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  Uber Modder Uber ModderMember since: 17.06.2011, 10:49Posts: 1473Location: Germany Likes: 6
 

 Post Topic: Re: Rocks
PostPosted 22.01.2012, 17:10 
make seamless textures is not so hard :)



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User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 10413Location: Hamar, Norway Likes: 515
 

 Post Topic: Re: Rocks
PostPosted 22.01.2012, 17:13 
As chicken said, making seamless textures is pretty easy. Only takes a few minutes.


 
 
 

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  Beginner BeginnerMember since: 02.01.2012, 09:53Posts: 64 Likes: 0
 

 Post Topic: Re: Rocks
PostPosted 22.01.2012, 17:19 
Can I also make seamless textures in Paint.NET? Because Photoshop costs a lot...
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 10413Location: Hamar, Norway Likes: 515
 

 Post Topic: Re: Rocks
PostPosted 22.01.2012, 17:46 
Go check if it has an Offset and Clone functions.


 
 
 

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  Beginner BeginnerMember since: 02.01.2012, 09:53Posts: 64 Likes: 0
 

 Post Topic: Re: Rocks
PostPosted 22.01.2012, 17:49 
Yes it has an offset plugin.
These are the cliffs with the new textures:
Attachments:

cliff.JPG
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 10413Location: Hamar, Norway Likes: 515
 

 Post Topic: Re: Rocks
PostPosted 22.01.2012, 17:57 
You may want to sculpt the edges and lines a bit better?


 
 
 

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  Beginner BeginnerMember since: 02.01.2012, 09:53Posts: 64 Likes: 0
 

 Post Topic: Re: Rocks
PostPosted 22.01.2012, 18:35 
Thanks, it looks much better, after sculpting the cliff:
Attachments:

cliff.JPG
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2752Location: USA Likes: 47
 

 Post Topic: Re: Rocks
PostPosted 22.01.2012, 19:48 
Inturesting, you still have some rather odd shading.. What does blender have for assigning smoothing groups? because this seams to be a smoothing error.

Other than that its certainly improving mate :)
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 6
 

 Post Topic: Re: Rocks
PostPosted 22.01.2012, 20:47 
In Blender smooth shading can be assigned for each face/polygon, but i cannot say how it compares to Max's smoothing groups.


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  Beginner BeginnerMember since: 02.01.2012, 09:53Posts: 64 Likes: 0
 

 Post Topic: Re: Rocks
PostPosted 22.01.2012, 21:37 
I've used Google Sketchup this time to sculp the edges, what do you think?
Attachments:

cliff.JPG
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2752Location: USA Likes: 47
 

 Post Topic: Re: Rocks
PostPosted 22.01.2012, 23:06 
Hmm, still have some odd Shading triangles. :/
User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 10413Location: Hamar, Norway Likes: 515
 

 Post Topic: Re: Rocks
PostPosted 22.01.2012, 23:18 
Shaping and sculpting rocks of great detail requires alot of work and dedication. I would recommend searching Google Images of cave rocks and similar. Get some references from mother nature.


 
 
 

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User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2752Location: USA Likes: 47
 

 Post Topic: Re: Rocks
PostPosted 22.01.2012, 23:33 
yes indeed! that's a good thing to do, nothings better than sampling the real thing! and if that doesn't work.. at least try sketching some basic rock shapes :) that can help with realism.. Of course the tools you use are important too.. have you tried a Zbrush or mudbox trial?
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9828Location: Finland Likes: 161
 

 Post Topic: Re: Rocks
PostPosted 23.01.2012, 10:29 
The left-side cliff looks good, but the right-side one still has some dodgy shading (hard edges) on some of the polygons. The texture is looking a lot improved in the new versions. :)
  Beginner BeginnerMember since: 02.01.2012, 09:53Posts: 64 Likes: 0
 

 Post Topic: Re: Rocks
PostPosted 23.01.2012, 16:04 
I've practiced a lot with texturing and I have created the cliff again, from the beginning, this is the result, I think the textures are now much better:
The black faces are just shadows.
Attachments:

cliff.JPG