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User avatar   Experienced Modder Experienced ModderMember since: 26.02.2010, 19:51Posts: 440 Likes: 1
 

 Post Topic: Re: Warhead 2
PostPosted 26.05.2012, 10:49 
Quote by USSR_GRAND:
WARHEAD - Three new levels

The original title is misleading. The project has nothing to do with the Crysis WARHEAD. But It will feel refreshing!

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Nice!!!!!!! i love it but the buildings unreal, ans makes no sense where they've been put.....and there you go again with the fu...g yellow. what doing that yellow alien building and the big 3 legged alien middle of the nowhere? no offense but this noting like you! you should stay with modding the original gameplay.....

  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Setting Up Advanced AI Behavior - Help me out guys !
PostPosted 31.05.2012, 21:09 
Setting Up Advanced AI Behavior


Hey will some one share some wisdom for me? Im trying to properly set the AI up in this level so they can navigate freely without bumping into trees. The MOD SDK DOCUMENT has some helpful tips, but some parts seem to be less elaborated on.

Please read content below


In the image below AI is setup using tagpoints to move freely in a specific manner, and in gameplay, the AI will navigate along those tagpoints. How do you set this up correctly? I thought that tagpoints were only used once in gameplay.
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Im also having difficulty understanding the triangulation that the AI navigate on. In the image below, if you look at the lines you will see that they lead to a specific point. If the point is white then it seems AI wont bump into things, but if its black then there is an object blocking the path.

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Is there a way I can manipulate these points? Any tips?

This is what it looks like when AI hits the black points
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  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Re: Setting Up Advanced AI Behavior - Help me out guys !
PostPosted 31.05.2012, 22:36 
Oh I figured it out... You have to make a forbidden area for ALL obstacles.

:p LOL now I see why people dont like to make Jungle maps... This will take a LONG time considering that I used alot of large vegetation.

:happy: I probably wont be making any dense jungle maps anytime soon... lmao!


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  Experienced Modder Experienced ModderMember since: 01.05.2010, 16:17Posts: 586 Likes: 67
 

 Post Topic: Re: Warhead 2 Mod - USSR DEVS
PostPosted 01.06.2012, 00:53 
Boring, but must do it.. :yuck:
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Nice work btw.
User avatar   Skilled Modder Skilled ModderMember since: 23.03.2011, 05:21Posts: 796Location: Alberta / Canada Likes: 12
 

 Post Topic: Re: Warhead 2 Mod - USSR DEVS
PostPosted 01.06.2012, 01:21 
I don't think vegetation has forbidden areas.


Swag.
User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: Warhead 2 Mod - USSR DEVS
PostPosted 01.06.2012, 05:28 
Me either. AI should walk through bushes etc. Except rocks
  Experienced Modder Experienced ModderMember since: 01.05.2010, 16:17Posts: 586 Likes: 67
 

 Post Topic: Re: Warhead 2 Mod - USSR DEVS
PostPosted 01.06.2012, 12:51 
Look at my first shot....
really I don't want my AI to ever walk into those bushes and rocks between the trees..
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9869Location: Finland Likes: 176
 

 Post Topic: Re: Warhead 2 Mod - USSR DEVS
PostPosted 01.06.2012, 16:11 
Vegetation has AIRadius which is basically how far the AI circles around that particular vegetation object - it doesn't work for large objects though so for big rocks etc you need ForbiddenAreas. ;)
  Beginner BeginnerMember since: 01.06.2012, 16:54Posts: 2 Likes: 0
 

 Post Topic: Re: Warhead 2 Mod - USSR DEVS
PostPosted 01.06.2012, 17:01 
your work is amazing O.O" can u help me with my idea?! i want make a camo/skin for crysis 2 weapons but i don't know how...i just use sandbox and i have just created some multiplayer maps but (if i remember correctly) with sandbox u can't change weapon texture...i already tried to open the weapons with maya (or other 3D programs) but nothing, i'm not able...so could u give me some advice??? PLS
  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Re: Warhead 2 Mod - USSR DEVS
PostPosted 01.06.2012, 20:43 
Quote by the_grim:
Vegetation has AIRadius which is basically how far the AI circles around that particular vegetation object - it doesn't work for large objects though so for big rocks etc you need ForbiddenAreas. ;)


Oh so this prevents AI from bumping into trees without the use of forbidden area's?

Well I hope this works, because I made a jungle with alot of twisted jungle trees from Warhead 1


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  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Re: Warhead 2 Mod - USSR DEVS
PostPosted 02.06.2012, 08:14 
Just a jungle... no info yet

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User avatar   Uber Modder Uber ModderMember since: 18.10.2011, 02:04Posts: 1516Location: Tulsa, OK Likes: 21
 

 Post Topic: Re: Warhead 2 Mod - USSR DEVS
PostPosted 03.06.2012, 02:52 
Looks good, but what happened to the original game we were making ?


"The DAY AFTER" set in an open world Chicago and NY
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http://www.youtube.com/watch?feature=pl ... DOjN0mAfGQ
User avatar   Hardcore Modder Hardcore ModderMember since: 11.11.2011, 07:36Posts: 838Location: Asia Likes: 2
 

 Post Topic: Re: Warhead 2
PostPosted 03.06.2012, 16:47 
Quote by USSR_GRAND:
WARHEAD - Three new levels

The original title is misleading. The project has nothing to do with the Crysis WARHEAD. But It will feel refreshing!

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nice:)


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Role :Texture artist
My skills : Level Designer|Game Designer|Sound Designer|3D Artist|2D Artist|


Last edited by ceylonfarmer on 04.06.2012, 04:29, edited 1 time in total.
  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Re: Warhead 2 Mod - USSR DEVS
PostPosted 03.06.2012, 19:13 
Quote by TheMagnumman357:
Looks good, but what happened to the original game we were making ?


Tbh I needed more practice before releasing the mod. Im not as good as you guys are at level design and everything, but I want to make sure that whatever I release has my best work on it.

I got to learn a couple more things too. Grand Hiroshi made a story guideline that I really liked. He never told me the full story because I told him, "its better if I focus on whats in front of me"

ceylonfarmer Do you have 3dsMax experience? have you ever made weapons for Crysis 2?

I have a ton of free weapons, I just don't know how to get them ingame

Anyways Here Is the Latest Videos

WATCH IN 1080P



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User avatar   Uber Modder Uber ModderMember since: 05.11.2011, 16:26Posts: 1967Location: Czech Republic Likes: 49
 

 Post Topic: Re: Warhead 2 Mod - USSR DEVS
PostPosted 03.06.2012, 19:29 
For god sake, people. Stop the stupid quotes please! :meow: