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User avatar   Has no life Has no lifeMember since: 27.12.2007, 01:50Posts: 6478Location: Nottingham Likes: 4
 

 Post Topic: Re: "The Hangar" environment
PostPosted 10.02.2012, 04:52 
VERY nice piece and the improvements have really polished it off! Great job!


Associate Producer - New World Interactive

User avatar   Trained Modder Trained ModderMember since: 01.07.2011, 02:08Posts: 252 Likes: 0
 

 Post Topic: Re: "The Hangar" environment
PostPosted 10.02.2012, 05:32 
Ooh ooh, do it at 4K res.
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9874Location: Finland Likes: 181
 

 Post Topic: Re: "The Hangar" environment
PostPosted 10.02.2012, 13:56 
I'm liking the scene even more than I already did. The lighting especially is very nicely composited! :)
User avatar   Beginner BeginnerMember since: 19.07.2011, 04:15Posts: 48 Likes: 20
 

 Post Topic: Re: "The Hangar" environment
PostPosted 11.02.2012, 09:43 
Wow nice job, I love the materials and lighting of the scene. Can you post some texture breakdown and Wires. We might learn something from this amazing piece :D.


User avatar   Trained Modder Trained ModderMember since: 29.10.2011, 22:11Posts: 327 Likes: 19
 

 Post Topic: Re: "The Hangar" environment
PostPosted 11.02.2012, 10:07 
Incredible, Wallpaper +1


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User avatar   Trainee TraineeMember since: 03.09.2011, 18:09Posts: 178 Likes: 0
 

 Post Topic: Re: "The Hangar" environment
PostPosted 12.02.2012, 15:45 
looks great! if I would have to nitpick than I would say the trusses look a little "too low poly". But thats just nitpicking. Fantastic work man.


Art is not merely an imitation of the reality of nature, but in truth a metaphysical supplement to the reality of nature, placed alongside thereof for its conquest.
Friedrich Nietzsche
  Beginner BeginnerMember since: 11.02.2012, 19:22Posts: 1 Likes: 0
 

 Post Topic: Re: "The Hangar" environment
PostPosted 12.02.2012, 17:04 
Great work! I started learning cryengine 3 sdk to try use it on my architecture school and i have question about how do you get rid off text on screen where is FPS and polygon numbers and others. Thank you in advance
User avatar   Beginner BeginnerMember since: 24.02.2012, 17:44Posts: 20 Likes: 0
 

 Post Topic: Re: "The Hangar" environment
PostPosted 12.03.2012, 22:28 
you can set it off with r_displayinfo 0 in console
btw , that work that you made , is amazing ! :o


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User avatar   Experienced Modder Experienced ModderMember since: 21.10.2009, 19:52Posts: 545Location: Slovakia, EU Likes: 6
 

 Post Topic: Re: "The Hangar" environment
PostPosted 13.03.2012, 21:12 
Very nice indeed. FullHD res, please. :)


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User avatar   Beginner BeginnerMember since: 10.12.2011, 04:21Posts: 59Location: Minneapolis Likes: 0
 

 Post Topic: Re: "The Hangar" environment
PostPosted 14.03.2012, 22:49 
8o

I am really glad this got an update, or I may have never found it! My reaction is similar to most, love the lighting and textures. If I were really nit-picky here...the shadow under some of the paint cans is a little off, almost like they are hovering over the cloth. Its really not a big deal.

Great work! Keep it up,
Ben
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2843Location: USA Likes: 125
 

 Post Topic: Re: "The Hangar" environment
PostPosted 16.03.2012, 18:43 
Is this Final? or are you still working on refining it?

Cause i want an HD rendered out image if possible, for my desktop backrounds :D
User avatar   Beginner BeginnerMember since: 22.08.2011, 20:45Posts: 4 Likes: 0
 

 Post Topic: Re: "The Hangar" environment
PostPosted 17.04.2012, 21:29 
Cool. Really Cool Man. What took you longer making the plane or the environment?
User avatar   Beginner BeginnerMember since: 08.11.2011, 07:27Posts: 2 Likes: 0
 

 Post Topic: Re: "The Hangar" environment
PostPosted 18.04.2012, 03:53 
It looks realy cool.I love the way you created enough windows to allow the lighting effects to
realy show off the hanger interior.looking forward to seeing a finished level.
keep up the good work X(