Flowgraph seems stable enough that i dear to release it as an asset

Any comments and suggestions for improvements are welcome.
Flowgraph is meant to simulate CE2 ladder functionality in CE3 without ladder-entities.
Solution contains no animations. Player is set to crouch-stance when leaving ladders on top. Otherwise usability is similar to what ladders have in CE2.
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As seen in setup picture, there are three components: a ladder and tagpoints on top and bottom.
- Ladder must be an interactive entity, or an entity with possibility to enable and disable usability. Any suitable model can be used, for example a vertical pipe. "UseMessage"-property of ladder entity can be set to "@ui_interaction_use".
- Tagpoint on top should be slightly above and ~0.7-1 meter behind the ladder, on a position where player will be placed when leaving ladder. It must be above the top of the ladder.
- Bottom tagpoint should be on a position where player enters ladder, and just below the level where player steps on when leaving ladders. Tagpoint is used as a reference point for player's offset from ladder while climbing.
- A boolean gametoken "on_ladder" must be created for the level.