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Geo Piskas  |
Uber Modder | Member since: 15.02.2008, 14:13 | Posts: 2734 | Location: Greece |
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Post Topic: M18 Smoke Grenade Posted 04.08.2011, 19:09 |
Hello guys! I present you my latest model, the one I am working on right now. Currently it's high poly, and I may make it low poly later. The model is complete and texturing is in process! Any feedback is greatly appreciated. (Older render below)
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Youpala  |
Trainee | Member since: 30.06.2009, 20:21 | Posts: 119 | Location: France |
Likes: 0 |
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Post Topic: Re: [WIP] Smoke Grenade Posted 04.08.2011, 19:29 |
Nice work, simple and deatailed, waiting for textures !
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Geo Piskas  |
Uber Modder | Member since: 15.02.2008, 14:13 | Posts: 2734 | Location: Greece |
Likes: 3 |
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Post Topic: Re: [WIP] Smoke Grenade Posted 04.08.2011, 20:50 |
Thanks! Here is a wireframe shot!
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The Ebb  |
News Posters | Member since: 29.06.2011, 21:46 | Posts: 217 | Location: Eugene, OR |
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Post Topic: Re: [WIP] Smoke Grenade Posted 04.08.2011, 20:54 |
Nice clean lines, beautifully done.
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BuLL  |
Uber Modder | Member since: 18.01.2008, 00:21 | Posts: 1019 | Location: N.Lincolnshire |
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Post Topic: Re: [WIP] Smoke Grenade Posted 04.08.2011, 23:18 |
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Cry-Kane  |
Community Rep | Member since: 14.12.2009, 17:10 | Posts: 814 | Location: England,UK |
Likes: 11 |
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Post Topic: Re: [WIP] Smoke Grenade Posted 05.08.2011, 01:24 |
Quote by Geo Piskas: Currently it's high poly, and I may make it low poly later. The model is complete and texturing is in process! Hmmm, Seems an odd workflow! My approach would be HP (If necessary), Create Low Poly, Unwrap Low Poly. Bake whatever you like from HP then texture. How can you be in texturing process if you have no Low poly with UV's OH GOD YOUR NOT POLYPAINTING ARE YOU! THE HORROR! (This all of course assumes this is for games enginez!)
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Geo Piskas  |
Uber Modder | Member since: 15.02.2008, 14:13 | Posts: 2734 | Location: Greece |
Likes: 3 |
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Post Topic: Re: [WIP] Smoke Grenade Posted 05.08.2011, 09:52 |
I just want both a high poly finished model and a low poly finished too!  And no I am not polypainting!
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Lupus  |
Trainee | Member since: 01.08.2011, 11:51 | Posts: 139 |
Likes: 0 |
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Post Topic: Re: [WIP] Smoke Grenade Posted 05.08.2011, 22:47 |
My question is,when and if imported into SP,would it blind the ai or only the player?
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Youpala  |
Trainee | Member since: 30.06.2009, 20:21 | Posts: 119 | Location: France |
Likes: 0 |
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Post Topic: Re: [WIP] Smoke Grenade Posted 06.08.2011, 00:49 |
Some lua code have to be writed for AI dont see through the smoke :/
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CryStalker  |
Hardcore Modder | Member since: 02.07.2011, 17:02 | Posts: 861 | Location: Amsterdam | Status: Online |
Likes: 16 |
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Post Topic: Re: [WIP] Smoke Grenade Posted 06.08.2011, 23:35 |
Quote by Youpala: Some lua code have to be writed for AI dont see through the smoke :/ They arent for nothing the heads here  id expect this from these guys: High quality standards, as they work with Ce3 They are the mod's of Crymod, so, id expect them to drop my jaw and, the best support after the mods released C:
Quote by Cry-Ruan: Today we celebrate the birth of the close function, dealing with pointless threads since forever.
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JMLfin  |
Experienced Modder | Member since: 06.06.2010, 22:27 | Posts: 514 | Location: Turku, Finland |
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Post Topic: Re: [WIP] Smoke Grenade Posted 06.08.2011, 23:42 |
There are smoke grenades in Crysis 2, isn't there? They're not used in the game but after some testing I noticed that the AI actually can't see through the smoke.
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Youpala  |
Trainee | Member since: 30.06.2009, 20:21 | Posts: 119 | Location: France |
Likes: 0 |
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Post Topic: Re: [WIP] Smoke Grenade Posted 07.08.2011, 19:43 |
So its perfect ! Now, just need textures (Low poly) and rig !
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Geo Piskas  |
Uber Modder | Member since: 15.02.2008, 14:13 | Posts: 2734 | Location: Greece |
Likes: 3 |
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Post Topic: Re: [WIP] Smoke Grenade Posted 07.08.2011, 21:34 |
I am working on the UVs right now... Been messing up with it for a couple hours, it's a pain in the arse! Does anyone has any good UV unwrapping programs that would help make this process easier and faster next time I try to unwrap a high poly model like that? Progress so far:
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Lupus  |
Trainee | Member since: 01.08.2011, 11:51 | Posts: 139 |
Likes: 0 |
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Post Topic: Re: [WIP] Smoke Grenade Posted 07.08.2011, 21:40 |
Quote by JMLfin: There are smoke grenades in Crysis 2, isn't there? They're not used in the game but after some testing I noticed that the AI actually can't see through the smoke.  Well,if I check the weapon files,I only find flashbang and frag nade files...So what the EXACT name of the smoke grenade xml file? I would like to check this out,too
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JMLfin  |
Experienced Modder | Member since: 06.06.2010, 22:27 | Posts: 514 | Location: Turku, Finland |
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Post Topic: Re: [WIP] Smoke Grenade Posted 07.08.2011, 21:44 |
I don't know about the xml file but in the editor you can find it from "Entity>Items>SmokeGrenades".
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