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User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 17:24Posts: 2604Location: sweden Likes: 2
 

 Post Topic: Ak74u
PostPosted 03.02.2012, 20:34 
Here is a weapon that i made that is rigged and animated for the free SDK without futher wait here is the download link note this weapon only works for Free SDK

http://www.gamefront.com/files/21290796/Ak74u.rar <---- Old version

http://www.gamefront.com/files/21301134/Ak74uV2.rar <---- New Version


ak74u.jpg


Last edited by mackan4762 on 05.02.2012, 20:43, edited 1 time in total.

User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Ak74u
PostPosted 03.02.2012, 21:08 
Error at editor launch when included folders are packed into pak-archive:

AK47_Error.jpg


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 17:24Posts: 2604Location: sweden Likes: 2
 

 Post Topic: Re: Ak74u
PostPosted 03.02.2012, 21:15 
don't know a fix to to that but it works fine with out the pak file but for now but i will come out with a fix when it works with the pak file too
User avatar   24/7 Modder 24/7 ModderMember since: 20.08.2004, 03:21Posts: 3804Location: On the internet leechin' your bandwidth Likes: 2
 

 Post Topic: Re: Ak74u
PostPosted 03.02.2012, 21:19 
That's a code-related issue. Most likely, you're forgetting an opening or closing tag. I'll edit it for you.
User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 17:24Posts: 2604Location: sweden Likes: 2
 

 Post Topic: Re: Ak74u
PostPosted 03.02.2012, 21:22 
many thx radcliff :)
User avatar   24/7 Modder 24/7 ModderMember since: 20.08.2004, 03:21Posts: 3804Location: On the internet leechin' your bandwidth Likes: 2
 

 Post Topic: Re: Ak74u
PostPosted 04.02.2012, 02:01 
Code looks fine, and I'm not receiving any messages to that effect. It's something on your end Talv. You sure you're not trying to use this in the Mod SDK?

Now for my review:

There's plenty of room for improvement from what I'm seeing, but it's not so much the lack of any real animation that bothers me as the positioning. The texture looks great from what I'm able to see, and it deserves far more exposure than you're allowing it. That being said, I'd move the whole rig over to the right some - that way people can see the wood better. The way everything's set up right now, you're wasting all that texturing talent because people are not going to be able to see much of it. It's not showing much detail at all on the metal either.
User avatar   Uber Modder Uber ModderMember since: 15.02.2008, 17:24Posts: 2604Location: sweden Likes: 2
 

 Post Topic: Re: Ak74u
PostPosted 04.02.2012, 02:54 
i will fix the postion abit more to the right in the next release

also i am hiding the texture becuse i hate it :P
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Ak74u
PostPosted 04.02.2012, 11:07 
Quote by Radcliff:
Code looks fine, and I'm not receiving any messages to that effect. It's something on your end Talv. You sure you're not trying to use this in the Mod SDK?
...

Yea, in unmodified Free SDK. It works when extracted to folders, but not in pak.

There seems to be something different in pak-format used by Free SDK compared to CE2-version. For example if original Scripts.pak is extracted and repacked with 7-zip, newly packed file generates errors too unlike in CE2.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: Ak74u
PostPosted 04.02.2012, 17:24 
isnt there a pak manager in ce3? maybe you need to use that to create the pak.


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Ak74u
PostPosted 04.02.2012, 17:33 
PAK-manager exists only in C2 Mod SDK.


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: Ak74u
PostPosted 04.02.2012, 18:22 
oh.. but wouldnt it still work if you made the pak in mod sdk and used it in free?

the directory handler cant be that much different


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: Ak74u
PostPosted 04.02.2012, 19:07 
Using tools from C2 would probably be against the EULA...


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: Ak74u
PostPosted 04.02.2012, 20:33 
nobody has to know


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   Skilled Modder Skilled ModderMember since: 17.08.2011, 16:25Posts: 746Location: Genova, Italy Likes: 3
 

 Post Topic: Re: Ak74u
PostPosted 04.02.2012, 22:52 
... Except the people who read your posts. xD

Seriously, I think you should ask some moderator about how to do it, they will surely know. :)


Image
User avatar   24/7 Modder 24/7 ModderMember since: 20.08.2004, 03:21Posts: 3804Location: On the internet leechin' your bandwidth Likes: 2
 

 Post Topic: Re: Ak74u
PostPosted 05.02.2012, 15:09 
*Radcliff writes this down for future blackmail.* :evil:

I accept cash, check, or Paypal direct transfer. :easter: