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User avatar   Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1274Location: Illinois, United States Likes: 2
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 06:33 
This is pretty interesting to me

Have you set personal goals for this? I wanna see some tessellated tree bark! :P

Was it hard making this?



  Beginner BeginnerMember since: 08.06.2012, 22:14Posts: 15 Likes: 0
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 06:37 
Could it be the normals on the trunk are facing inward?
User avatar   Maths Wizard Maths WizardMember since: 30.09.2008, 02:17Posts: 4939Location: The Land of Sinnamon Likes: 22
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 08:06 
I know this is a bit past, but the following posts really deserve more than they got:

Quote by Olli.:
really this thread is just a big waste of bandwidth. that bottle you call a "melee weapon" really shows the amount of effort you're putting in to this. I highly doubt that you're incapable of created a decent model. I've seen many first timers make stuff that doesnt make my eyes bleed when i look at it.

What you need to do is get some beginner tutorials, get some reference images, and most important of all, you need to be willing to put effort in to your work.

Quote by vectrform:
Gotta agree with Olli.

Imagine a man going up to a renowned artist with a crayon drawing of a cat and a house he made in 10 minutes. The artist can either say it's crap stop wasting my time, or lie to save his feelings. The man seems genuinely interested in improving but the only real advice the artist can give is "learn the basics and practice more".

Nobody wants to see your crappy crayon drawings. Put some time and effort into acquiring skills and making something real and people will be able to post honest criticism.

Are either of you two familiar with the term 'tough love?' I would assume so, since it's exactly what you're preaching. But do you want to know the reason why it doesn't work in this context? 'Tough love,' what you guys are putting forth, only morally applies to a situation where the culprit has actually wronged themself and needs to take the hard road of redemption. Here's an example: Pretend ceylonfarmer had created this thread, insulting anyone who didn't praise him. Perhaps then he might deserve to be spit on, but that is totally not the case here.

Where did you want him to post, Tumblr? What kind of help or advice do you think you would receive from a site like that filled with people who grip their pencils with fists? If he wants help to improve, his only obvious choice would be to post it in a place where people take this sort of stuff seriously, like CryDev. According to your methods, we, for no reason, should act like cynical bullies and kick him down because he doesn't produce super high quality work yet. Why? There's plenty of room to give advice, as is what all the other people who weren't butchering the thread with their useless cynicism were doing, and guess what? It was damn helpful. It's like saying that the better man was always put through military school, when in the end, the vast majority of them turn out to be arrogant twats living in their own little world.


Anyway, that's a great improvement ceylonfarmer! Like a few others said though, you might want to vary up the angles and shape of the leaf planes a bit so that it looks good from all angles, even above and below.


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  Beginner BeginnerMember since: 08.06.2012, 22:14Posts: 15 Likes: 0
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 08:19 
Whatever you think bro, but ya I was too blunt :P
User avatar   Uber Modder Uber ModderMember since: 20.07.2011, 21:46Posts: 1274Location: Illinois, United States Likes: 2
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 08:42 
RayFan9876 just devoured you guys! Lmfao. :evil:

Man your really smart... I wonder what kinda of student you are. Probably always back talking the teachers, proving them wrong in front of class. Haha Lulz!!


User avatar   Maths Wizard Maths WizardMember since: 30.09.2008, 02:17Posts: 4939Location: The Land of Sinnamon Likes: 22
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 09:05 
Quote by USSR_GRAND:
RayFan9876 just devoured you guys! Lmfao. :evil:

Man your really smart... I wonder what kinda of student you are. Probably always back talking the teachers, proving them wrong in front of class. Haha Lulz!!

Lol yus. :P


I got a teacher fired once.


Anyway, keep it up, cley, I look forward to seeing the improvements on the tree.


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User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4699Location: Finland Likes: 5
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 11:36 
Quote by USSR_GRAND:
The more appropriate way to handle this is by saying "Hey you should also practice drawing. Being able to draw will help your modeling skills"


I could have said that, but it would have been utter bullcrap. I couldn't draw to save my life but I can still hold my own with 3ds MAX.
I think its pretty clear that you're just mad, for whatever reason.

RayFan, the problem with his previous models is that they are so primitive that you cant really give constructive criticism on them. Work like that shouldnt be posted anywhere. My first model was a harpoon which was just 2 inlaid cylinders, and i sure as hell didnt post it here.

