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  Beginner BeginnerMember since: 19.08.2011, 23:21Posts: 11 Likes: 0
 

 Post Topic: Participation in the project "CRYSIS 2: Experiment Zero"
PostPosted 29.05.2012, 20:29 
All are invited to take part in a very ambitious project, called "CRYSIS 2: Experiment Zero"

A bit about the project:
"CRYSIS 2: Experiment Zero" - is a global addition to the original Crysis, 2.

In "CRYSIS 2: Experiment Zero" developed immediately after the single coil part.
At this stage, the script has been completed.
download and read it here you can:
http://www.fayloobmennik.net/996803 - pdf
http://www.fayloobmennik.net/996842 - docx
http://www.fayloobmennik.net/996854 - htm

The key features of "CRYSIS 2: Experiment Zero":
It's 100% scene, shuterny modes.
The player will proceed by the hero and visit the brand new field, will witness shocking events.

since the beginning continues to modes actually Kriziz 2, geymerny process yield will not change.
Weapons, balance, art, remain the same as in the original part kriziz 2.
Permitted only affect the processing of AI enemies, to complications of the current gameplay.


The second feature, dynamic development, a large number of dialogues that reveal hitherto unknown and not affected by aspects of the developers of the world kriziz.


The third feature. The main character is no longer silent abstraction.
This is a real person by chance wearing a suit.
With its zamorochkami, style, body language, and perhaps the most interesting sense of humor.
The protagonist is now a very active part in the life of the world crisis, leading the dialogue with other characters, argues, and shows leadership qualities.

The fourth feature. The main objective set in the fashion, it is to turn it into an interactive movie. Most of the conversations and events will accompany the cut scenes.
animation cut-scenes will be performed by Motion Sapture.
Motion Sapture will be implemented by proggrammy iPi Desktop Motion Capture.
Note: iPi Desktop Motion Capture can do without expensive equipment, all you need is a person, a room, the camera preferably with support for HD 1080, and the green background.
Progamma analyzes silhouette and builds three-dimensional projection of the person.
In this projection, and is inserted into the skeleton. Of course, this program does not allow capture facial expressions and finger movements, but to capture the fine movements of the arms, legs,
head of the body, it is to cope with this without any problems.


The fifth feature. Main place of action, will be going on in Russia, the Tunguska River in the vicinity. Why is Tunguska? Recall that Hargrove said that he had stolen from the first sample of Tunguska.
The player will visit a total of 3 locations.
The first location is Vashinkton will be implemented as an example the submarine at the beginning of the crisis 2.
The second location, a neighborhood secret facility Tunguska object itself, and partly.
third location, underground laboratory, and the ark, the ship on Lingshane this is the ark.
Last location in order to optimize will do in separate locations, where YY passed and gone, it will fetch in the location where the events take place here and now.

The most impressionable feature fashion, will consist of professional voice acting of the protagonists.
To do this, I budgeted.

The seventh feature in the plot insets animations, a total of about 8 minutes.

The eighth feature. Modification will be on CryEngine 3
The entire work in the SandBox 3.

I am the initiator of this idea. The group meets me from scratch.
At the moment, the issue is solved with the official resource on the project.
Actively recruited people working or having a what to do in any field
3D animation, modeling, texturing and so on.
very, very much appreciated the desire to learn and teach.

A short list of sought-after jobs:
For the animators to characters
Animators on the physics of destruction, including global
Specialist camera.
2D artists to create art base.
Level designers
Modelers
teksturschiki
Kompozery
Zvukorezhisery
Musicians

the final list and those vanaksy plan will be posted on the official resource when it takes effect.

So far, to communicate with me, you can use:
Mail: Ksorks@yahoo.com
Skype: Ksorks

WARNING!
I searched and found the section devoted to jobs.
So please Sorry if the topic is not the right place.
Test messages translated online translators may iskazhaniya meaning of words. I do not speak good English.
If you'll send me the answers, please immediately translate them into Russian, you can online translator.