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User avatar   Beginner BeginnerMember since: 17.08.2011, 17:38Posts: 9Location: Germany Likes: 0
 

 Post Topic: Dead Space environment [wip]
PostPosted 24.06.2012, 17:27 
Hi!
I'm currently working on a Scifi environment for fun/portfolio and thought it might be a good idea to share it here and maybe get some feedback.
My main focus is on the art so the actual level design is not too fleshed out and kept pretty basic.
For the design i'm using using many different concepts i've collected during research, but most of them are from Dead Space. Also a lot of inspiration comes from Ben Procter's work on Avatar. So basically it's a little bit from everything mixed with my own ideas and influences.

To do list:

- Ceiling
- Doors
- Stairs
- Lamps
- Finish textures, decals
- Polish materials setup
- Lighting
- Particles
- Probably a couple more props like consoles/lockers etc.
- Props for the waiting lounge

When the corridors are done, i'll start working on a waiting lounge with benches, plants, luggage laying around etc. Something like this:
http://images2.wikia.nocookie.net/__cb2 ... ounge1.png
http://www.cinemablend.com/images/galle ... 196956.jpg

Ok enough of text already :p


Image

This is the basic layout, the image is a little older. I already changed some things like corridors being to wide: Image

Any feedback is greatly appreciated! :)



User avatar   24/7 Modder 24/7 ModderMember since: 12.04.2007, 16:51Posts: 3272 Likes: 2
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 24.06.2012, 19:03 
it's looks like sci-fi.. when are space stations going to have carpeting ? :)
I'd like to see an engine room and we will call this Portfolio complete!
  Beginner BeginnerMember since: 19.12.2011, 04:57Posts: 49 Likes: 0
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 25.06.2012, 19:29 
Wow, im working on an interior level myself. Looking sweet,, how are you setting up the interior lights?
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9879Location: Finland Likes: 187
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 25.06.2012, 19:38 
Looking very nice, it's quite a bit more colourful than the Dead Space references. :) Materials are already looking solid, although it all has quite a plastic feel... Still looks artificial, like a video game and not like a real-world space station if you know what I mean. ;) The lighting is very moody though.
User avatar   Experienced Modder Experienced ModderMember since: 21.10.2009, 19:52Posts: 545Location: Slovakia, EU Likes: 6
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 26.06.2012, 00:02 
Very nice corridor, especially i like the floor.
For the metal parts, try to improve specular map with som scratches


Image
C++ || C# || 3D Artist || 2D Artist || UI Artist || Animator
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2854Location: USA Likes: 138
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 30.06.2012, 01:42 
Very good work, But I do agree with DURL. Some more specular clarity and detail would be very good. Perhaps a higher resolution specular map would do it more justice if your downsizing it.
User avatar   Trainee TraineeMember since: 03.09.2011, 18:09Posts: 178 Likes: 0
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 02.07.2012, 14:15 
looking good so far although your lightning is quite off if your aiming for a "Dead Space" ambiance (or where you more referring to the actual architecture rather than the atmosphere/lightning etc. ?)


Art is not merely an imitation of the reality of nature, but in truth a metaphysical supplement to the reality of nature, placed alongside thereof for its conquest.
Friedrich Nietzsche
User avatar   Beginner BeginnerMember since: 17.08.2011, 17:38Posts: 9Location: Germany Likes: 0
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 03.07.2012, 13:04 
Thanks everyone for the feedback, much appreciated!
Maybe I'll do an engine room and apartments with carpets later :)

CDeniz - I just turned off all the sun light and then set up a couple of light entities. I recently read about vis areas for interiors which should be the proper way. I have to look into that later.

the_grim - Thanks! I agree about the the materials, needs a lot of work!

DURLI - Thanks for the suggestion, I'll work on the specular maps some more!

themodman101 - Thank you for the feedback, I'm going to work some more on the spec maps. The textures are downsized a little, I'll see what i can do to make them better and use full res for the next update.

MrDojo - Thanks! Dead Space is just the basic inspiration, I'm not really trying to replicate it exactly. So I'm taking my liberty here and there :)
The main focus is to have the creepy atmosphere of an abandoned, chaotic space station which reminds the viewer of Dead Space.
The lighting is very temporary, I'll work on it a lot more!


User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11811Location: Hamar, Norway Likes: 717
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 03.07.2012, 13:12 
Love the sci-fi corridor setup, may i ask what modelling tool you are using? Max/Maya?


 
 
 

Image
User avatar   24/7 Modder 24/7 ModderMember since: 12.04.2007, 16:51Posts: 3272 Likes: 2
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 03.07.2012, 13:55 
yeah like the movie "demolition man" apartment.. hey wheres my dog? oops forgot to plug him in!
User avatar   Beginner BeginnerMember since: 17.08.2011, 17:38Posts: 9Location: Germany Likes: 0
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 03.07.2012, 14:28 
Haha yeah :)
Lavizh - Thanks! I use Max, Photoshop and ndo2.

Image
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User avatar   Trainee TraineeMember since: 04.11.2010, 17:27Posts: 133 Likes: 2
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 09.07.2012, 13:21 
wow :D this is amazing!!! i always wanted to make a dead space environment in cryengine,
may be add some blood splats, dead bodies or amputated body parts, to make it look gory and disturbing like in dead space
User avatar   Beginner BeginnerMember since: 30.05.2012, 20:15Posts: 16Location: England Likes: 0
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 11.07.2012, 00:02 
Absolutely incredible! Great work!
  Trained Modder Trained ModderMember since: 01.07.2011, 06:41Posts: 206Location: State of Arizona Likes: 13
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 11.07.2012, 00:33 
Absolutely amazing, I love the Dead space series. It is really the only game that has really focused on realistic habitable space environments. I love the idea of seeing more of this being created, I love the idea of Dead space environments on CE3!!! ;(


http://www.thescienceforum.com/
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Since 2011.
User avatar   Beginner BeginnerMember since: 17.08.2011, 17:38Posts: 9Location: Germany Likes: 0
 

 Post Topic: Re: Dead Space environment [wip]
PostPosted 20.07.2012, 13:19 
Thank you guys for the feedback, much appreciated! Maybe I'll do some blood etc. later :)

Currently working on the doors, textures are very much unfinished.

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