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themodman101  |
Uber Modder | Member since: 26.11.2007, 02:03 | Posts: 2683 | Location: USA |
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Post Topic: Re: Rocks Posted 23.01.2012, 19:59 |
yeah there you go  thats looking pretty good mate, you have fixed the shading errors as far as I can tell.
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Agion  |
Beginner | Member since: 02.01.2012, 09:53 | Posts: 64 |
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Post Topic: Re: Rocks Posted 23.01.2012, 20:00 |
Thanks, then I will do that with every cliff and rock.
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themodman101  |
Uber Modder | Member since: 26.11.2007, 02:03 | Posts: 2683 | Location: USA |
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Post Topic: Re: Rocks Posted 23.01.2012, 20:46 |
have you tried Baking a normal map for model with Xnormal yet?
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Agion  |
Beginner | Member since: 02.01.2012, 09:53 | Posts: 64 |
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Post Topic: Re: Rocks Posted 23.01.2012, 20:56 |
I haven't tried it yet. My computer doesn't have much free hard disk space at the moment, so I have to wait until I have an external hard disk...
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themodman101  |
Uber Modder | Member since: 26.11.2007, 02:03 | Posts: 2683 | Location: USA |
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Post Topic: Re: Rocks Posted 23.01.2012, 22:02 |
Ah okay bummer :/ check your PM's Agion
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Agion  |
Beginner | Member since: 02.01.2012, 09:53 | Posts: 64 |
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Post Topic: Re: Rocks Posted 24.01.2012, 21:05 |
How many faces do you recommend for a rock? Something like 2000-4000 faces? 10000-20000 faces?
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Talvipakkanen  |
24/7 Modder | Member since: 16.06.2008, 22:11 | Posts: 4306 | Location: Oulu, Finland |
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Post Topic: Re: Rocks Posted 25.01.2012, 00:40 |
I'd say few hundred faces for big rocks. Examining details of models in Free SDK asset browser would give an overview of triangle counts for different objects
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themodman101  |
Uber Modder | Member since: 26.11.2007, 02:03 | Posts: 2683 | Location: USA |
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Post Topic: Re: Rocks Posted 25.01.2012, 01:05 |
It still surprises me how many Drawcalls and tris are in that map considering. something like 3500 at its highest.
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Agion  |
Beginner | Member since: 02.01.2012, 09:53 | Posts: 64 |
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Post Topic: Re: Rocks Posted 25.01.2012, 18:16 |
Thanks, my rocks will be something around 1000 faces.
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Agion  |
Beginner | Member since: 02.01.2012, 09:53 | Posts: 64 |
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Post Topic: Re: Rocks Posted 25.01.2012, 22:30 |
I've created 12 totally new rocks and I've improved the texturing, I think they look much better than my previous rocks. I hope you like them:
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DevilDante  |
Skilled Modder | Member since: 17.08.2011, 16:25 | Posts: 746 | Location: Genova, Italy |
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Post Topic: Re: Rocks Posted 25.01.2012, 22:41 |
The texture on your rocks I don't like. It's too ''fake'', imho.
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Agion  |
Beginner | Member since: 02.01.2012, 09:53 | Posts: 64 |
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Post Topic: Re: Rocks Posted 25.01.2012, 23:03 |
Yeah, I think I have to use an other texture for the rocks, but do you like the rocks (without the texture)?
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chicken  |
Uber Modder | Member since: 17.06.2011, 10:49 | Posts: 1471 | Location: Germany |
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Post Topic: Re: Rocks Posted 25.01.2012, 23:21 |
very good
Intel Core i5-2500K ASRock P67 Pro3 8 GB DDR3-1333 GTX560 2GB Win7 x64
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Agion  |
Beginner | Member since: 02.01.2012, 09:53 | Posts: 64 |
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Post Topic: Re: Rocks Posted 26.01.2012, 08:27 |
I have changed the texture of the rocks, is this texture better?
@chicken Thanks!
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the_grim  |
Superstar Dolphin | Member since: 16.08.2004, 10:46 | Posts: 9498 | Location: Finland |
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