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User avatar   Trainee TraineeMember since: 23.08.2011, 19:16Posts: 127 Likes: 0
 

 Post Topic: Farnsworth House [Image HEAVY]
PostPosted 24.02.2012, 23:46 
Hi everyone!


I've been recently working on Farnsworth House visualisation to test CE3 capabilities and my workflow and
while after tons of problems with crashes I finally managed to get it finished it turns out that custom_res ceased to work in
the current build (or more precisely setting the image height above 900 pixels makes the preview dissapear) hence the resolution
of the images below (stretched it on my to monitors to get the most resolution).


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Last edited by frmdbl on 28.02.2012, 21:44, edited 1 time in total.

User avatar   Trained Modder Trained ModderMember since: 05.11.2011, 11:11Posts: 298Location: Las Palmas, Spain / Stockholm, Sweden Likes: 0
 

 Post Topic: Re: Farnsworth House [Image HEAVY]
PostPosted 25.02.2012, 02:31 
Nice! You have all the work done!

However, I think you need to try some material tweaking and lighting setups. I think you can get much out of the engine than this.

Are the trees casting any shadows? It doesnt seems like that from the renders. (tick CastShadows in the box for the specific vegetation).

I think you should try different TODs and try to make the materials more realistic, and not so flat and neutral. Try different HDR values, as well as turning up SSAO to get more contrast with shadows and sun. For the materials, add a detail bump map, use for example CrazyBump to convert you images to bumpmaps.

Also, try this flowgraph tweak, really nice DOF and color correction. viewtopic.php?f=308&t=71723