Anyways this new tree is like from another dimension compared to your previous stuff. Its got textures and it actually looks like a tree. And you can also see that you put some effort in it, which is a nice change of pace.


http://www.TriangulateMesh.com
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User avatar   Hardcore Modder Hardcore ModderMember since: 11.11.2011, 07:36Posts: 811Location: Asia Likes: 0
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 11:38 
Quote by USSR_GRAND:
This is pretty interesting to me

Have you set personal goals for this? I wanna see some tessellated tree bark! :P

Was it hard making this?

Nope it was kinda easy :))


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User avatar   Hardcore Modder Hardcore ModderMember since: 11.11.2011, 07:36Posts: 811Location: Asia Likes: 0
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 11:41 
Thanks guys i will post a pic of the exported version of the tree :))


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User avatar   Hardcore Modder Hardcore ModderMember since: 11.11.2011, 07:36Posts: 811Location: Asia Likes: 0
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 13:40 
Guys how do i bake a high poly model in to low poly ?(


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User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2684Location: USA Likes: 0
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 14:03 
Quote by Olli.:
I could have said that, but it would have been utter bullcrap. I couldn't draw to save my life but I can still hold my own with 3ds MAX.
I think its pretty clear that you're just mad, for whatever reason.


Your modeling skills would be better if you practiced drawing, I've seen it in University over and over and OVER. No matter how good you think you are, learning all mediums of art will ALWAYS help you with working in 3D. Whether its Rigging, animation, or modeling. If you deny that then your just an idiot with modeling skills.


@ceylonfarmer:
That's a loaded question mate, are you talking about Using a High poly branch. and baking it down into a texture? so you can use it on a plane that makes up the branches of the tree's?

If that's so, look for The_Grim's Tutorial on making High Poly branches and baking them down. I believe its somewhere in the tutorials section :)

If your talking about a hard surface model that's different. You'll need to have your LP and your HP model aligned with the same pivot point, Preferably at 0,0,0. Then you can use Xnormal or NDO2, or 3D Studio Max's built in Normal Baking Software. its called render to texture. Look up Baking normals in 3ds max on youtube. You will get a long list of good tutorials.
User avatar   24/7 Modder 24/7 ModderMember since: 16.12.2007, 16:07Posts: 4699Location: Finland Likes: 5
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 14:09 
Quote by themodman101:
Your modeling skills would be better if you practiced drawing, I've seen it in University over and over and OVER. No matter how good you think you are, learning all mediums of art will ALWAYS help you with working in 3D. Whether its Rigging, animation, or modeling. If you deny that then your just an idiot with modeling skills.


Drawing skills has nothing to do with it. Practicing all mediums of art helps because it trains your perceptive skills, and gives you a wider perspective on your work from other areas, and not just from a 3D perspective.
Drawing skills have nothing to do with it unless you're in to handpainted textures and stuff like that.


http://www.TriangulateMesh.com
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User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2684Location: USA Likes: 0
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 15:02 
Obviously your still missing the point, but that's fine. Its your loss, not mine.

While you are right that it helps you with your skills with perspective and widens your expertise in other areas. Your missing what it really does, because you have never experienced it, it does much more. Ask any professional modeler that has a healthy drawing and sketching habit. It exercises your mind in everything you use for modeling. Point to point, understanding edges, facets, form, Silhouette, substance, composition, scale, shape and more.

@CylonFarmer:
here is the tutorial that I used to learn max's baking procedure.

http://www.youtube.com/watch?v=ZFSXtjFI9ig
User avatar   Uber Modder Uber ModderMember since: 21.10.2011, 23:50Posts: 1728Location: Bikini Bottom, Germany Likes: 0
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 02.07.2012, 17:44 
Your gun and the bottle look like crap and I'd never post them here, but tha tree is quite nice! Maybe cut the trunk some more times to get more variation on X and Y axis there.

Keep up practicing and you'll see you'll get better over time. My first model was a Minigun which looked actually quite nice, but it was made exactly like the guy in the tutorial, it looked the same. I basically did every step he did as well. :)
Modelling is not like a talented person can do it instantly. Everyone has to get familiar with his tools and every new model improves your skills. Just keep making new models!


[cryorange]Cheers from Germany
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User avatar   Hardcore Modder Hardcore ModderMember since: 11.11.2011, 07:36Posts: 811Location: Asia Likes: 0
 

 Post Topic: Re: My first gun modeled with 3dsmax
PostPosted 03.07.2012, 04:32 
Quote by themodman101:

@CylonFarmer:
here is the tutorial that I used to learn max's baking procedure.

http://www.youtube.com/watch?v=ZFSXtjFI9ig

Thanks :))


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