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User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5456Location: The Land of Sinnamon Likes: 153
 

 Post Topic: [download] Fully flyable F-35 fighter jet (Crysis 2 SDK)
PostPosted 10.07.2011, 22:32 
I suddenly got the urge to create this thing after watching Transformers: Dark of the Moon, because they had a nifty scene where two of these planes were trying to take down a decepticon. I stayed up all night from 2 AM (when I got home from the movie) to 11 AM working on this, and I think the lack of break was a good thing. :) It's made entirely out of flowgraphs and a few custom particles. Here's a video:




And here's a screenshot of the flowgraph:

Image



DOWNLOAD

EDIT: Download here


To install, place the contents of the ZIP file into your Game directory, and in CryEngine, load the GRP file through Modify -> Load Objects.


Last edited by Adsolution on 15.93.2014, 05:29, edited 58 times in total.


Last edited by Adsolution on 22.11.2013, 14:13, edited 4 times in total.

User avatar   Trained Modder Trained ModderMember since: 27.10.2007, 14:11Posts: 225Location: Germany, Berlin Likes: 0
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 10.07.2011, 23:00 
release pls! after release, we can give feedback! deal? :D
User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5456Location: The Land of Sinnamon Likes: 153
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 10.07.2011, 23:02 
I suppose. :) I'll have it up in the next half hour.


Last edited by Adsolution on 15.93.2014, 05:29, edited 58 times in total.
User avatar   Crytek Staff Member Crytek Staff MemberMember since: 09.01.2008, 01:11Posts: 10833Location: Crytek HQStatus: Online Likes: 722
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 10.07.2011, 23:03 
Duuuuuuuuuuuuuuude! 8o



Image
Image
No dev/modding PM's please, use the forums! :)
User avatar   Trainee TraineeMember since: 24.08.2007, 01:54Posts: 102Location: Germany Likes: 1
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 10.07.2011, 23:07 
Realy cool! Please relaise!
User avatar   Trained Modder Trained ModderMember since: 27.10.2007, 14:11Posts: 225Location: Germany, Berlin Likes: 0
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 10.07.2011, 23:29 
because of the buggy download area you should upload it somewhere different than on crymod.
User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5456Location: The Land of Sinnamon Likes: 153
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 11.07.2011, 00:01 
Sure thing. ;)

I'm just improving it a little before I release it.

• Speed now in km/h
• Menus more compact
• Fixed speed at which you break the sound barrier (prev: 400 m/s. Cur: 345 m/s).


Last edited by Adsolution on 15.93.2014, 05:29, edited 58 times in total.


Last edited by Adsolution on 11.07.2011, 00:06, edited 1 time in total.
  Beginner BeginnerMember since: 03.12.2007, 23:05Posts: 36 Likes: 2
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 11.07.2011, 00:06 
Looking forward to test driving this..
  Trained Modder Trained ModderMember since: 05.03.2010, 17:23Posts: 367 Likes: 4
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 11.07.2011, 00:20 
what are the limitations, does it have realistic air resistance, gravity effect, etc. what vehicle is it based on? heli modified with fg's? this is crazy, Chris was working on a aircraftmod for crysis1, he had like 2000 lines of code in lua. but you did this with only fg? wow :love: cant wait to try it out :P
User avatar   Skilled Modder Skilled ModderMember since: 15.04.2008, 13:25Posts: 755Location: Russia, Moskow Likes: 30
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 11.07.2011, 00:31 
Fast & cool! XD
User avatar   Experienced Modder Experienced ModderMember since: 05.01.2008, 17:31Posts: 514Location: Finland Likes: 0
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 11.07.2011, 00:33 
Quote by Architect:
what are the limitations, does it have realistic air resistance, gravity effect, etc. what vehicle is it based on? heli modified with fg's? this is crazy, Chris was working on a aircraftmod for crysis1, he had like 2000 lines of code in lua. but you did this with only fg? wow :love: cant wait to try it out :P

No, think something way more simpler.

This is how I think it is done (at least the basic idea)
  • the plane is a destroyable object with health
    -position about 10 m away from a camera entity, and is set to rotate itself to align with the camera direction
  • either action impulse or movement node moves the plane forward, to the direction of camera
    (vec3 nodes, pretty simple calculation)
I've created a custom flymode for Crysis (1) and it worked like that, without the plane ofc.

E: Typos


Really nice work!


Last edited by Nurrti on 11.07.2011, 00:41, edited 1 time in total.
User avatar   Trained Modder Trained ModderMember since: 01.09.2005, 22:13Posts: 206Location: Lebanon Likes: 0
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 11.07.2011, 00:35 
Amazing work


Nothing Is Impossible. The Only Inpossible Is Saying Impossible. So Don't Say It.
User avatar   Database Support Database SupportMember since: 30.09.2008, 02:17Posts: 5456Location: The Land of Sinnamon Likes: 153
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 11.07.2011, 00:51 
Quote by Nurrti:
Quote by Architect:
what are the limitations, does it have realistic air resistance, gravity effect, etc. what vehicle is it based on? heli modified with fg's? this is crazy, Chris was working on a aircraftmod for crysis1, he had like 2000 lines of code in lua. but you did this with only fg? wow :love: cant wait to try it out :P

No, think something way more simpler.

This is how I think it is done (at least the basic idea)
  • the plane is a destroyable object with health
    -position about 10 m away from a camera entity, and is set to rotate itself to align with the camera direction
  • either action impulse or movement node moves the plane forward, to the direction of camera
    (vec3 nodes, pretty simple calculation)
I've created a custom flymode for Crysis (1) and it worked like that, without the plane ofc.

E: Typos


Really nice work!

Basically that, with the Movement:MoveEntity Nodes, but a plane doesn't work as a destroyableobject. You can see how I did the rest when I upload it, which will be today. Although it's much more in-depth such as using float interpols to create an acceleration effect for every touch of movement and such.


Quote by Architect:
what are the limitations, does it have realistic air resistance, gravity effect, etc. what vehicle is it based on? heli modified with fg's? this is crazy, Chris was working on a aircraftmod for crysis1, he had like 2000 lines of code in lua. but you did this with only fg? wow :love: cant wait to try it out :P


I'm implementing a gravity effect right now. Good catch. :) Air resistance though is a tricky piece of work that I'm not getting into right now.


Last edited by Adsolution on 15.93.2014, 05:29, edited 58 times in total.
  Experienced Modder Experienced ModderMember since: 16.03.2011, 05:55Posts: 528Location: Utah, USA Likes: 29
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 11.07.2011, 01:04 
NICE!

Really am looking forward to your future work :D

Oh and BTW will you be releasing this for the Cry engine 3 indie?
User avatar   Skilled Modder Skilled ModderMember since: 01.12.2009, 22:36Posts: 737Location: Egypt Likes: 1
 

 Post Topic: Re: Fully functional and flyable F-35 fighter jet
PostPosted 11.07.2011, 01:09 
Very nice, keep up the good work ;)