19:44 
Great project!
Any new so far?
User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 796Location: Alberta / Canada Likes: 12
 

 Post Topic: Re: Dead Matter July 31th Daily Update #4
PostPosted 23.11.2012, 21:15 
reddit.com/r/deadmatter

has some updates, I stopped posting in this thread a while ago


Swag.
  Uber Modder Uber ModderMember since: 17.06.2011, 10:49Posts: 1473Location: Germany Likes: 7
 

 Post Topic: Re: Dead Matter July 31th Daily Update #4
PostPosted 30.12.2012, 18:37 
Quote by Johnny Guitar:
I stopped posting in this thread a while ago


why ?

a playable open alpha is released btw
http://deadmatterga.me/

http://www.youtube.com/watch?v=CKTmKBzNkF0


Intel Core i5-2500K
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User avatar   Trainee TraineeMember since: 14.12.2012, 21:06Posts: 190 Likes: 1
 

 Post Topic: Re: Dead Matter July 31th Daily Update #4
PostPosted 31.12.2012, 14:30 
I tried it a bit, since i like thoses kind of game thats a good things see something like that ^^

The inventory is nice !
But, since the mod sdk dont support mouse node, you should use the playerstagging ( to prevent him from moving ) when the inventory is opened.
Then use the input:action node, and use the player movement keys to navigate into the menu. And just use the "use" key for use the item.

I guess it would feel more natural like that.

Would be nice if you remove the nanosuit energy reload sound, you heard them way to much often since you set it for a human ^^
Also something to see your account count would be really nice :)

Hope you are going to find a way to change the zombie voice !

More details on the map, in the house.. etc :)

But nice start ;)
  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Re: Dead Matter July 31th Daily Update #4
PostPosted 31.12.2012, 19:28 
This project has gotten VERY popular. Im seeing it all over my YouTUBE homepage from various downloaders. Even "PixelEnemy" gave it a thumbs up, which will probably help you get even more views.

People just love these zombie games, you picked the perfect genre!

Excellent display of your dedication shown here.


Image
User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 796Location: Alberta / Canada Likes: 12
 

 Post Topic: Re: Dead Matter July 31th Daily Update #4
PostPosted 11.01.2013, 20:56 
new update out at http://deadmatterga.me/

submit bugs to that website and not to this thread, I don't read it often enough.


Swag.
User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 796Location: Alberta / Canada Likes: 12
 

 Post Topic: Re: Dead Matter July 31th Daily Update #4
PostPosted 20.01.2013, 10:54 


Swag.
User avatar   Beginner BeginnerMember since: 09.08.2012, 11:14Posts: 43Location: Queensland, Australia Likes: 0
 

 Post Topic: Re: Dead Matter July 31th Daily Update #4
PostPosted 27.02.2013, 01:27 
This will DEFINITELY be a game to play and play again! Gonna love the co-op too!
User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 796Location: Alberta / Canada Likes: 12
 

 Post Topic: Re: Dead Matter July 31th Daily Update #4
PostPosted 14.04.2013, 07:28 
hi

download + cry files

https://docs.google.com/file/d/0B6aoutt ... hjMVU/edit

terms and conditioner

1. wash ur hair

2. i dont care do whatever you want with it

3. term 1 is nullified


Swag.
  Beginner BeginnerMember since: 09.10.2013, 21:55Posts: 3 Likes: 0
 

 Post Topic: Re: Dead Matter - released cry files on pg12
PostPosted 09.10.2013, 21:57 
I have Crysis 2 Maximum Edition and i Really REALLY want the mod so when will it be up again
  Experienced Modder Experienced ModderMember since: 22.08.2013, 15:13Posts: 487 Likes: 120
 

 Post Topic: Re: Dead Matter - released cry files on pg12
PostPosted 09.10.2013, 22:25 
Quote by Agaren:
I have Crysis 2 Maximum Edition and i Really REALLY want the mod so when will it be up again

Link for the download of the mod is one post above yours.
Quote by Johnny Guitar:


Knowledge is knowing a tomato is a fruit. Wisdom is not putting it in the fruit salad.
  Beginner BeginnerMember since: 09.10.2013, 21:55Posts: 3 Likes: 0
 

 Post Topic: Re: Dead Matter - released cry files on pg12
PostPosted 09.10.2013, 23:06 
Thank You Very Much =)
  Beginner BeginnerMember since: 09.10.2013, 21:55Posts: 3 Likes: 0
 

 Post Topic: Re: Dead Matter - released cry files on pg12
PostPosted 10.10.2013, 07:58 
But when i click mods in the Startpage and i click load and it reboot's it doesn't work why???
User avatar   Trained Modder Trained ModderMember since: 21.08.2013, 17:05Posts: 237Location: glorious canada Likes: 55
 

 Post Topic: Re: Dead Matter - released cry files on pg12
PostPosted 17.10.2013, 14:46 
Quote by Agaren:
But when i click mods in the Startpage and i click load and it reboot's it doesn't work why???


I need a little more info here, how long did you wait?


i may come off as extremely, condescending, cynical ,ect but even though I do, please remember its because I love you.