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User avatar   Beginner BeginnerMember since: 13.08.2009, 11:01Posts: 87Location: Germany Likes: 5
 

 Post Topic: [WiP] Stargate - The Ancients
PostPosted 02.03.2013, 20:02 
Hi everyone.

Lately I started working on my Stargate Mod again, converting it for the Free SDK.
Here I want to show you the results so far. There is still a lot of work to be done, but I'm sure I'll can complete at least all the environmental stuff for Level 1 Cheyenne Mountain SGC and Level 2 The Deadalus.
Maybe I will release the complete settings one day. Or, if I can find enough relyable and good people, I try to finish the complete Mod. I don't know what's in the future, but for know enjoy the screenshots and the video.^^



As you may see, the event horizon is still not there because the liquid shader was removed from the SDK and I don't have a replacement.

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Everything is still wip, but I think it's good enough to show it to everyone.

User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11311Location: Hamar, Norway Likes: 640
 

 Post Topic: Re: [WiP] Stargate - The Ancients
PostPosted 02.03.2013, 20:13 
That's some nice stuff you got there. Really need to find a replacement for the Liquid Shader.


 
 
 

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  Beginner BeginnerMember since: 27.01.2013, 15:55Posts: 1 Likes: 0
 

 Post Topic: Re: [WiP] Stargate - The Ancients
PostPosted 04.03.2013, 18:31 
Hello

First I would tell you that your project looks great. I love this series Stargate SG-1. And it's good to seeing many things from my youth in your game. Just great!

Many things in your mod reminds me of the episode Avatar! Where Teal'c trained by a computer game

Even better would be if you do it would recreate the entire city of Atlantis. This city I think that is just beautiful.

Good work keep it up
User avatar   Beginner BeginnerMember since: 13.08.2009, 11:01Posts: 87Location: Germany Likes: 5
 

 Post Topic: Re: [WiP] Stargate - The Ancients
PostPosted 04.03.2013, 18:37 
Well, there was a underwater city like Atlantis planed in one of the later levels of the mod. But I don't know if I can make it so far.^^
But thank you for liking it. I'll try my best. =P
  Beginner BeginnerMember since: 29.06.2012, 03:16Posts: 37Location: Ontario, Canada Likes: 0
 

 Post Topic: Re: [WiP] Stargate - The Ancients
PostPosted 07.03.2013, 19:49 
Wow, stunning! Looks almost like the real thing (.. the show I mean) haha. Keep up the great work!
User avatar   Beginner BeginnerMember since: 13.08.2009, 11:01Posts: 87Location: Germany Likes: 5
 

 Post Topic: Re: [WiP] Stargate - The Ancients
PostPosted 18.04.2013, 22:04 
Small Update regarding Vegetation, my own terrain textures, ToD and some small stuff for the Cheyenne Mountain map.

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User avatar   Beginner BeginnerMember since: 05.10.2011, 17:13Posts: 12Location: Hamilton, Ontario, Canada Likes: 0
 

 Post Topic: Re: [WiP] Stargate - The Ancients
PostPosted 27.04.2013, 18:08 
awesome work, i cant wait to try it myself. btw heres Cheyenne Mountain on google maps if you were wondering what is really on the outside of the cave entrance.
http://goo.gl/maps/E0XPe
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11311Location: Hamar, Norway Likes: 640
 

 Post Topic: Re: [WiP] Stargate - The Ancients
PostPosted 27.04.2013, 18:35 
NeoSephiroth : Let me know when you need any testers to go through the map.


 
 
 

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User avatar   Beginner BeginnerMember since: 13.08.2009, 11:01Posts: 87Location: Germany Likes: 5
 

 Post Topic: Re: [WiP] Stargate - The Ancients
PostPosted 01.05.2013, 21:26 
Quote by Chrisx84:
awesome work, i cant wait to try it myself. btw heres Cheyenne Mountain on google maps if you were wondering what is really on the outside of the cave entrance.
http://goo.gl/maps/E0XPe


Hehe thx but I already used google earth as a reference for hightmap and position of the streets, buildings and vegetation. ;)
Btw I changed the ToD and the ground texture color a bit to match the reality a bit better:

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@Lavizh:

Sure I'll let you know when I need testers for the map. But that won't be in the near future I guess. :P
User avatar   Beginner BeginnerMember since: 13.08.2009, 11:01Posts: 87Location: Germany Likes: 5
 

 Post Topic: Re: [WiP] Stargate - The Ancients
PostPosted 03.11.2013, 13:24 
Good news. I've found a replacement for the event horizon water and I got rid of the polygon limitation for physical bodys. With the 32-Bit FPV working in the new SDK, I can finaly start working again.^^
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11311Location: Hamar, Norway Likes: 640
 

 Post Topic: Re: [WiP] Stargate - The Ancients
PostPosted 03.11.2013, 14:11 
Good news indeed. I love the Stargate series, actually doing a playthrough of all the seasons now. As i said above, you need any help, don't hesitate to ask.


 
 
 

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User avatar   Beginner BeginnerMember since: 13.08.2009, 11:01Posts: 87Location: Germany Likes: 5
 

 Post Topic: Re: [WiP] Stargate - The Ancients
PostPosted 23.07.2014, 16:58 
Hi everyone. ^^

I've got some new stuff to show you. Hope you like it. :p

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