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User avatar   Skilled Modder Skilled ModderMember since: 20.11.2007, 21:07Posts: 752Location: Germany Likes: 0
 

 Post Topic: CRYMINATOR CE3
PostPosted 11.12.2011, 22:19 
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CRYMINATOR CE3


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FEATURES


[*]----Open World----

[*]----RPG Elements----

[*]----Many different quests ensuring long gameplay----

[*]----Custom HUD and character Inventory system----

[*]----Huge amount of custom Characters(enemies)from various types:


[*]Scynet/Terminators


[*]Resistance/InfectedHumans


[*]Civillians/InfectedHumans


[*]WildAnimals/InfectedBoids


[*]---Unique gameplay elements such as nice Player interactions(Player Heal System, cinematic environment interactions

[*]---Many cutscenes, different mental flashbacks and some T1 - T4 movie related stuff

[*]---Custom buildings, Props, Vehicles, Weapons, Characters, Vegetation, UI and more and more...;

[*]--- Dynamic Environment like a weather system, emmissions; seasons and Dynamic Fire are planned


NEW Pics Update 7/14

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FOLLOW US







----------

Hello Crydev finally Cryminator is here for the Cry Engine 3 !

So today we would like to start off by showing the new destroyed city map and taking a look at some new destroyable skyskrapers & also a short video of the destroyable skyskrapers.

Also in todays update we will be taking a quick look at the new CE3 Cyberdyne map witch is in very early stages of development.

As some of you may be aware , Cryminator was ported over to Cry Engine 3 some months ago, after loosing alot of our CE2 Cryminator work due to HD failure, we are back and ready to continue from scratch on the awseome Cry Engine 3. Our team for past few months has been mainly focusing on level design & props & characters. Let me asure our followers that Cryminator is still going strong and we are fully committed to making Cryminator a quality Sci Fi fps with many HQ levels and of course, The Terminators. Many thanks to all our supporters on Cryminator CE2 and we will make regular updates now on our new CE3 thread , so see you all soon.


And now for the media. :]

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Below is high poly wip skyskraper
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Another high poly skyscraper here
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In the background we can see the wip skynet model here
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below we have the mini hunterkiller
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Hunterkiller with aerostats
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Lastly here is the T800's ( better screenshots of T800's will be up soon)
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Here we have a short video of a destryable building with physics.


Below is Cyberdyne CE3 and is very very wip.
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Well thats all for now , untill next time


Last edited by XtremeGhost on 05.10.2012, 16:10, edited 11 times in total.

User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4306Location: Oulu, Finland Likes: 2
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 11.12.2011, 22:25 
I can't wait for those red eyes turning on me  :happy:


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Uber Modder Uber ModderMember since: 18.10.2011, 02:04Posts: 1460Location: Tulsa, OK Likes: 7
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 11.12.2011, 22:26 
This looks amazing 8o Also im dying to try this mod.... This is some incredible work, you deserve some applause!!!


"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
  Beginner BeginnerMember since: 05.12.2011, 15:20Posts: 3 Likes: 0
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 11.12.2011, 22:44 
OMG, this is what i am searching for, it is going to have some tutorials about this, how to destroy or something?
  Beginner BeginnerMember since: 30.06.2011, 04:56Posts: 31 Likes: 0
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 12.12.2011, 05:07 
This is great! I was hoping someone would create this. CE3 I think would create an awesome game like this visually. Good job so far and good luck. Can't wait.
User avatar   Uber Modder Uber ModderMember since: 18.10.2011, 02:04Posts: 1460Location: Tulsa, OK Likes: 7
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 12.12.2011, 06:26 
Looking great, btw do you have a storyline, is it a continuation of terminator salvation or are you using the orginal terminator storyline, or something like that ?


"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
User avatar   Experienced Modder Experienced ModderMember since: 26.02.2010, 19:51Posts: 414 Likes: 0
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 12.12.2011, 09:23 
this is beatiful! Hope i can see it in action how its looks like!
User avatar   Trainee TraineeMember since: 01.07.2011, 11:33Posts: 128 Likes: 0
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 12.12.2011, 16:15 
Big Terminator fan here, waiting for this! Thumbs up! :)
User avatar   24/7 Modder 24/7 ModderMember since: 02.02.2007, 07:25Posts: 4528Status: Online Likes: 21
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 12.12.2011, 16:19 
CELL soldier is suitable :p


My Crytek News Blog - http://bit.ly/aFSbnP
My Massive Crysis Maps Guide - http://bit.ly/f5ifhe
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User avatar   Experienced Modder Experienced ModderMember since: 19.07.2009, 11:21Posts: 414Location: UK Likes: 0
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 12.12.2011, 17:11 
Sweeeeeeeeeeeet.
User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 778Location: Alberta / Canada Likes: 1
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 13.12.2011, 04:36 
why so blue?
  Beginner BeginnerMember since: 24.10.2010, 01:28Posts: 53 Likes: 0
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 14.12.2011, 06:54 
Because it's TERMINATOR.
User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 778Location: Alberta / Canada Likes: 1
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 14.12.2011, 07:32 
Quote by xalener:
Because it's TERMINATOR.


Shouldn't the lights have a source?
User avatar   Uber Modder Uber ModderMember since: 18.10.2011, 02:04Posts: 1460Location: Tulsa, OK Likes: 7
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 14.12.2011, 17:16 
Quote by Johnny Guitar:
Quote by xalener:
Because it's TERMINATOR.


Shouldn't the lights have a source?

not really if you have seen the beginning of T2 where they are in the future, it has a very blueish look to the atmosphere, it gives it a futuristic vibe


"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9565Location: Finland Likes: 49
 

 Post Topic: Re: CRYMINATOR CE3
PostPosted 14.12.2011, 17:25 
I still don't really like the blue lighting, but otherwise the screenshots are looking great. :) Some street-level shots of the playable areas would be nice though, the city doesn't look very structured now so it's hard to tell what it's like to play it. Linear or free-roam?

Do the Hunterkillers function properly, with AI and all? How about the terminators then?