View unanswered posts | View active topics


Post a new topicPost a reply
Previous topic | Next topic 

User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2868Location: USA Likes: 140
 

 Post Topic: Re: My Stuff [Date palm in ce3]
PostPosted 07.04.2012, 23:15 
hehe, I was saying the top seems a little Small. But the reference that I'm looking at for the palm tree is like that too, so nothing is wrong with it. Just might be a little more interesting if you flesh it out just a liiiiitle bit :)

User avatar   Trained Modder Trained ModderMember since: 01.07.2011, 02:08Posts: 252 Likes: 0
 

 Post Topic: Re: My Stuff [Date palm in ce3]
PostPosted 08.04.2012, 00:54 
Erryone loves leafy trees.
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: My Stuff [Date palm in ce3]
PostPosted 11.04.2012, 22:35 
some pillars for a scene im working on..

Image

still no tesselation :(


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: My Stuff [Some pillars]
PostPosted 12.04.2012, 07:09 
Pillars look just nice  :)


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: My Stuff [Some pillars]
PostPosted 12.04.2012, 20:00 
Image

tiles


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: My Stuff [Tiles]
PostPosted 12.04.2012, 22:43 
loving the blend layer:
Image

just need to fix that seam between mesh/terrain with some decals and it'll look great


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   Hardcore Modder Hardcore ModderMember since: 16.06.2010, 11:41Posts: 868Location: West Lafayette, Indiana Likes: 0
 

 Post Topic: Re: My Stuff [Tiles]
PostPosted 13.04.2012, 01:36 
I want that sand texture. I want it...


BEWARE: Flaming aliens are generally more grumpy than normal ones.
User avatar   24/7 Modder 24/7 ModderMember since: 05.11.2011, 08:27Posts: 3426Location: My own HQ. Likes: 451
 

 Post Topic: Re: My Stuff [Tiles]
PostPosted 13.04.2012, 17:07 
Really your sand texture is much more needed than everything :) drop it here xD


Image

Join the social community today!

Image
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: My Stuff [Tiles]
PostPosted 28.04.2012, 13:30 
what i made last week:
Image
Ignore the smoothing errors.. its just a very crappy blockout. Currently im doing a fullbody repass to make the smoothing perfect and also to incorporate a lot more details.


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
User avatar   24/7 Modder 24/7 ModderMember since: 16.06.2008, 22:11Posts: 4307Location: Oulu, Finland Likes: 7
 

 Post Topic: Re: My Stuff [f35 blockout]
PostPosted 28.04.2012, 15:01 
I just like the clean appearance  :D


Zip-line release 2012-04-24 (for CE2 & CE3) · C1 mod project: A mod called Entry
Assets · Blender: Destroyable object tutorial for CryBlend

- currently lost in New Eden -
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Detail Map Magic
PostPosted 01.09.2012, 23:14 
So tonight I was looking around my level, and I noticed that my road lane texture was pretty low quality up close, so I figured I'd have another crack at it.
Heres the results:
Image


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness
  Beginner BeginnerMember since: 17.02.2011, 12:29Posts: 23Location: Crytek HQ Likes: 1
 

 Post Topic: Re: My Stuff [Detail map magic]
PostPosted 01.09.2012, 23:32 
I really like that mtl you have for the metal of the Beretta, I am curious if you used detail bump for the brushed steel or if that's just spec?

Quote by Olli.:
I have a crapload of stuff to post, and making a seperate thread for every single asset would take up an inconsiderate amount of forum space, so ill just post everything in this thread instead. I'll keep the ce3 fp arms asset seperate from this thread since thats sort of an as-is community asset, but everything else i'll post here from now on.

Tiles:
Image

Pillars:
Image

Date palm in ce3:
Image

92FS is done now
Image

User avatar   Uber Modder Uber ModderMember since: 02.07.2011, 17:02Posts: 1306Location: HQ Likes: 79
 

 Post Topic: Re: My Stuff [Tiles]
PostPosted 01.09.2012, 23:43 
Quote by Maximum-Dev:
Really your sand texture is much more needed than everything :) drop it here xD


Dude, don't post "i want this, i want that" go learn how to make it yourself, you're posting off topic stuff :(

--
Olli, great job on the sand mate. And the tiles looks really good too, handpainted IIRC?

--

Image

Dat metal... :P

This is supreme quality, I really love your style. Well done man :) How big are the textures? I'm guessing either a 1024x1024 diff, with same spec / normals / gloss?


Image
Sometimes the small stuff does matter

Quote by Lavizh:
This thread is so useless it doesn't even deserve the database space it requires.

/Closed for obvious reasons.
  24/7 Modder 24/7 ModderMember since: 23.03.2007, 14:08Posts: 3023 Likes: 21
 

 Post Topic: Re: My Stuff [Detail map magic]
PostPosted 01.09.2012, 23:43 
:envy:



:cheesy:
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4713Location: Finland Likes: 12
 

 Post Topic: Re: My Stuff [Detail map magic]
PostPosted 01.09.2012, 23:49 
that render was actually done in mental ray, but its just a diff/spec/norm setup with raytracing for env map

why is everyone commenting on like year old stuff :(


http://www.TriangulateMesh.com
Quote:
(10:36:53 PM) puppy: crymono?
(10:37:00 PM) puppy: is that some sort of illness