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  Trainee TraineeMember since: 08.07.2011, 18:39Posts: 157 Likes: 0
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 13.07.2012, 09:31 
Quote by TheMagnumman357:
Quote by iSqueezee:
What about showing a menu background :P

Image

(It´s not meant to be most realistic, just a nice set of 2 images)



That's Chicago! Not NYC



What's lady liberty doing in Chicago then?

User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1812Location: Czech Republic Likes: 12
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 13.07.2012, 10:20 
Guys, It´s just a picture. Let it be ok? If you don´t like it, I will change it.
User avatar   Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1264Location: Illinois, United States Likes: 2
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 13.07.2012, 10:33 
I think the picture is awsome...

I was just saying that i was unable to recognize that it was Chicago... I thought it was ironic how "Me" of all people couldn't recognize it, because i live near the city


  Beginner BeginnerMember since: 22.07.2012, 23:16Posts: 18 Likes: 0
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 24.07.2012, 03:00 
is version 1.3 better? lol it has all the level files, plus its own textures and object files.

how come 2.0 has less stuff than the earlier versions?
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1812Location: Czech Republic Likes: 12
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 24.07.2012, 10:35 
Quote by DizzyQuizzy:
is version 1.3 better? lol it has all the level files, plus its own textures and object files.

how come 2.0 has less stuff than the earlier versions?

Yes, because for version 2.0 I thought I could make DLC´s. Well, just wait for The Realness 2.0 FIN
  Beginner BeginnerMember since: 22.07.2012, 23:16Posts: 18 Likes: 0
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 24.07.2012, 15:08 
So should I put the files from the realness 2.0 into realness 1.3 to get the best experience? Or should I put the 1.3 files into the 2.0
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1812Location: Czech Republic Likes: 12
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 24.07.2012, 16:24 
Quote by DizzyQuizzy:
So should I put the files from the realness 2.0 into realness 1.3 to get the best experience? Or should I put the 1.3 files into the 2.0

Dont overwrite anything. Just use 2.0 or 1.3
  Beginner BeginnerMember since: 22.07.2012, 23:16Posts: 18 Likes: 0
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 24.07.2012, 21:34 
Any idea how long it will be before you can release the new realness?
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1812Location: Czech Republic Likes: 12
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 24.07.2012, 21:59 
Quote by DizzyQuizzy:
Any idea how long it will be before you can release the new realness?

It will be when MaLDo 3.0c will be released +2 weeks. I need to modify some of his textures.
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1812Location: Czech Republic Likes: 12
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 01.08.2012, 22:15 
I need your opinions guys. Shall I enhance them all or reduce. I dunno how you like it :meow:

Image
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1165Location: Belgrade Likes: 2
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 01.08.2012, 23:02 
Quote by iSqueezee:
I need your opinions guys. Shall I enhance them all or reduce. I dunno how you like it :meow:

Image

Hm. Your comparison is confuse(cinema, movie, real life). Why don't ask about high, medium, low. ;)


Anyway, you can do it on that way, so player can choose which one will use in SP mission, on some key for example, you know.




Last edited by promuckaj on 01.08.2012, 23:05, edited 2 times in total.
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1812Location: Czech Republic Likes: 12
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 01.08.2012, 23:04 
I used your default dof with several adjustments about range, distance and blur. I also renamed them to Cinema, Movie and Real-Life :P

And yes, it´s still on O key, I just want to know what people preffer more :)
User avatar   Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1264Location: Illinois, United States Likes: 2
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 01.08.2012, 23:06 
Cinema is always more entertaining!!!


User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1165Location: Belgrade Likes: 2
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 01.08.2012, 23:10 
Quote by iSqueezee:
I used your default dof with several adjustments about range, distance and blur. I also renamed them to Cinema, Movie and Real-Life :P

And yes, it´s still on O key, I just want to know what people preffer more :)


Hah! Ok. I can tell you that opinions is so subjectively. So, the point is that whatever you done, just made with as many options as you can done, if there is possibility to be more then three, then it is much better, trust me. So people will choose by self.

Like USSR_GRAND say high value give more effects to gameplay, definitely, at least it is more noticeable.


User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1812Location: Czech Republic Likes: 12
 

 Post Topic: Re: The Realness 2.0 Graphic Mod -TOD, DOF, Flowgraph,Vegeta
PostPosted 02.08.2012, 10:10 
Alright then. Im also thinking about re-generating all cubes for the game. From 256-512 for high 1024. I will see how the performance will be :)