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User avatar   Uber Modder Uber ModderMember since: 17.12.2007, 04:08Posts: 1019Location: Australia Likes: 0
 

 Post Topic: Early 20th Century Desk Scene
PostPosted 31.03.2012, 02:13 
This scene is a kind of test for a possible CryEngine 3 game project. It's my first attempt at using global illumination in a render.

I'd really like to get some of these assets into CE3, but for now I'm reliant on Softimage Mod Tool (as you can see from the amateurish watermarks!) - and, sadly, I can't seem to get the old CryExporter working with CE3. Hopefully I'll have time to learn some 3DS Max soon!

Image
Image
Image
Image

I've been doing some more experiments, cutting down on energy and colour intensity, but I can tell I've got a lot to learn.

A description of the scene:
I'm imagining that this little tableau is seen at night, lit by a single light-source (the table-lamp). I might expand it to include more of the room and some other odds and ends, in which case I might add another light or two, though I'd plan to maintain a sense of there being "islands" of brighter light in a generally dark space.

A few problems I've noticed:
- I think my objects are reflecting too much light on to the surrounding surfaces (i.e. the map is effectively back-lighting the bottle, the pages of the books look like they're glowing). If I reduce the "Radiance" settings on my objects' materials things start to look a bit more realistic.

- themodman101 validly criticised how "harsh" the light looks in the first set of images. That might have been sorted out somewhat by reducing the radiance (see point above), but I'm not actually sure how much less harsh I want the light to be, given the nature of the light source (a desk-lamp, quite near to the objects, with a fairly strong but narrow spread).

Comments/criticisms/suggestions/questions are welcome!
Attachments:

Wireframes.jpg
Desk Top for CryDev Alternate.jpg
Desk Top for CryDev 3.jpg


User avatar   Trainee TraineeMember since: 01.07.2011, 11:33Posts: 127 Likes: 0
 

 Post Topic: Re: Early 20th Century Desk Scene
PostPosted 31.03.2012, 11:44 
I admire everything above my skills. Looks really nice to me, though I'm sure you can improve if you learn 3ds max, so... Good luck, and keep it up!
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9486Location: Finland Likes: 36
 

 Post Topic: Re: Early 20th Century Desk Scene
PostPosted 01.04.2012, 20:40 
The renders look nice and stylish, they remind me of themodman101's concept render (the one he showed you in the What are you working on thread). Looking forward to seeing what comes of this... :)

By the way, what happened to Ilsamiren Wars? Are you still working on it, or was the massive scope of the project finally too much to handle? :unsure:
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2683Location: USA Likes: 0
 

 Post Topic: Re: Early 20th Century Desk Scene
PostPosted 02.04.2012, 18:34 
Hey mate, found the thread using your link. I see now :D

As Grim said, it really reminds me of my scene. The lighting is similar and the feel is spot on. Its terribly difficult to see through the Mod tools thing for me, whats the ETA on some normal renders?
But from what I can see, your table looks a tad too reflective. Maybe scale up the spec maps a little and lower reflection and glossy. But thats just a personal preference perhaps. Good work!

And I have the same question about the Ilsamiren Wars. :P