Hello Crydev finally Cryminator is here for the Cry Engine 3 !
So today we would like to start off by showing the new destroyed city map and taking a look at some new destroyable skyskrapers & also a short video of the destroyable skyskrapers.
Also in todays update we will be taking a quick look at the new CE3 Cyberdyne map witch is in very early stages of development.
As some of you may be aware , Cryminator was ported over to Cry Engine 3 some months ago, after loosing alot of our CE2 Cryminator work due to HD failure, we are back and ready to continue from scratch on the awseome Cry Engine 3. Our team for past few months has been mainly focusing on level design & props & characters. Let me asure our followers that Cryminator is still going strong and we are fully committed to making Cryminator a quality Sci Fi fps with many HQ levels and of course, The Terminators. Many thanks to all our supporters on Cryminator CE2 and we will make regular updates now on our new CE3 thread , so see you all soon.
And now for the media.
Below is high poly wip skyskraper
Another high poly skyscraper here
In the background we can see the wip skynet model here
below we have the mini hunterkiller
Hunterkiller with aerostats
Lastly here is the T800's ( better screenshots of T800's will be up soon)
Here we have a short video of a destryable building with physics.
Below is Cyberdyne CE3 and is very very wip.
Well thats all for now , untill next time
Last edited by XtremeGhost on 05.10.2012, 16:10, edited 11 times in total.
I still don't really like the blue lighting, but otherwise the screenshots are looking great. Some street-level shots of the playable areas would be nice though, the city doesn't look very structured now so it's hard to tell what it's like to play it. Linear or free-roam?
Do the Hunterkillers function properly, with AI and all? How about the terminators then?