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revange  |
24/7 Modder | Member since: 21.12.2007, 21:49 | Posts: 3134 | Location: Belgium |
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Post Topic: Custom Assault riffle Posted 29.12.2011, 19:52 |
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
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Olli.  |
24/7 Modder | Member since: 16.12.2007, 16:07 | Posts: 4697 | Location: Finland |
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Post Topic: Re: Custom Assault riffle Posted 29.12.2011, 22:34 |
i suggest you put atleast 2 chamfers on the front and back of your scope to make the polygons less obvious.. having a too-low-poly scope frame like that is a common mistake and its quite visible ingame especially when looking through the scope.
its always good to save polys but sometimes you need to spend some more where it counts.
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revange  |
24/7 Modder | Member since: 21.12.2007, 21:49 | Posts: 3134 | Location: Belgium |
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Post Topic: Posted 31.12.2011, 16:38 |
Okay I increased the polycount on the scope and this is the result:
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
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maxedgaming  |
Trained Modder | Member since: 07.11.2007, 21:34 | Posts: 289 |
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Post Topic: Re: Custom Assault riffle Posted 01.01.2012, 15:40 |
Looks alot better now. Looking forward to seeing this ingame.
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instg8r_007  |
Beginner | Member since: 25.08.2011, 22:16 | Posts: 70 | Location: Plano, TX |
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Post Topic: Re: Custom Assault riffle Posted 01.01.2012, 17:54 |
I agree! Scope looks much, much better.
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3rdmillhouse  |
Beginner | Member since: 31.03.2011, 20:40 | Posts: 50 |
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Post Topic: Re: Custom Assault riffle Posted 05.01.2012, 02:10 |
Is that the Imbel IA2? The new assault rifle that'll soon be adopted by the Brazilian army? If that's the case, I can get you some reference pictures. Give me a heads up through private-messaging, if you're interested.
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revange  |
24/7 Modder | Member since: 21.12.2007, 21:49 | Posts: 3134 | Location: Belgium |
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Post Topic: Re: Custom Assault riffle Posted 18.01.2012, 21:26 |
No, I'm not making the Imbel IA2 and srry for late replyWhen I started working on this I intended it to be a semi-automatic Sniper Rifle so I Edited A few Spots on the rifle (not much as you can see)
Here you can see the 2 Rifles next to each other, as you can see the only different thing is the barrel length and the magazine. I'm planning on remodelling the receiver so they look a bit different
  And a better view of the sniper scope :  On a side note I'm not really happy with how the receiver looks, I think it's to "empty" And I will modify the handguard Thanks for taking your time
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
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DevilDante  |
Skilled Modder | Member since: 17.08.2011, 16:25 | Posts: 746 | Location: Genova, Italy |
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Post Topic: Re: Custom Assault riffle Posted 19.01.2012, 00:11 |
Nice job, very nice, the proportions and the modelling look great, realistic and truthful, you clearly spent much time on making them the best you could, and you did good: they look wonderful !
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Jeferson Lima  |
Beginner | Member since: 02.01.2012, 16:11 | Posts: 4 | Location: Salvador, Brazil |
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Post Topic: Re: Custom Assault riffle Posted 19.01.2012, 05:54 |
Beautiful gun! You have finished! i need guns for a game, do you enjoy developing guns for my game? I don't have a good english! Sorry!
Jeferson Gamer The better program and design of all the times!
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revange  |
24/7 Modder | Member since: 21.12.2007, 21:49 | Posts: 3134 | Location: Belgium |
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Post Topic: Re: Custom Assault riffle Posted 30.01.2012, 22:50 |
Small update: Here are some screens how the gun looks in Crysis 2.There are some problems with edge loops, but I'm looking for a way to fix them. (This was just a test since I wanted to know in-game errors)
I'm starting to learn UV-mapping. And there are a few things missing on the rifle (A pistolgrip, trigger and a selector. The Handguard is going to be altered, and it still needs Iron-Sights) Quote by Jeferson Lima: Beautiful gun! You have finished! i need guns for a game, do you enjoy developing guns for my game? I don't have a good english! Sorry! sorry but I can't help you at the moment. I'm busy with my end-project which consumes a lot of time. BTW, thanks for all the comments
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
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themodman101  |
Uber Modder | Member since: 26.11.2007, 02:03 | Posts: 2683 | Location: USA |
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Post Topic: Re: Custom Assault riffle Posted 30.01.2012, 23:09 |
Revange mate!! Im glad too see your around still! Fantastic work mate, I like the most recent shots. Though I am not a Gun person, I don't like modeling them, or looking at em really. However yours is pretty good.. I would like an updated wireframe render if possible
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revange  |
24/7 Modder | Member since: 21.12.2007, 21:49 | Posts: 3134 | Location: Belgium |
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Post Topic: Posted 31.01.2012, 21:26 |
yo, long time no see I took a short break from modding when my previous pc broke. And I don't really have a lot of free time lately. I just took a screencap of the wireframe. (if that's good)
btw I don't know how to take a wireframe render in XSI, and thanks for the comment
Give a man a fire, he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life
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aceman905671  |
Trainee | Member since: 13.07.2011, 06:26 | Posts: 115 |
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Post Topic: Re: Custom Assault riffle Posted 31.01.2012, 23:33 |
3D Artist||2D Artist||Level Designer
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