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  24/7 Modder 24/7 ModderMember since: 23.03.2007, 14:08Posts: 3023 Likes: 21
 

 Post Topic: [WIP] Billy Bob's old Hut
PostPosted 20.08.2012, 20:42 
I've neither modeled nor worked with the CryEngine in a long time so i thought I'd jump back into it and create a little environment.
This thread is meant to document the progress and maybe attract someOne with texturing skills. :P

- Blockout done, started the shaping of the railings
002.jpg

Comments and Criticism is welcome as always

  Uber Modder Uber ModderMember since: 22.08.2011, 09:34Posts: 1738 Likes: 180
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 20.08.2012, 20:55 
Ah nice start, looks like something fromTF2. ;)


  24/7 Modder 24/7 ModderMember since: 23.03.2007, 14:08Posts: 3023 Likes: 21
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 21.08.2012, 21:35 
Give it a little time, takes a while to build a house ;)

Image
  Uber Modder Uber ModderMember since: 22.08.2011, 09:34Posts: 1738 Likes: 180
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 21.08.2012, 22:03 
It will do if your building it brick by brick :) Nice.


  Trained Modder Trained ModderMember since: 07.01.2012, 13:00Posts: 396 Likes: 1
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 22.08.2012, 12:31 
whats the advantage of doing that brick by brick instead of just using POM texture?


Some 3D Models I have done.
http://dragon3d.webs.com


Last edited by commando2012 on 22.08.2012, 12:34, edited 1 time in total.
User avatar   Uber Modder Uber ModderMember since: 26.11.2007, 02:03Posts: 2848Location: USA Likes: 131
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 22.08.2012, 12:33 
Good grief!! Brick by brick!! lol.. Never seen anything quite like this before. I sure hope you don't expect that to be exportable or usable. hehe
  24/7 Modder 24/7 ModderMember since: 23.03.2007, 14:08Posts: 3023 Likes: 21
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 22.08.2012, 13:22 
nope these lotsa bricks are just the highpoly that i plan to bake in a later stage
I'm not using an existing tileable POM texture because I'm making a texture out of them bricks

Altho it would be interesting to bake the highPoly bricks to lowPoly ones and export them as a jointed breakable setup lol
  Trained Modder Trained ModderMember since: 07.01.2012, 13:00Posts: 396 Likes: 1
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 22.08.2012, 14:58 
ah right i get ya, still seems a lot of work hehe but cant wait to see it finished :)


Some 3D Models I have done.
http://dragon3d.webs.com
  24/7 Modder 24/7 ModderMember since: 23.03.2007, 14:08Posts: 3023 Likes: 21
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 22.08.2012, 15:05 
Yeah, it's is a lot of work and could be solved faster in multiple ways.. But I've spent the last months only coding tools to improve workflows and general productivity so in this project I wanna waste time and overkill on repetitive/wasteful tasks :P
If in the end a good looking environment and free to use assets for the Crymunity are the result that's just a bonus for me
User avatar   Hardcore Modder Hardcore ModderMember since: 11.11.2011, 07:36Posts: 838Location: Asia Likes: 2
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 22.08.2012, 15:20 
hmm brick by brick huh ?Looks like a lot of work PS: i just hate it when i have to make HP models


Image
Role :Texture artist
My skills : Level Designer|Game Designer|Sound Designer|3D Artist|2D Artist|
  24/7 Modder 24/7 ModderMember since: 23.03.2007, 14:08Posts: 3023 Likes: 21
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 22.08.2012, 20:35 
Gotta say it's quite relaxing to build a (digital) house brick by brick :)
Image
  Uber Modder Uber ModderMember since: 22.08.2011, 09:34Posts: 1738 Likes: 180
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 22.08.2012, 23:58 
good luck with the bake bud and the UV's I find modeling therapeutic ;)


User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9879Location: Finland Likes: 185
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 23.08.2012, 00:00 
The bricks would probably work just fine as a tiling texture, but if you're gonna unwrap everything uniquely, I guess that's the way to go. :) Just make sure the brick regions have some unique, interesting detail in them so the spent UV space won't go to waste! ;)
  24/7 Modder 24/7 ModderMember since: 23.03.2007, 14:08Posts: 3023 Likes: 21
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 23.08.2012, 01:05 
I know that i could use a tiling brick-texture modified with vertexColors and overlayed with decals.. but there is a reason I'm building this "one" house the way i do that will become apparent at a later stage

One of the reasons you can guess if you like the CryEngine2 and red barrels.. Another one you can guess over time²

edit:How in the world did you become a Dolphin?
User avatar   Superstar Dolphin Superstar DolphinMember since: 16.08.2004, 10:46Posts: 9879Location: Finland Likes: 185
 

 Post Topic: Re: [WIP] Billy Bob's old Hut
PostPosted 23.08.2012, 10:25 
Quote by Insanto:
edit:How in the world did you become a Dolphin?

The Maths Wizard cast a spell on me. :unsure: