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the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9565 | Location: Finland |
Likes: 49 |
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Post Topic: Re: Finnish Army Rk-62 Posted 27.10.2011, 20:22 |
Looks perfect! Looking at that picture I'd believe it was a stock weapon that came with the game.
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Mr. Kidnapper  |
Trained Modder | Member since: 01.07.2011, 02:08 | Posts: 252 |
Likes: 0 |
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Post Topic: Re: Finnish Army Rk-62 Posted 28.10.2011, 03:51 |
Hah. Looks great but it doesn't look like the lighting is allowing it to match its surroundings at all.
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4699 | Location: Finland |
Likes: 5 |
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Post Topic: Re: Finnish Army Rk-62 Posted 28.10.2011, 06:42 |
true.. not sure why the specular isnt taking the warm light of the environment
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Nevil112  |
Trainee | Member since: 30.07.2010, 11:04 | Posts: 138 | Location: Russia |
Likes: 0 |
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Post Topic: Re: Finnish Army Rk-62 Posted 28.10.2011, 10:17 |
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Marvel4  |
Beginner | Member since: 28.06.2011, 13:23 | Posts: 10 |
Likes: 0 |
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Post Topic: Re: Finnish Army Rk-62 Posted 29.10.2011, 06:54 |
Looks really awesome! You should use the FY71 sounds.
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Bassemann  |
Beginner | Member since: 31.08.2011, 14:09 | Posts: 1 | Location: Norrtälje, Sweden |
Likes: 0 |
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Post Topic: Re: Finnish Army Rk-62 Posted 29.10.2011, 15:50 |
Hi! Nice work Dude! Is it allready done or are you still working on it?
CYaa! // Bassemann
Btw, i'm from Sweden, My Dads parents are Finnish and Russian, but only his Mother are alive...
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Lupus  |
Trainee | Member since: 01.08.2011, 11:51 | Posts: 139 |
Likes: 0 |
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Post Topic: Re: Finnish Army Rk-62 Posted 29.10.2011, 22:03 |
Please,please release/pm the darker version,Olli,I will have a go at the anims...
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4699 | Location: Finland |
Likes: 5 |
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Post Topic: Re: Finnish Army Rk-62 Posted 05.11.2011, 15:20 |
im not releasing it until fully done (maybe excluding sounds, unless i can find someone to do some for me)
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zukov  |
Skilled Modder | Member since: 26.12.2008, 22:03 | Posts: 764 | Location: Rome Italy |
Likes: 0 |
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Post Topic: Re: Finnish Army Rk-62 Posted 06.11.2011, 17:04 |
Quote by Olli.: im not releasing it until fully done (maybe excluding sounds, unless i can find someone to do some for me) for the sound, probably you may use a crysis/wars fy71 XML sound and replace it with a Farcryer 's modified sound off topic: any plan for see your M110 sass 2 in crysis2?
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4699 | Location: Finland |
Likes: 5 |
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Post Topic: Re: Finnish Army Rk-62 Posted 06.11.2011, 19:04 |
no plans for that right now.. would probably require either coding to accomodate the old rig or completely reanimating it to the new rig..
and i hate this new rig.. so dont expect any more weapons for crysis 2 from me..
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TheChan  |
Trained Modder | Member since: 22.03.2010, 08:07 | Posts: 376 | Location: ***** |
Likes: 0 |
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Post Topic: Re: Finnish Army Rk-62 Posted 07.11.2011, 03:16 |
If you want some more rigging practice, I've got an unrigged m1911. If not, could you at least get me started on how to rig it and add it to the game? I've asked for help, got none, and you obviously know how it's done. I want to make my own animations for it.
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4699 | Location: Finland |
Likes: 5 |
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Post Topic: Re: Finnish Army Rk-62 Posted 11.11.2011, 17:58 |
the c2 weapons rig consists of the hand-animation, which is biped based, and also the weapon-animation, which is more closely like the ce2 type physique driven fp animations.
First you need to open the player.max biped rig which came with the SDK, import your weapon in there, align the weapons root pos correctly with the weapon attachment helper (a long triangle thing attached to both hand) and pose the biped for the idle pose.
after that you just go ahead and animate the biped as you would normally and export the animations to the correct directories. (look at the SDK example assets and vanilla c2 assets for reference.. you also need to study the documentation to learn about the chrparam files and how the anim system works overall. Also you need to read how to compile .dba files to make your anims play smoothly without lag)
basically what crytek have done is used a fullbody biped rig to animate 2 arms (which is kinda stupid, but you just have to live with it)
as for the weapon animations, you just rig your weapon to a dummy hirearchy consisting of a root dummy and 2 linked dummies for each movable part, then all the movable parts physiqued to their respective dummies... after that those dummies are animated so the weapons parts move in sync with the biped animations you created earlier.. (its easiest to do the weapon rig inside the biped rig, and animate it there, then later save it as its own max file and remove the biped from the scene.. this way you can be sure that the biped animations sync with the weapon animations.
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Minoza  |
Trained Modder | Member since: 26.01.2011, 20:00 | Posts: 236 | Location: Croatia |
Likes: 0 |
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Post Topic: Re: Finnish Army Rk-62 Posted 11.11.2011, 20:20 |
Quote by Olli.: basically what crytek have done is used a fullbody biped rig to animate 2 arms (which is kinda stupid, but you just have to live with it)
Actually it's quite clever since it allows to have one set of anims for the whole body (both for 3rd and 1st person) - "everything in one place". AFAIK it allows true first person system like the one in UDK, RealVirtuality (Arma) etc...
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zukov  |
Skilled Modder | Member since: 26.12.2008, 22:03 | Posts: 764 | Location: Rome Italy |
Likes: 0 |
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Post Topic: Re: Finnish Army Rk-62 Posted 12.11.2011, 13:00 |
Quote by Minoza: Quote by Olli.: basically what crytek have done is used a fullbody biped rig to animate 2 arms (which is kinda stupid, but you just have to live with it)
Actually it's quite clever since it allows to have one set of anims for the whole body (both for 3rd and 1st person) - "everything in one place". AFAIK it allows true first person system like the one in UDK, RealVirtuality (Arma) etc.. i disagree with you Minoza, the fullbody animations require, that you have a MOCAP for a correct animations, in Arma pratically is impossible insert new animations, the floating arms are better for insert new weapons in the game, maybe is the reason there are in CDK
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4699 | Location: Finland |
Likes: 5 |
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Post Topic: Re: Finnish Army Rk-62 Posted 12.11.2011, 13:02 |
although this system "allows" it, its not being used.
1st and 3rd person animations are handled seperately.. besides 1st person animations in c2 utilize all sorts of tricks that would look fugly in 3rd person.
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