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  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 30.03.2012, 21:14 
Quote by JustNameless:
It's the animations system made for Crysis 2. It is really complicated and innecessary wierd, but I assume this is so that the same animation can be assigned to any character model...


Yeah well this guy knows a couple of tricks...



IMO, I think that this is REAL modding...


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User avatar   Trainee TraineeMember since: 30.07.2010, 11:04Posts: 138Location: Russia Likes: 0
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 30.03.2012, 22:16 
USSR_GRAND, i make weapons for C2. It's not hard! But I do not have the normal models of weapons(((
  Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1426 Likes: 108
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 30.03.2012, 23:23 
Quote by Nevil112:
USSR_GRAND, i make weapons for C2. It's not hard! But I do not have the normal models of weapons(((


:happy: Yeah your M16A4 is my favorite weapon... If you released it without the normals I still would be happy...

:unsure: I dont know what normals are... But i assume it has something to do with the texture!


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User avatar   Skilled Modder Skilled ModderMember since: 03.06.2010, 19:54Posts: 725Location: Germany Likes: 5
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 31.03.2012, 01:53 
Quote by USSR_GRAND:
Quote by Nevil112:
USSR_GRAND, i make weapons for C2. It's not hard! But I do not have the normal models of weapons(((


:happy: Yeah your M16A4 is my favorite weapon... If you released it without the normals I still would be happy...

:unsure: I dont know what normals are... But i assume it has something to do with the texture!

He means he does not have any good models to work on.
User avatar   Trainee TraineeMember since: 30.07.2010, 11:04Posts: 138Location: Russia Likes: 0
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 31.03.2012, 07:51 
Yes! I used to work with good models.
User avatar   Trainee TraineeMember since: 30.07.2010, 11:04Posts: 138Location: Russia Likes: 0
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 31.03.2012, 08:28 
My result
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User avatar   Skilled Modder Skilled ModderMember since: 17.08.2011, 16:25Posts: 746Location: Genova, Italy Likes: 3
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 31.03.2012, 15:24 
Quote by USSR_GRAND:
Quote by JustNameless:
It's the animations system made for Crysis 2. It is really complicated and innecessary wierd, but I assume this is so that the same animation can be assigned to any character model...


Yeah well this guy knows a couple of tricks...



IMO, I think that this is REAL modding...


Sorry for the OT, Olly, but this video really deserve a plause.. freaking awesome ...


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  Uber Modder Uber ModderMember since: 18.01.2010, 23:11Posts: 1730 Likes: 1
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 31.03.2012, 15:44 
Quote by Nevil112:
My result
Image


! how do you have the nanosuit2 model in max ? you have exported the model from the mod sdk as a obj ? and imported it on the player skeleton ?
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 31.03.2012, 17:12 
could you guys make a seperate thread for this? theres almost a full page of off topic in this thread already


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   Skilled Modder Skilled ModderMember since: 03.06.2010, 19:54Posts: 725Location: Germany Likes: 5
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 01.04.2012, 00:01 
Is the rope for your gun really broken? Would be a shame if it is...
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 01.04.2012, 00:10 
i just failed to get the rig working in ce3... really the documentation couldnt be less clear, and the official documentation contradicts itself in a few places which does nothing but add to the confusion. Really im not even sure if engine based rope physics even work in first person, since they're designed for 3rd person characters.
Besides i've got better things to do than spend days making sense of half-arsed documentation to no avail.


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   Skilled Modder Skilled ModderMember since: 03.06.2010, 19:54Posts: 725Location: Germany Likes: 5
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 01.04.2012, 00:51 
Quote by Olli.:
i just failed to get the rig working in ce3... really the documentation couldnt be less clear, and the official documentation contradicts itself in a few places which does nothing but add to the confusion. Really im not even sure if engine based rope physics even work in first person, since they're designed for 3rd person characters.
Besides i've got better things to do than spend days making sense of half-arsed documentation to no avail.

There are first person ropes in Warface, so I guess it is possible within the engine.
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 01.04.2012, 00:58 
yeah so i would think since both 1st and 3rd person animations essentially function the same so i dont know why it wouldnt work.

im sure its possible to do it if you just know how.


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   24/7 Modder 24/7 ModderMember since: 05.11.2011, 08:27Posts: 3420Location: My own HQ. Likes: 445
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 01.04.2012, 11:48 
If you want to be successful, then follow these rules :

1. Whatever u r making, make it faster.
2. whatever it is, let it be for free sdk.
3. whatever is for free sdk, put the download link for public.
4. Cheers mate :)


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User avatar   News Posters News PostersMember since: 04.12.2007, 03:23Posts: 11787Location: Hamar, Norway Likes: 712
 

 Post Topic: Re: My Stuff [92FS and ce3]
PostPosted 01.04.2012, 12:09 
Quote by Maximum-Dev:
If you want to be successful, then follow these rules :

1. Whatever u r making, make it faster.
2. whatever it is, let it be for free sdk.
3. whatever is for free sdk, put the download link for public.
4. Cheers mate :)

1. It's done when it's done.
2. Most likely he will export it to CGF so it's usable either way.
3. If HE wants it to be free, he'll make it public.

Can't rush quality, it's done when it's finished ;-)


 
 
 

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