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  Beginner BeginnerMember since: 02.01.2012, 09:53Posts: 64 Likes: 0
 

 Post Topic: Rocks
PostPosted 20.01.2012, 17:42 
I've created a few rocks using blender, what do you think?
Attachments:

rocks.JPG


Last edited by Agion on 25.01.2012, 22:30, edited 2 times in total.

User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11939Location: Hamar, NorwayStatus: Online Likes: 733
 

 Post Topic: Re: Rocks
PostPosted 20.01.2012, 18:17 
Is there shadow issues with your rocks? on the left there? Also the texture looks a bit blurry?


 
 
 

Image
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2868Location: USA Likes: 140
 

 Post Topic: Re: Rocks
PostPosted 20.01.2012, 18:21 
Good start with just blender, Try shifting the lighting To one side. Usually Mid day is the worst TOD time to shocase assets, it makes it hard to see the details and Silloutte of the object making it seem kind of blobby with no detail...

As far as the texture goes, try tiling it. See if you can get something more detailed.. Whats the resolution of your texture? and do you have a normal map, and detail map applied?

I have to admire your spunk! Rock modeling is very tough to get right, and without Zbrush or mudbox it will be a great challenge. But your off to a good start. :D
  Beginner BeginnerMember since: 02.01.2012, 09:53Posts: 64 Likes: 0
 

 Post Topic: Re: Rocks
PostPosted 20.01.2012, 18:48 
My texture map is 2115 x 1494 px.
I have set the time of the day to an other time:
Attachments:

rocks.JPG
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2868Location: USA Likes: 140
 

 Post Topic: Re: Rocks
PostPosted 20.01.2012, 19:04 
Oh yikes!

If you can, keep the Textures Square.. as in 2048x2048, or 1024x1024 pixels.. This is to save precious memory, and images that are Binary load a good deal faster.
The lighting now complements your model better.

I have a suggestion:

Download Xnormal: http://www.xnormal.net/Downloads.aspx

And set your large rock model as the HP and the LP.. and try baking the normals for it, and adding them to the Detail map for your rocks.

My skype is themodman101, if you need help im almost always on :D
  Beginner BeginnerMember since: 02.01.2012, 09:53Posts: 64 Likes: 0
 

 Post Topic: Re: Rocks
PostPosted 20.01.2012, 19:28 
Thanks, I will see what I can improve...
Here are some of my rock models:
http://www.mediafire.com/?4pr9uhrprgazdne

What do you think?
  Beginner BeginnerMember since: 02.01.2012, 09:53Posts: 64 Likes: 0
 

 Post Topic: Re: Rocks
PostPosted 21.01.2012, 14:29 
I now have 9 rocks, any suggestions?
Attachments:

rocks.JPG
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Rocks
PostPosted 21.01.2012, 15:24 
Yes, make more  ;)

Some cliff-size models are usable too. Having a human model in the scenes would help visualize the scale of the rocks.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

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  Beginner BeginnerMember since: 02.01.2012, 09:53Posts: 64 Likes: 0
 

 Post Topic: Re: Rocks
PostPosted 21.01.2012, 16:10 
Here is the image again, with the human model (attachment).
Do you have a picture of a cliff-size rock?
Attachments:

rocks.JPG
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Rocks
PostPosted 21.01.2012, 16:16 
Unfortunately i haven't pictures about cliffs, but they are easy to find by searching the net.

Thanks for the new image  :)


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
  Beginner BeginnerMember since: 02.01.2012, 09:53Posts: 64 Likes: 0
 

 Post Topic: Re: Rocks
PostPosted 21.01.2012, 16:18 
Do you mean something like this:
Attachments:

granite_cliff.jpg
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Rocks
PostPosted 21.01.2012, 16:20 
Yep, but smaller ones too like in Crysis and Crysis 2.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
  Beginner BeginnerMember since: 02.01.2012, 09:53Posts: 64 Likes: 0
 

 Post Topic: Re: Rocks
PostPosted 21.01.2012, 17:51 
I've made this cliff very fast, but do you mean something like this one?
Sorry for my bad English...
Attachments:

cliff.JPG
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Rocks
PostPosted 21.01.2012, 18:01 
Yes, cliff looks quite good overall and in size...

...and your english is fine too  :))


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
  Beginner BeginnerMember since: 02.01.2012, 09:53Posts: 64 Likes: 0
 

 Post Topic: Re: Rocks
PostPosted 21.01.2012, 18:02 
Thanks, I will make some more cliffs and rocks and then I will release them.