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DELTA Batman  |
Trained Modder | Member since: 14.09.2012, 22:35 | Posts: 244 | Location: Planet 51- Mars,my favoruite and also is Earth. |
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Post Topic: Warfare - WWII FPS Shooter Posted 12.10.2012, 22:28 |
Hey fellow crydevs here i want to present our first game!
The storyline will take place in the WWII As the title says.You will be able to explore large terrains and choose ways to execute,the mission.As for the questions,i believe these will be i will answer:
Will it be only on the Pacific?
-No it wont be,it will even feature cold and snowy mountains.
Are there going to be flyable Planes(Jets)
-Yes but is a little hard to make.I Really wish to post a video when are complete.
And everything will come with its time.I will post when atleast few models are out and working.Will post here a camp
Early locations 2012 October 12.10
Camp,Ancient Ruins,City Car camp and a US Airbase.
Lead of DELTA Productions  -Maximum Gaming- -Maximum Devoloping-  Warfare Special Forces - Work in Progress
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DELTA Batman  |
Trained Modder | Member since: 14.09.2012, 22:35 | Posts: 244 | Location: Planet 51- Mars,my favoruite and also is Earth. |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 12.10.2012, 22:35 |
To keep this running(My assets all except the container,credit goes to his creator.)
The Camp
Lead of DELTA Productions  -Maximum Gaming- -Maximum Devoloping-  Warfare Special Forces - Work in Progress
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DELTA Batman  |
Trained Modder | Member since: 14.09.2012, 22:35 | Posts: 244 | Location: Planet 51- Mars,my favoruite and also is Earth. |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 12.10.2012, 22:37 |
Lead of DELTA Productions  -Maximum Gaming- -Maximum Devoloping-  Warfare Special Forces - Work in Progress
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dafishanator  |
Trainee | Member since: 19.08.2011, 05:56 | Posts: 195 | Location: Tennessee, USA |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 12.10.2012, 22:44 |
The buildings look great
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DELTA Batman  |
Trained Modder | Member since: 14.09.2012, 22:35 | Posts: 244 | Location: Planet 51- Mars,my favoruite and also is Earth. |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 12.10.2012, 23:02 |
Quote by dafishanator: The buildings look great  Thanks buddy but all credits go to crytek for assets!
Lead of DELTA Productions  -Maximum Gaming- -Maximum Devoloping-  Warfare Special Forces - Work in Progress
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DELTA Batman  |
Trained Modder | Member since: 14.09.2012, 22:35 | Posts: 244 | Location: Planet 51- Mars,my favoruite and also is Earth. |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 12.10.2012, 23:03 |
Using phunkman Veg
Lead of DELTA Productions  -Maximum Gaming- -Maximum Devoloping-  Warfare Special Forces - Work in Progress
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RayFan9876  |
Maths Wizard | Member since: 30.09.2008, 02:17 | Posts: 4942 | Location: The Land of Sinnamon | Status: Online |
Likes: 24 |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 12.10.2012, 23:17 |
Why do you insist on making threads in the game section, when you've done next to nothing in relation to actually making the game? Why do you keep making threads at all? You claim it to be a snowy mountain, yet it's in the middle of the desert by an ocean, just like every other screenshot from the 'other' games you've worked on, and none of this is any different from any of your other threads, right down to the complete lack of any kind of custom asset and identical level design - it's probably the same, unaltered map actually.
You also don't need to constantly double post. Five out of the six posts in this thread are yours, when you could instead just edit your post if you're going to add something two minutes later.
Rayman: Revenge of the Dark - Leader, Composer, Audio, Modeller, Animator, Level Designer Arthias: Prologue - Composer, Audio
Last edited by RayFan9876 on 12.10.2012, 23:33, edited 2 times in total.
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Cry-Adam  |
Community Manager | Member since: 09.01.2008, 01:11 | Posts: 8449 | Location: Crytek HQ |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 12.10.2012, 23:24 |
/moved to Levels forum - when this isn't 100% SDK sample assets then we can look at moving it into the Games forum.
 No dev/modding PM's please, use the forums! :)
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tpotpro38  |
Trainee | Member since: 19.08.2011, 23:34 | Posts: 167 |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 12.10.2012, 23:59 |
Quote by RayFan9876: Why do you insist on making threads in the game section, when you've done next to nothing in relation to actually making the game? Why do you keep making threads at all? You claim it to be a snowy mountain, yet it's in the middle of the desert by an ocean, just like every other screenshot from the 'other' games you've worked on, and none of this is any different from any of your other threads, right down to the complete lack of any kind of custom asset and identical level design - it's probably the same, unaltered map actually.
You also don't need to constantly double post. Five out of the six posts in this thread are yours, when you could instead just edit your post if you're going to add something two minutes later. THANK YOU. Someone said it before me this time xD But srsly. Think about what you want to build/design before what seems to be just making things up as you go along. Thats not how a proper game gets developed. Thats planning things ahead. Taking notes, write out concepts, create plots, design concepts, and experimenting to see what works and what doesn't. Then create final designs then finally implement them into the game. Its a repeating process, and thats what my team and many other teams do almost Daily before they get into their work. Guaranteed. They're called something like meetings.. I think.. But sorry if this seems harsh but it almost feels like you just want attention. Calling solo projects like this and altering the thread titles after one gets closed after another... Just seems like you can't really focus on what you want to do exactly. which sounds about right. I have people ask me constantly in my KaidoXtremeRacing thread about like, how do I make the cars, or real time reflections etc. I have a small team that I work with and communicate Daily and we help eachother in getting assets in first then create level concepts then try to recreate our level concepts from paper. Thats just an example. I will watch this thread until further progress is made to see if you are truly capable of maintaining a focussed project. (Not stealing others assets for instance) which you remind me an old friend of mine who I no-longer associate with, and being able to create some of your own assets. If its a level or a mod just stick to that, no need to work up a game title.. Just sayin. And thank you Cry-Adam for doing so.
We are Recruiting!! Please check our Project for more info!We are accepting new teams that want to be under the Delve Games name. Just visit our Projects page for more information and details.
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DELTA Batman  |
Trained Modder | Member since: 14.09.2012, 22:35 | Posts: 244 | Location: Planet 51- Mars,my favoruite and also is Earth. |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 13.10.2012, 14:27 |
Please remove this post this thread from levels,this was a mistake!
Lead of DELTA Productions  -Maximum Gaming- -Maximum Devoloping-  Warfare Special Forces - Work in Progress
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RayFan9876  |
Maths Wizard | Member since: 30.09.2008, 02:17 | Posts: 4942 | Location: The Land of Sinnamon | Status: Online |
Likes: 24 |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 15.10.2012, 21:48 |
No, it wasn't. Did you not read Adam's post?
Rayman: Revenge of the Dark - Leader, Composer, Audio, Modeller, Animator, Level Designer Arthias: Prologue - Composer, Audio
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DELTA Batman  |
Trained Modder | Member since: 14.09.2012, 22:35 | Posts: 244 | Location: Planet 51- Mars,my favoruite and also is Earth. |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 16.10.2012, 12:18 |
Quote by RayFan9876: No, it wasn't. Did you not read Adam's post? Well after this got changed
Lead of DELTA Productions  -Maximum Gaming- -Maximum Devoloping-  Warfare Special Forces - Work in Progress
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General Kaboom  |
Uber Modder | Member since: 15.01.2011, 23:00 | Posts: 1101 |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 16.10.2012, 12:30 |
Yeah...now it's an Armored Kill replicate ^^ dude first get a specific idea and then THINK about it before creating nonsense stuff. I mean look at your level design: you placed demo-assets with the default tod. You even placed ONE OF TWO bigger trees through a fence  ...I know level design is hard, especially to get exactly the right amount of detail. But what you did here...how long did this take you? 30 seconds? You should first work a little bit with the editor before you do such "releases", sorry
Back to work, but still very busy...just time technical flexible positions please
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DELTA Batman  |
Trained Modder | Member since: 14.09.2012, 22:35 | Posts: 244 | Location: Planet 51- Mars,my favoruite and also is Earth. |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 16.10.2012, 15:11 |
Quote by General Kaboom: Yeah...now it's an Armored Kill replicate ^^ dude first get a specific idea and then THINK about it before creating nonsense stuff. I mean look at your level design: you placed demo-assets with the default tod. You even placed ONE OF TWO bigger trees through a fence  ...I know level design is hard, especially to get exactly the right amount of detail. But what you did here...how long did this take you? 30 seconds? You should first work a little bit with the editor before you do such "releases", sorry Well i need to do alot more.And why a Armoed Kill copy? Well it is made for fun... i need to even work on the ai.
Lead of DELTA Productions  -Maximum Gaming- -Maximum Devoloping-  Warfare Special Forces - Work in Progress
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General Kaboom  |
Uber Modder | Member since: 15.01.2011, 23:00 | Posts: 1101 |
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Post Topic: Re: Warfare - WWII FPS Shooter Posted 16.10.2012, 15:18 |
Quote by DELTA Batman: Quote by General Kaboom: Yeah...now it's an Armored Kill replicate ^^ dude first get a specific idea and then THINK about it before creating nonsense stuff. I mean look at your level design: you placed demo-assets with the default tod. You even placed ONE OF TWO bigger trees through a fence  ...I know level design is hard, especially to get exactly the right amount of detail. But what you did here...how long did this take you? 30 seconds? You should first work a little bit with the editor before you do such "releases", sorry Well i need to do alot more.And why a Armoed Kill copy? Well it is made for fun... i need to even work on the ai. On your profile you added a project with that name (AK in Crysis 2)
Back to work, but still very busy...just time technical flexible positions please
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