View unanswered posts | View active topics


Post a new topicPost a reply
Previous topic | Next topic 

User avatar   Beginner BeginnerMember since: 13.11.2011, 19:47Posts: 12Location: Holland Likes: 0
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 10.04.2012, 15:04 
CANT WAIT!! 8o 8o 8o 8o 8o 8o 8o 8o 8o 8o :happy: :happy: :happy:


Image

If there is something you can't see, doesn't mean it's not there.

  Beginner BeginnerMember since: 02.10.2011, 06:11Posts: 31Location: Australia Likes: 0
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 12.04.2012, 00:54 
I...NEEEEEEED NOW!!!!!!!!!!!! Oh and was the release date 10-11/4/2012? Not to rush you, but that was almost two days ago :P
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 12.04.2012, 05:53 
Quote by killergram:
I...NEEEEEEED NOW!!!!!!!!!!!! Oh and was the release date 10-11/4/2012? Not to rush you, but that was almost two days ago :P

Yes, Im packing all files now. And uploading on mediafire :)
  Beginner BeginnerMember since: 02.10.2011, 06:11Posts: 31Location: Australia Likes: 0
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 12.04.2012, 09:38 
Sweet!!!!! I seriously cannot wait, those screens you posted are amazing!
  Uber Modder Uber ModderMember since: 17.06.2011, 10:49Posts: 1473Location: Germany Likes: 7
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 12.04.2012, 10:21 
nice pics Dude :]


Intel Core i5-2500K
ASRock P67 Pro3
8 GB DDR3-1333
GTX560 2GB
Win7 x64
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 12.04.2012, 14:54 
Quote by chicken:
nice pics Dude :]

chicken showed up :happy: didn´t hear about you for weeks!
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 12.04.2012, 17:10 
So guys, the mod is released :)
Check the first page, move folder to Mods, start game, take screens and post them to make me happy :)

Image

Image
User avatar   Beginner BeginnerMember since: 15.02.2009, 23:39Posts: 51Location: Skopje Likes: 0
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 12.04.2012, 21:37 
Great Mod (dx11 Kill my 6870 CFX)(Nvidia Title :yuck: )
Attachments:

Crysis2_2012_04_12_21_27_11_741.jpg
1.jpg
Crysis2_2012_04_12_21_32_12_621.jpg

User avatar   Beginner BeginnerMember since: 13.01.2012, 14:31Posts: 20 Likes: 0
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 12.04.2012, 21:45 
So I just downloaded this. Do I put both the qmod and the realness 2 folders into the Crysis 2 mod folder? And then from there go to mods in game and load it through that? Cos I tried that and it messed up the whole game. Cars were everywhere and bodies floated in mid air etc.
Im sure it's down to my own stupidity somehow though
  Beginner BeginnerMember since: 30.06.2011, 04:56Posts: 31 Likes: 0
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 12.04.2012, 22:14 
@ seanmcloughlin7: Try to Reply missions and not resume your last game. Whenever you load a new mod for the first time you must replay the mission, not just resume from main screen. Every time you load a different mod you must do this. Hope this helps.
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 12.04.2012, 22:15 
Quote by seanmcloughlin7:
So I just downloaded this. Do I put both the qmod and the realness 2 folders into the Crysis 2 mod folder? And then from there go to mods in game and load it through that? Cos I tried that and it messed up the whole game. Cars were everywhere and bodies floated in mid air etc.
Im sure it's down to my own stupidity somehow though

Only load the "RealnesV2x0". This shows up in menu. The "qmod" folder is just for LensFlare fx. If you see the LF, it means you load the mod perfectly! :)
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1220Location: Belgrade Likes: 6
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 12.04.2012, 22:28 
Hello.
I try it right now, quick tests, well, there is some bugs.
Level/map "BatteryPark" is not working for me at all, I try to load level several times, it is strange, players position on map is somewhere, I don't know, out of the map, look screen:
Image

On map "AlienVessel", there is no vissible sun, I mean maybe you want it like that, since there is to much clouds(but without fog at all).
Image
Image

For my taste there is to much contrast again, it seams that the final results is not like on pictures what you show us last days.
Image
Image
Image

It seams that you remove fog from levels, I don't know why, it give you more beautiful gameplay(at least for me). Right now in some levels it looks like BlackFires mod.
Image

I see that you use flowgraph of my mod (without credits to me :whistle: ), you use LensFlare, but you made it to much vissible, at some levels it needs to be toned down a lot, especially on night one:
Image
If I press key "F7" it give message for change level of LensFlare, but it is not working, it is possible only to disable it. If you want it to be by default set to high, why you remove possibility to choose level of this effects, or if you want to be there only one level, why don't remove this option?

On level/map "FloodedStreets" there is no LF at all, but this level is perfect for this effects.

I see in you mods folder, there is no all levels included, only some of them (10), why, is this mean that mod is not finished yet?
Image

Why you have, in some folders of levels, "mission_mission0.xml" files together with "level.pak"??? Why you don't left only level.pak(with mission0.xml inside), maybe this is the problem with level BatteryPark, I didn't try to delete something.
Image

This has been my quick test of your mod, I didn't try all the levels, just some of them. No offence, I just want to get you my feedback and to report bugs.


User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 13.04.2012, 06:24 
Thank you so much promuckaj. I will look on these bugs and post Hotfix in afternoon!
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 13.04.2012, 15:27 
Hotfix 0.1a is out! On the first page just at the top! Right under the blue link for download main mod!
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1220Location: Belgrade Likes: 6
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 13.04.2012, 17:00 
Now BatteryPark is working, FloodedStreets is still without LF, "F7" is not working for changing LF.

There is new bug-problem, you mess something with level CentralStation, it seams that you use some new texture for LF, it give me white screen when I look up.

I see that LF is not like my last version, you modify it, I mean it is not dynamic according to players rotation, and always show all textures(a lot of - not randomly).

But why you release fix, why don't change complete file for download, it is small. Anyway, there is still two files inside of levels folder(.pak + .xml). You didn't answer, where is the rest of levels, there is only 10? ;)