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User avatar   Uber Modder Uber ModderMember since: 11.03.2009, 19:43Posts: 1695Location: in da hood Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 29.03.2012, 00:31 
YAPP :O


"I gots to talk. I gotta tell what I feel."

User avatar   Skilled Modder Skilled ModderMember since: 15.12.2007, 19:42Posts: 640 Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 29.03.2012, 04:03 
I like the foggy ToD, compliments the forest well.
  Experienced Modder Experienced ModderMember since: 01.05.2010, 16:17Posts: 459 Likes: 3
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 29.03.2012, 21:54 
^ actually these are moving particles on the left are right side, I use them to make a sense of dust being moved by the wind, really adds up to the scene imo.

I do use a lot of fog though, but at a distance :)
User avatar   Trainee TraineeMember since: 11.06.2010, 11:26Posts: 139Location: Stuttgart / Germany Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 29.03.2012, 23:53 
Hi again,

here my next "tryouts" with promuckaj´s QMod FG 1.8 with some changes from me at some values and commands.

Map is Sp-Level "Terminal" also changed some values at some things.

Feel free to comment

1371.jpg

1365.jpg

1370.jpg


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  Uber Modder Uber ModderMember since: 17.06.2011, 10:49Posts: 1471Location: Germany Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 30.03.2012, 03:27 
the third is perfect :)
..
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User avatar   Hardcore Modder Hardcore ModderMember since: 28.10.2007, 15:25Posts: 844Location: Denmark Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 30.03.2012, 05:53 
Saw an awesome night IRL, had a jab at CryEngine.

night.jpg
User avatar   Skilled Modder Skilled ModderMember since: 15.12.2007, 19:42Posts: 640 Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 30.03.2012, 09:42 
I like that night ToD you made, it's very calming to look at.

Tried to make a "nighttime" version of my map's sky, based on Unreal, for fun, kept the sun for some reason which is why nighttime is in quotes

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Also made some floating islands to go with it:
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User avatar   Uber Modder Uber ModderMember since: 11.03.2009, 19:43Posts: 1695Location: in da hood Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 30.03.2012, 14:27 
Quote by BmB:
Saw an awesome night IRL, had a jab at CryEngine.


Looks really nice, could you upload the ToD ?


"I gots to talk. I gotta tell what I feel."
User avatar   Hardcore Modder Hardcore ModderMember since: 28.10.2007, 15:25Posts: 844Location: Denmark Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 30.03.2012, 18:08 
I actually forgot to save it.
  Beginner BeginnerMember since: 16.02.2012, 20:50Posts: 1 Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 30.03.2012, 23:08 
Those are really cool, I need to learn mine.
  Beginner BeginnerMember since: 25.08.2009, 19:58Posts: 76Location: France Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 31.03.2012, 00:12 
Cool stuff guys keep em coming,
Here is an update regarding my portfolio project "Forbidden Lands"
Pretty much everything is custom made other then the sky which is place-holder at the moment.
Still lots of stuff to do (need to make vegetation variation, ruins, trees, detailed ground etc...)
Ruins assets are all done (Uved/baked) saving the texturing last for color consistency.

http://www.youtube.com/watch?v=8dJZ-hluiug

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User avatar   Skilled Modder Skilled ModderMember since: 15.04.2008, 13:25Posts: 624Location: Russian federation, Moskow Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 31.03.2012, 01:07 
Impressive scape ^^

P.S. Moving cloud shading - moving light with projected texture?
User avatar   Uber Modder Uber ModderMember since: 11.03.2009, 19:43Posts: 1695Location: in da hood Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 31.03.2012, 01:27 
Stunning work wenda I still miss the leprechaun with the pot of gold from it (just kidding it looks first class :happy: ) But dont ever put trees or bushes on this, instead create a brook with a small lake perhaps (waterfalls maybe :whistle: ), ruins are quite OK, especially a church with some celtic crosses.


"I gots to talk. I gotta tell what I feel."
  Trained Modder Trained ModderMember since: 22.03.2010, 08:07Posts: 375Location: ***** Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 31.03.2012, 01:32 
I thought cloud shadows were a feature in CE3?
User avatar   Skilled Modder Skilled ModderMember since: 03.06.2010, 19:54Posts: 693Location: Germany Likes: 0
 

 Post Topic: Re: CryEngine 3 Art Thread
PostPosted 31.03.2012, 02:01 
Quote by TheChan:
I thought cloud shadows were a feature in CE3?

They are, I use them sometimes.


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