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User avatar   Hardcore Modder Hardcore ModderMember since: 23.09.2009, 19:59Posts: 999 Likes: 29
 

 Post Topic: Re: My Stuff [new 92FS]
PostPosted 21.03.2012, 22:14 
you, sir, have mastered your subject. great work!

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User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: My Stuff [new 92FS]
PostPosted 22.03.2012, 22:38 
wrestled with cryengine all day today..
this is all i could get out of it.
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character ropes wouldnt work, documentation for them is contradictory and lacking
shading on arms keeps glitching depending on angle of sun, shadows appearing and not appearing wherever they feel like..
most of the stuff i took for granted in ce2 is gone in the free SDK.. the whole weapon system is really simple.

Before i release assets, i make sure they are finalized and ready to just plug-in-and-play.
Due to the simplicity of the free SDK, i cannot do this without massive amounts of work, and even if i did go through with this, it would go too far in defining the overall game dynamics, which would go against the whole point of the Free SDK being a clean slate to build projects off from the ground up. Making this weapon a plug-in-and-play mod that would work with any set-up you may have in your free SDK would require me to sacrifice too much in terms of quality that I expect from the assets i release which is something i just cannot do.
That is why i wont be releasing this or any other weapon asset for CE3 in the foreseeable future. Im just saying this so nobody is holding their breath for a release any time soon.


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9874Location: Finland Likes: 181
 

 Post Topic: Re: My Stuff [new 92FS]
PostPosted 22.03.2012, 23:05 
Quote by Olli.:
most of the stuff i took for granted in ce2 is gone in the free SDK.. the whole weapon system is really simple.

Yeah, although it's not as much CE3 as it's the example game code. The free SDK game just doesn't have the Crysis style dynamic attachment system etc. ;)

At least from this angle your arms shading looks very good and the skin material is perfect!

You could always release the gun with the minimum required content (models, textures, animations + simple weapon script) and let every developer that wants to use it in their game do any additional functionality like attachments themselves. :)
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 22.03.2012, 23:58 
I've always aimed for a certain level of realism in the way my assets work. Not just the animation, but the actual functionality of the asset. It might be the fact that ive been part of a mod team for a long time which means I've usually had a coder handy to implement the features cryteks placeholder weapon system lacks (that list of features is loooooong)

Releasing a weapon that doesnt act like it should, and is bound by the simplicity of the FreeSDK's weapon system. Theres a certain amount of slack i can give from my principles but this is just asking too much.


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   Hardcore Modder Hardcore ModderMember since: 23.09.2009, 19:59Posts: 999 Likes: 29
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 23.03.2012, 01:28 
two things you could do:

just release it for ce2

or/and ask in this forum and others for a coder


User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 23.03.2012, 02:29 
ce2 is outdated tech, and even if i did get the help of a coder, i just dont have the time to do the amount of work that would have to be done to make this anywhere near release worthy..

Ill still be working on animations as per usual just wont be putting them in the sdk.

if someone wants to use this for their mod they can contact me directly


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   Uber Modder Uber ModderMember since: 04.04.2010, 18:17Posts: 1389Location: Canada Eh ! Likes: 20
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 23.03.2012, 13:16 
The 92FS is sexy !

:D


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User avatar   Skilled Modder Skilled ModderMember since: 25.07.2006, 03:26Posts: 605Location: Florida Likes: 10
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 24.03.2012, 20:13 
Quote by Olli.:
..I've usually had a coder handy to implement the features cryteks placeholder weapon system lacks (that list of features is loooooong)

Releasing a weapon that doesnt act like it should, and is bound by the simplicity of the FreeSDK's weapon system. Theres a certain amount of slack i can give from my principles but this is just asking too much.
I hope you've shared the details of these shortcomings in the feedback thread.
User avatar   Trainee TraineeMember since: 14.03.2010, 21:31Posts: 172Location: Poland Likes: 4
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 24.03.2012, 22:32 
well done. Congratulations Olli.
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 24.03.2012, 23:06 
Quote by Kridian:
Quote by Olli.:
..I've usually had a coder handy to implement the features cryteks placeholder weapon system lacks (that list of features is loooooong)

Releasing a weapon that doesnt act like it should, and is bound by the simplicity of the FreeSDK's weapon system. Theres a certain amount of slack i can give from my principles but this is just asking too much.
I hope you've shared the details of these shortcomings in the feedback thread.


its not a problem with the freeSDK, because the free SDK is basically a platform to create games on. its not supposed to be like a game with pre-built rules and functions, because the whole idea is that you get to create your own rules and functions. Unfortunately i dont have any C++ skill so i cant do that.


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   24/7 Modder 24/7 ModderMember since: 05.11.2011, 08:27Posts: 3420Location: My own HQ. Likes: 445
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 27.03.2012, 14:05 
Are these for free sdk ? if yes pls tell me how to use it ?


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User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 27.03.2012, 16:30 
no they are not


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   Skilled Modder Skilled ModderMember since: 03.06.2010, 19:54Posts: 725Location: Germany Likes: 5
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 30.03.2012, 00:52 
This is really addicting, I must say, this model looks very polished, clean but detailed, I especially like the sling you put under the grip. If it really is supposed to be a rope mesh, it would be really sweet, because I love ropes and the cloth rendering technique.

As for release, you should really release it for the CE2, for Crysis 1. It would be an aweful lot more useful to you, and to others, if you'd do so, because I currently know several Modding projects for Crysis 1, who are still looking for some new assets and weapons for their project, but lack the ability or creativity. Or just to please some people like me, who still play Crysis 1, and would love to smash some Koreans with an M92FS.

Keep up the work! We need more high-quality modders like you!
  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 30.03.2012, 05:35 
Quote by JustNameless:
As for release, you should really release it for the CE2, for Crysis 1. It would be an aweful lot more useful to you, and to others, if you'd do so, because I currently know several Modding projects for Crysis 1, who are still looking for some new assets and weapons for their project, but lack the ability or creativity. Or just to please some people like me, who still play Crysis 1, and would love to smash some Koreans with an M92FS.

Keep up the work! We need more high-quality modders like you!


As much as i love Crysis 2... I agree that he is right.

:happy: Hehe, But its kinda unfair... Crysis 1 has so many modded weapons. But Crysis 2 has none. Nobody makes weapons for Crysis 2. It must be very hard!


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User avatar   Skilled Modder Skilled ModderMember since: 03.06.2010, 19:54Posts: 725Location: Germany Likes: 5
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 30.03.2012, 21:00 
Quote by USSR_GRAND:
:happy: Hehe, But its kinda unfair... Crysis 1 has so many modded weapons. But Crysis 2 has none. Nobody makes weapons for Crysis 2. It must be very hard!

It's the animations system made for Crysis 2. It is really complicated and innecessary wierd, but I assume this is so that the same animation can be assigned to any character model...