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  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Warhead II - Beta V2
PostPosted 14.01.2012, 06:08 
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Positions:

Developer: USSR_GRAND



This mod is open to all community members.

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I wanna release some stuff.

I am releasing Crysis 2 Warhead 2 - Maximum Incomplete Edition, along with a ton of Vegetation assets that you guys could use to make some cool jungle maps yourself! You don't have to credit me because, well I simply don't care. :P

TBH, I never thought i would have made it this far with this project. If you look at the first few post you can see how i have grown. You may notice i got better at more than just level design. However I kinda lost my entire team, which was my fault. A few of them were very dedicated to the project, but these people weren't able to do the complex things that i had wished for. Neither could I (now i can of course), But it was fun messing around with CryEngine. It is a very "complex" engine.


Why the early release?

Im doing this because i could could leave for bootcamp at anytime. And besides, nobody ever release's things anyway, so why wouldn't i break those standards :P

I plan to still be around after i finish all of my training, which will take a VERY long time. First, Bootcamp is 13 weeks, then MCT is 4 weeks, last MOS school (varies) 12 weeks MOS-1812. So after all of that training i will be able to mod again :))

Prior to Bootcamp

I will keep modding, make many tutorials, and plenty of uploads. Hopefully when i come back there will be some sick mods!

I will just keep making those really fun levels that everyone enjoys!


CLICK TO DOWNLOAD: Warhead 2

CLICK TO DOWNLOAD: HD Vegetation

Click to SUBSCRIBE to my YouTube channel to stay updated on my Videos

NZXTHADES was my original User ID for CRYMOD.com, but I lost my password
;(

Videos Below










Screenshots Below

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Post your Thoughts!


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Last edited by USSR_GRAND on 27.08.2012, 01:23, edited 45 times in total.

User avatar   Beginner BeginnerMember since: 07.09.2011, 20:25Posts: 46Location: Hungary Likes: 0
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 14.01.2012, 12:06 
This is a Last Alcatraz mod ToD, yes?


Welcome to the war!

Sorry my English
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 14.01.2012, 12:31 
:) This will be nice! I can help on optimizations, effects-flowgraphs, tods, and so on.


User avatar   Uber Modder Uber ModderMember since: 18.10.2011, 02:04Posts: 1516Location: Tulsa, OK Likes: 21
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 14.01.2012, 19:47 
Those are crysis assets right ? Someone told me it was illegal to use crysis assets on cryengine 3, but is it ? Because i have a few palm trees on my day after mod.


"The DAY AFTER" set in an open world Chicago and NY
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http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
User avatar   Uber Modder Uber ModderMember since: 18.10.2011, 02:04Posts: 1516Location: Tulsa, OK Likes: 21
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 14.01.2012, 19:49 
Those are crysis assets right ? Someone told me it was illegal to use crysis assets on cryengine 3, but is it ? Because i have a few palm trees on my day after mod.


"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
User avatar   Trained Modder Trained ModderMember since: 22.07.2011, 09:25Posts: 248Location: Ukraine Likes: 0
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 14.01.2012, 22:53 
Nice man!!! glad to see you again at work :]
I think that it will be just as successful as Alcatraz mod!
Good luck with your new project! :xmas:
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11787Location: Hamar, Norway Likes: 712
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 15.01.2012, 13:46 
Quote by TheMagnumman357:
Those are crysis assets right ? Someone told me it was illegal to use crysis assets on cryengine 3, but is it ? Because i have a few palm trees on my day after mod.

[*]All Crysis IP rights belong to EA, however, you are allowed to use Crysis assets with CryENGINE 2's Crysis, Crysis: Warhead and Crysis Wars SDKs and CryENGINE 3's Crysis 2 Mod SDK.

viewtopic.php?f=355&t=74507


 
 
 

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User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 15.01.2012, 15:16 
Quote:
Crysis: Warhead and Crysis Wars SDKs

Sorry, one question.

Where is Crysis Warhead SDK, I mean where I can download it, is it released?!? ?(


User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 15.01.2012, 15:39 
Crysis Warhead does not have SDK, Crysis and Crysis Wars have.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Uber Modder Uber ModderMember since: 18.10.2011, 02:04Posts: 1516Location: Tulsa, OK Likes: 21
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 15.01.2012, 20:38 
Quote by Lavizh:
Quote by TheMagnumman357:
Those are crysis assets right ? Someone told me it was illegal to use crysis assets on cryengine 3, but is it ? Because i have a few palm trees on my day after mod.

[*]All Crysis IP rights belong to EA, however, you are allowed to use Crysis assets with CryENGINE 2's Crysis, Crysis: Warhead and Crysis Wars SDKs and CryENGINE 3's Crysis 2 Mod SDK.

viewtopic.php?f=355&t=74507

My mod is on the crysis 2 sdk, so i should be good then.


"The DAY AFTER" set in an open world Chicago and NY
Image

http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 15.01.2012, 20:48 
Quote by TheMagnumman357:
...
My mod is on the crysis 2 sdk, so i should be good then.

Any Crysis assets can be used with C2 Mod SDK.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 15.01.2012, 21:44 
C2:W2
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Quote by promuckaj:
:) This will be nice! I can help on optimizations, effects-flowgraphs, tods, and so on.


I would love to work with you,

Credits:
flowgraphing - Promuckaj

But now we need someone who is good with "trackview"

Kinda need some new weapons, but i wont be greedy X(

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User avatar   Experienced Modder Experienced ModderMember since: 06.06.2010, 22:27Posts: 529Location: Turku, Finland Likes: 2
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 15.01.2012, 21:56 
I think it would look better if you made the TOD a bit more realistic, like in Crysis 1 or Warhead. Now it's way too shiny and the colors are pretty over the top. But otherwise it's looking pretty good! :)
User avatar   Uber Modder Uber ModderMember since: 04.05.2011, 17:12Posts: 1219Location: Belgrade Likes: 6
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 15.01.2012, 21:57 
Quote by Talvipakkanen:
Crysis Warhead does not have SDK, Crysis and Crysis Wars have.


I know that! ;)
My question was sarcasm. :)


User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 796Location: Alberta / Canada Likes: 12
 

 Post Topic: Re: Crysis 2: Return of the Jungle
PostPosted 15.01.2012, 22:01 
Leftover stuff from State Of Emergency, ehhh?