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iSqueezee  |
Uber Modder | Member since: 05.11.2011, 16:26 | Posts: 1812 | Location: Czech Republic |
Likes: 12 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 18.01.2012, 08:38 |
What about taking a jungle "Jungle and River" map from CryEngine 2, importing it to CryEngine 3 with some additional assets and graphics?
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TheMagnumman357  |
Uber Modder | Member since: 18.10.2011, 02:04 | Posts: 1335 | Location: Tulsa, OK | Status: Online |
Likes: 4 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 18.01.2012, 09:12 |
Quote by iSqueezee: What about taking a jungle "Jungle and River" map from CryEngine 2, importing it to CryEngine 3 with some additional assets and graphics? great idea, but its not my map. But that would be cool if you asked the creator of the map about that.
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killergram  |
Beginner | Member since: 02.10.2011, 06:11 | Posts: 31 | Location: Australia |
Likes: 0 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 18.01.2012, 09:19 |
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lonelypatrick  |
Experienced Modder | Member since: 26.02.2010, 19:51 | Posts: 411 |
Likes: 0 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 18.01.2012, 11:35 |
in the video on the first page, i saw something maybe a bug, or maybe just not finished yet:
the water, when you turn right way too shiny, its makes the illusion as got frozen into ice.
the palm tree was very pixel not a really low resolutioned thing....
but the idea, its AWESOME!! I HOPE THIS MOD GONNA BE A BLAST!!
P.S: in Alcatraz mod my only issue was: Too much contrast and the unbalanced brightness! If you could not to do again this time, would be cool!
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Crazy LOS  |
Beginner | Member since: 12.09.2011, 11:10 | Posts: 23 |
Likes: 0 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 18.01.2012, 12:44 |
Quote by USSR_GRAND: iSqueezee Focus on "AINavigation": Make sure that the aliens can jump and run along the trees. Can you do this? If not ask for help Magnumman, Good job on the story you sent me. Hopefully I can integrate the Chicago maps I made with Warhead. If you let me. But keep thinkin! Crazy Los, Lets design a opening scene of: 2 VTOL's fighting a alien gunship, You too Magnum! Promuckaj, Good work with that TOD! If you can, help iSqueezee with AINavigation Download HD Vegetation: http://www.mediafire.com/?4w4cn1b37j46nn4 Is the Alien gunship one from Crysis 2? Because we could use the mother ship in the last level of Crysis 1 and then decrease the size, or we could keep the size as it is to make the battle for the VTOLs seem a bit more hopeless to add suspense.
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rGOt  |
Experienced Modder | Member since: 07.07.2011, 20:44 | Posts: 486 | Location: France |
Likes: 8 |
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TheMagnumman357  |
Uber Modder | Member since: 18.10.2011, 02:04 | Posts: 1335 | Location: Tulsa, OK | Status: Online |
Likes: 4 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 18.01.2012, 17:32 |
Quote by Crazy LOS: Quote by USSR_GRAND: iSqueezee Focus on "AINavigation": Make sure that the aliens can jump and run along the trees. Can you do this? If not ask for help Magnumman, Good job on the story you sent me. Hopefully I can integrate the Chicago maps I made with Warhead. If you let me. But keep thinkin! Crazy Los, Lets design a opening scene of: 2 VTOL's fighting a alien gunship, You too Magnum! Promuckaj, Good work with that TOD! If you can, help iSqueezee with AINavigation Download HD Vegetation: http://www.mediafire.com/?4w4cn1b37j46nn4 Is the Alien gunship one from Crysis 2? Because we could use the mother ship in the last level of Crysis 1 and then decrease the size, or we could keep the size as it is to make the battle for the VTOLs seem a bit more hopeless to add suspense. Yeah, im not sure both are a good idea, but since its the beginning of the game, we should probably use the smaller alien ships from crysis 2. Also do you want to have the alien ship and VTOLS moving ?
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Sequoia  |
Trained Modder | Member since: 01.10.2011, 17:34 | Posts: 205 |
Likes: 0 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 18.01.2012, 18:41 |
Magnum, since when do aerial vehicles sit and shoot at each other?
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Fixers2010  |
Experienced Modder | Member since: 18.02.2009, 13:32 | Posts: 583 | Location: Back in my home |
Likes: 0 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 18.01.2012, 19:10 |
I can supply with some Custom-made asian jungle character based on Crysis-2 assets, interested?
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TheMagnumman357  |
Uber Modder | Member since: 18.10.2011, 02:04 | Posts: 1335 | Location: Tulsa, OK | Status: Online |
Likes: 4 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 18.01.2012, 19:21 |
Quote by Fixers2010: I can supply with some Custom-made asian jungle character based on Crysis-2 assets, interested? Definitely
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TheMagnumman357  |
Uber Modder | Member since: 18.10.2011, 02:04 | Posts: 1335 | Location: Tulsa, OK | Status: Online |
Likes: 4 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 18.01.2012, 19:24 |
Quote by Sequoia: Magnum, since when do aerial vehicles sit and shoot at each other?  Hey dont judge me  Also they could hover, but im thinking they would need to maneuver to dodge missiles, so yeah lets go with them flying around shooting each other, we probably just need to use a AI flight path, so that should be pretty easy
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USSR_GRAND  |
Uber Modder | Member since: 20.07.2011, 21:46 | Posts: 1256 | Location: Illinois, United States |
Likes: 2 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 18.01.2012, 20:19 |
Quote by rGOt: my contribution: http://rgot.free.fr/CrysisRevivalMod/Sounds/Sounds.rarA .fsb package containing "jungle" sound (loops), used with the sandbox. Hey thanks man, seriously. You have been added to first post credit section! Quote by Fixers2010: I can supply with some Custom-made asian jungle character based on Crysis-2 assets, interested? Yeah can you do that? That would be perfect. You have been added to first post credit section! So who has experience with Trackview? I also need someone to design AI behavior. (AINavigation, animations, etc.)
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iSqueezee  |
Uber Modder | Member since: 05.11.2011, 16:26 | Posts: 1812 | Location: Czech Republic |
Likes: 12 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 18.01.2012, 21:36 |
Guys, we need some room (TS, Skype or something else) so we can talk online. Without any time depending posts. So we can work alot faster!
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Fixers2010  |
Experienced Modder | Member since: 18.02.2009, 13:32 | Posts: 583 | Location: Back in my home |
Likes: 0 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 18.01.2012, 21:56 |
Quote by USSR_GRAND: Quote by Fixers2010: I can supply with some Custom-made asian jungle character based on Crysis-2 assets, interested? Yeah can you do that? That would be perfect. You have been added to first post credit section! So who has experience with Trackview? I also need someone to design AI behavior. (AINavigation, animations, etc.) Sure, i will soon post some screenshots of the finished Characters, i can also do the AI Setup/Scripting/navigation if that's okay.
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USSR_GRAND  |
Uber Modder | Member since: 20.07.2011, 21:46 | Posts: 1256 | Location: Illinois, United States |
Likes: 2 |
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Post Topic: Re: Crysis 2: Warhead 2 【Community Mod】 Posted 19.01.2012, 00:47 |
Quote by Fixers2010: Sure, i will soon post some screenshots of the finished Characters, i can also do the AI Setup/Scripting/navigation if that's okay. AI Setup/Scripting/navigation The position is yours now! This a very important position, as far a how flexible the AI is. I believe you will do an excellent job! Quote by iSqueezee: Guys, we need some room (TS, Skype or something else) so we can talk online. Without any time depending posts. So we can work alot faster! Yeah I wish Crydev.net had a chat box. It would be so useful.
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