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Fortran  |
Has no life | Member since: 27.12.2007, 01:50 | Posts: 6478 | Location: Nottingham |
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Post Topic: Re: "The Hangar" environment Posted 10.02.2012, 04:52 |
VERY nice piece and the improvements have really polished it off! Great job!
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Mr. Kidnapper  |
Trained Modder | Member since: 01.07.2011, 02:08 | Posts: 252 |
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Post Topic: Re: "The Hangar" environment Posted 10.02.2012, 05:32 |
Ooh ooh, do it at 4K res.
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the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9568 | Location: Finland | Status: Online |
Likes: 49 |
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Post Topic: Re: "The Hangar" environment Posted 10.02.2012, 13:56 |
I'm liking the scene even more than I already did. The lighting especially is very nicely composited!
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hostilis  |
Beginner | Member since: 19.07.2011, 04:15 | Posts: 42 |
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Post Topic: Re: "The Hangar" environment Posted 11.02.2012, 09:43 |
Wow nice job, I love the materials and lighting of the scene. Can you post some texture breakdown and Wires. We might learn something from this amazing piece  .
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NanoTurtle  |
Trained Modder | Member since: 29.10.2011, 22:11 | Posts: 296 |
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Post Topic: Re: "The Hangar" environment Posted 11.02.2012, 10:07 |
#CryMod IRCRemember kids : A Flowgraph a day keeps Ruan away !
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MrDojo  |
Trainee | Member since: 03.09.2011, 18:09 | Posts: 178 |
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Post Topic: Re: "The Hangar" environment Posted 12.02.2012, 15:45 |
looks great! if I would have to nitpick than I would say the trusses look a little "too low poly". But thats just nitpicking. Fantastic work man.
Art is not merely an imitation of the reality of nature, but in truth a metaphysical supplement to the reality of nature, placed alongside thereof for its conquest. Friedrich Nietzsche
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michal.haluza  |
Beginner | Member since: 11.02.2012, 19:22 | Posts: 1 |
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Post Topic: Re: "The Hangar" environment Posted 12.02.2012, 17:04 |
Great work! I started learning cryengine 3 sdk to try use it on my architecture school and i have question about how do you get rid off text on screen where is FPS and polygon numbers and others. Thank you in advance
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simcoop  |
Beginner | Member since: 24.02.2012, 17:44 | Posts: 20 |
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Post Topic: Re: "The Hangar" environment Posted 12.03.2012, 22:28 |
you can set it off with r_displayinfo 0 in console btw , that work that you made , is amazing ! :o
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DURLI  |
Experienced Modder | Member since: 21.10.2009, 19:52 | Posts: 537 | Location: Slovakia, EU |
Likes: 3 |
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Post Topic: Re: "The Hangar" environment Posted 13.03.2012, 21:12 |
Very nice indeed. FullHD res, please.
C++ || C# || 3D Artist || 2D Artist || UI Artist || Animator
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voodoc  |
Beginner | Member since: 10.12.2011, 04:21 | Posts: 59 | Location: Minneapolis |
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Post Topic: Re: "The Hangar" environment Posted 14.03.2012, 22:49 |
 I am really glad this got an update, or I may have never found it! My reaction is similar to most, love the lighting and textures. If I were really nit-picky here...the shadow under some of the paint cans is a little off, almost like they are hovering over the cloth. Its really not a big deal. Great work! Keep it up, Ben
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themodman101  |
Uber Modder | Member since: 26.11.2007, 02:03 | Posts: 2684 | Location: USA |
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Post Topic: Re: "The Hangar" environment Posted 16.03.2012, 18:43 |
Is this Final? or are you still working on refining it? Cause i want an HD rendered out image if possible, for my desktop backrounds
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Post Topic: Re: "The Hangar" environment Posted 17.04.2012, 21:29 |
Cool. Really Cool Man. What took you longer making the plane or the environment?
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MKKOSH  |
Beginner | Member since: 08.11.2011, 07:27 | Posts: 2 |
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Post Topic: Re: "The Hangar" environment Posted 18.04.2012, 03:53 |
It looks realy cool.I love the way you created enough windows to allow the lighting effects to realy show off the hanger interior.looking forward to seeing a finished level. keep up the good work
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