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User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9568Location: FinlandStatus: Online Likes: 49
 

 Post Topic: Re: What are you working on?
PostPosted 20.07.2012, 09:46 
themodman101: Thanks! I've been doing some architectural visualization among my duties at the office I'm working at. ;) I'm actually planning to port the scene to CE3, that render is a great reference when it comes to lighting, GI intensity and so on! :)

Your boat is looking absolutely stunning. So much detail... 8o The render with the ocean is delicious - just needs some dirt and grime on the boat and it'll look perfect!

User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2684Location: USA Likes: 0
 

 Post Topic: Re: What are you working on?
PostPosted 20.07.2012, 22:06 
@Grim:

Awesome mate, I cant wait to see how the CE3 stacks up to Mental Ray in that particular scene. As you know I use mental ray a lot as well. It is a very awesome renderer and quite fast considering the quality it gives. V-RAY is just really REALLY slow. hehe

Yeah the ship is shaping up! If you think that's a lot of detail, we have much more now. Were ALMOST done and I'm so happy with the result. There will be a lower detail textured version, and we plan on making the Model Scene available for educational purposes. With the agreement of no commercial or personal use of course. :D

Will probably be making an official thread in the Misc section in the next week or so. For now here are the models stats:

HP Model:
4,150,000 Polygons (Not triangles)

385 Objects
4202 Elements
14 materials

LP model is as of now still a WIP, and will be around 400,000 I hope.
  Trainee TraineeMember since: 02.06.2010, 17:50Posts: 179Location: Zurich, Switzerland Likes: 0
 

 Post Topic: Re: What are you working on?
PostPosted 22.07.2012, 18:52 
Image
Image
Image
Image
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What am I working on? :cheesy:
  Trainee TraineeMember since: 24.09.2011, 11:14Posts: 139Location: Dar-es-salaam Likes: 0
 

 Post Topic: Re: What are you working on?
PostPosted 22.07.2012, 19:11 
windmill?


hmmmmmmmm no wait , oh no never mind
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2684Location: USA Likes: 0
 

 Post Topic: Re: What are you working on?
PostPosted 22.07.2012, 20:43 
Either that or a propeller :P
User avatar   Media Support Media SupportMember since: 30.07.2008, 00:36Posts: 3766Location: Sthlm, Sweden Likes: 4
 

 Post Topic: Re: What are you working on?
PostPosted 22.07.2012, 21:02 
It says rotor in the top so I'm gonna place a guess and say that you're working on a rotor.
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2684Location: USA Likes: 0
 

 Post Topic: Re: What are you working on?
PostPosted 22.07.2012, 21:27 
Oh come on Vulture, whats the fun in reading the answer! I bet you cheat in all your school tests. hehe :D
User avatar   24/7 Modder 24/7 ModderMember since: 21.12.2007, 21:49Posts: 3134Location: Belgium Likes: 0
 

 Post Topic: Re: What are you working on?
PostPosted 22.07.2012, 22:06 
some of the things I'm working on:
  • A hanger for small aircraft.
  • a generator for bunkers.
  • and a weapon although it is heavily WIP
the hanger is 50% finished and the generator is about 80% finished
I'm also busy on texturing another building, but the XSI exporter doesn't want to export it with the textures.
Attachments:

MG.png
Hanger.png
Generator.png



Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2684Location: USA Likes: 0
 

 Post Topic: Re: What are you working on?
PostPosted 22.07.2012, 22:13 
Looking pretty good for using XSI mate, Im familiar with the software and Its fairly limiting in some ways. So i'm glad to see your still blowing through it!

Are you ever on skype anymore?
User avatar   24/7 Modder 24/7 ModderMember since: 21.12.2007, 21:49Posts: 3134Location: Belgium Likes: 0
 

 Post Topic: Re: What are you working on?
PostPosted 22.07.2012, 22:27 
Quote by themodman101:
Looking pretty good for using XSI mate, Im familiar with the software and Its fairly limiting in some ways. So i'm glad to see your still blowing through it!

Are you ever on skype anymore?


thanks and yeah, the mod tool is a bit limited, and the renders are in a low resolution so in the end mostly take print screens.

I don't really go alot on skype anymore today I am on-line btw

EDIT: on a sidenote the XSI exporter crashes a lot on my pc, always after creating the .dae.


Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
User avatar   Experienced Modder Experienced ModderMember since: 22.08.2011, 09:34Posts: 464 Likes: 5
 

 Post Topic: Re: What are you working on?
PostPosted 22.07.2012, 23:21 
Some trees, trying to get the feel right..

Image

And autumn style

Image

Crits welcome
User avatar   Skilled Modder Skilled ModderMember since: 03.06.2010, 19:54Posts: 696Location: Germany Likes: 1
 

 Post Topic: Re: What are you working on?
PostPosted 24.07.2012, 01:26 
Quote by birdeez:
Image

Wow... This is amazing work. It looks quite natural, but the color should be slightly different... And the bark could need a little rework.

Image

Going for a Tron Lightcycle, and I am still ashamed of skills... Needs quite more effort to get there:

Image

That's the one I use as a reference, among other images.
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2684Location: USA Likes: 0
 

 Post Topic: Re: What are you working on?
PostPosted 24.07.2012, 07:53 
not a bad start mate. You have some tough Geo-shapes in there. Anytime you have organic shapes mixed with Mechanical shapes, you have a edge-flow nightmare. And you've done well.
User avatar   Uber Modder Uber ModderMember since: 17.12.2007, 04:08Posts: 1019Location: Australia Likes: 0
 

 Post Topic: Re: What are you working on?
PostPosted 24.07.2012, 08:33 
Quote by revange:
EDIT: on a sidenote the XSI exporter crashes a lot on my pc, always after creating the .dae.

You could try Cry-Ruan's new FBX importer. I'm currently using a very strange workflow: modelling in Mod Tool (because I'm familiar with it) then exporting the model to 3DS Max and finally exporting it again to CE3.


Image
Melee Combat Prototype
Seeking Animation Graph and Coding Advisors
User avatar   Skilled Modder Skilled ModderMember since: 03.06.2010, 19:54Posts: 696Location: Germany Likes: 1
 

 Post Topic: Re: What are you working on?
PostPosted 24.07.2012, 12:38 
Quote by themodman101:
not a bad start mate. You have some tough Geo-shapes in there. Anytime you have organic shapes mixed with Mechanical shapes, you have a edge-flow nightmare. And you've done well.

I didn't really get that, I think my edgeflow is like nightmare within a nightmare, but I try to improve it.