The original title is misleading. The project has nothing to do with the Crysis WARHEAD. But It will feel refreshing!
Nice!!!!!!! i love it but the buildings unreal, ans makes no sense where they've been put.....and there you go again with the fu...g yellow. what doing that yellow alien building and the big 3 legged alien middle of the nowhere? no offense but this noting like you! you should stay with modding the original gameplay.....
Post Topic: Setting Up Advanced AI Behavior - Help me out guys !
Posted 31.05.2012, 21:09
Setting Up Advanced AI Behavior
Hey will some one share some wisdom for me? Im trying to properly set the AI up in this level so they can navigate freely without bumping into trees. The 【MOD SDK DOCUMENT】 has some helpful tips, but some parts seem to be less elaborated on.
Please read content below
In the image below AI is setup using tagpoints to move freely in a specific manner, and in gameplay, the AI will navigate along those tagpoints. How do you set this up correctly? I thought that tagpoints were only used once in gameplay.
Im also having difficulty understanding the triangulation that the AI navigate on. In the image below, if you look at the lines you will see that they lead to a specific point. If the point is white then it seems AI wont bump into things, but if its black then there is an object blocking the path.
Is there a way I can manipulate these points? Any tips?
This is what it looks like when AI hits the black points
your work is amazing O.O" can u help me with my idea?! i want make a camo/skin for crysis 2 weapons but i don't know how...i just use sandbox and i have just created some multiplayer maps but (if i remember correctly) with sandbox u can't change weapon texture...i already tried to open the weapons with maya (or other 3D programs) but nothing, i'm not able...so could u give me some advice??? PLS