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User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 14:13Posts: 2735Location: Greece Likes: 5
 

 Post Topic: M18 Smoke Grenade
PostPosted 04.08.2011, 19:09 
Hello guys!

I present you my latest model, the one I am working on right now.
Currently it's high poly, and I may make it low poly later. The model is complete and texturing is in process!

Any feedback is greatly appreciated.
Image
(Older render below)
Image



User avatar   Trainee TraineeMember since: 30.06.2009, 20:21Posts: 119Location: France Likes: 0
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 04.08.2011, 19:29 
Nice work, simple and deatailed, waiting for textures ! :)
User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 14:13Posts: 2735Location: Greece Likes: 5
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 04.08.2011, 20:50 
Thanks!
Here is a wireframe shot!
gg3.jpg


  Trained Modder Trained ModderMember since: 29.06.2011, 21:46Posts: 219Location: Eugene, OR Likes: 3
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 04.08.2011, 20:54 
Nice clean lines, beautifully done.
  Uber Modder Uber ModderMember since: 18.01.2008, 00:21Posts: 1019Location: N.Lincolnshire Likes: 1
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 04.08.2011, 23:18 
Couple of pointers.
Attachments:

Smoke.jpg


User avatar   Community Rep Community RepMember since: 14.12.2009, 17:10Posts: 1211Location: Staffordshire, UK Likes: 66
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 05.08.2011, 01:24 
Quote by Geo Piskas:
Currently it's high poly, and I may make it low poly later. The model is complete and texturing is in process!


Hmmm, Seems an odd workflow!

My approach would be HP (If necessary), Create Low Poly, Unwrap Low Poly. Bake whatever you like from HP then texture.

How can you be in texturing process if you have no Low poly with UV's

OH GOD YOUR NOT POLYPAINTING ARE YOU! THE HORROR!

(This all of course assumes this is for games enginez!)


Image

No support via PM, please use the forums
User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 14:13Posts: 2735Location: Greece Likes: 5
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 05.08.2011, 09:52 
I just want both a high poly finished model and a low poly finished too! :)

And no I am not polypainting!


User avatar   Trainee TraineeMember since: 01.08.2011, 11:51Posts: 139 Likes: 11
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 05.08.2011, 22:47 
My question is,when and if imported into SP,would it blind the ai or only the player?
User avatar   Trainee TraineeMember since: 30.06.2009, 20:21Posts: 119Location: France Likes: 0
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 06.08.2011, 00:49 
Some lua code have to be writed for AI dont see through the smoke :/
User avatar   Uber Modder Uber ModderMember since: 02.07.2011, 17:02Posts: 1302Location: HQ Likes: 78
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 06.08.2011, 23:35 
Quote by Youpala:
Some lua code have to be writed for AI dont see through the smoke :/


They arent for nothing the heads here :P id expect this from these guys:

High quality standards, as they work with Ce3
They are the mod's of Crymod, so, id expect them to drop my jaw
and, the best support after the mods released C:


Image
Sometimes the small stuff does matter

Quote by Lavizh:
This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
User avatar   Experienced Modder Experienced ModderMember since: 06.06.2010, 22:27Posts: 529Location: Turku, Finland Likes: 2
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 06.08.2011, 23:42 
There are smoke grenades in Crysis 2, isn't there? They're not used in the game but after some testing I noticed that the AI actually can't see through the smoke. :)
User avatar   Trainee TraineeMember since: 30.06.2009, 20:21Posts: 119Location: France Likes: 0
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 07.08.2011, 19:43 
So its perfect ! Now, just need textures (Low poly) and rig !
User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 14:13Posts: 2735Location: Greece Likes: 5
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 07.08.2011, 21:34 
I am working on the UVs right now... Been messing up with it for a couple hours, it's a pain in the arse!

Does anyone has any good UV unwrapping programs that would help make this process easier and faster next time I try to unwrap a high poly model like that?

Progress so far:
fsd.jpg


User avatar   Trainee TraineeMember since: 01.08.2011, 11:51Posts: 139 Likes: 11
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 07.08.2011, 21:40 
Quote by JMLfin:
There are smoke grenades in Crysis 2, isn't there? They're not used in the game but after some testing I noticed that the AI actually can't see through the smoke. :)


Well,if I check the weapon files,I only find flashbang and frag nade files...So what the EXACT name of the smoke grenade xml file?
I would like to check this out,too :)
User avatar   Experienced Modder Experienced ModderMember since: 06.06.2010, 22:27Posts: 529Location: Turku, Finland Likes: 2
 

 Post Topic: Re: [WIP] Smoke Grenade
PostPosted 07.08.2011, 21:44 
I don't know about the xml file but in the editor you can find it from "Entity>Items>SmokeGrenades".