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  Beginner BeginnerMember since: 20.08.2011, 03:03Posts: 26 Likes: 0
 

 Post Topic: New to cry engine 3 programming
PostPosted 14.03.2012, 02:13 
Hello! first time posting so well im just coming from UDK(Unreal Engine 3) and im intriged into learning programming for cry engine 3

So i have no experience at all with the engine neither the editor neither its programming languages i only know a very small bit of java, and lua

So would anyone point me at what should i learn and how is the programming flwo for Cry engine 3?

  Experienced Modder Experienced ModderMember since: 16.03.2011, 05:55Posts: 408Location: Utah, USA Likes: 4
 

 Post Topic: Re: New to cry engine 3 programming
PostPosted 14.03.2012, 02:39 
Quote by alvarofer0020:
Hello! first time posting so well im just coming from UDK(Unreal Engine 3) and im intriged into learning programming for cry engine 3

So i have no experience at all with the engine neither the editor neither its programming languages i only know a very small bit of java, and lua

So would anyone point me at what should i learn and how is the programming flwo for Cry engine 3?


Welcome to Crydev.

Hey, there is a tool being developed for cry engine 3 called CryMono. If you know any C#/.Net go with CryMono you will not regret it.

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  Beginner BeginnerMember since: 20.08.2011, 03:03Posts: 26 Likes: 0
 

 Post Topic: Re: New to cry engine 3 programming
PostPosted 14.03.2012, 03:41 
Thanks for the reply but i have no c++ or c Knowledge at all So What i was meaning with my post is what Programming languages uses CE3 and for what So i know exactly what to learn also What is and for what is used an Flow graph?
User avatar   Trained Modder Trained ModderMember since: 06.10.2008, 18:38Posts: 289Location: Berlin, Germany Likes: 0
 

 Post Topic: Re: New to cry engine 3 programming
PostPosted 14.03.2012, 12:04 
For adding new core features, C++ and lua knowledge is required. C++ for creating an own custom dll and lua for low level programming such as Multiplayer, Entities etc.

FlowGraph is used for the whole game logic (triggers, effects, AI behaviour etc.) and can be used without any coding skills, because it's entirely graphical.


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  Trained Modder Trained ModderMember since: 19.10.2008, 11:28Posts: 388Location: India Likes: 0
 

 Post Topic: Re: New to cry engine 3 programming
PostPosted 14.03.2012, 14:40 
As Hamers said.

What you can do with no programming:
Create beautiful levels
Create wonderful 2d/3d assets and import them in game
Create player model and set up levels
etc...

What you can do with programming:
Add jetpacks ;)
Add new gameplay mechanics (possible via flowgraphs, but very tedious)
etc...

RE
  Beginner BeginnerMember since: 20.08.2011, 03:03Posts: 26 Likes: 0
 

 Post Topic: Re: New to cry engine 3 programming
PostPosted 14.03.2012, 20:53 
Ah i see now thanks for the help! basicly i would only use flowgraph for level editing? triggers etc kinda like unreal kismet now that i think of it
User avatar   Trained Modder Trained ModderMember since: 06.10.2008, 18:38Posts: 289Location: Berlin, Germany Likes: 0
 

 Post Topic: Re: New to cry engine 3 programming
PostPosted 15.03.2012, 10:27 
Inside the editor you only need FlowGraph yes. But if you need a feature for example that is not available in FlowGraph, you can code it in C++ or/and LUA.

If the current set is enough for you, you don't have to code at all.

See http://freesdk.crydev.net/display/SDKDO ... aph+Editor for reference ;)


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  Beginner BeginnerMember since: 20.08.2011, 03:03Posts: 26 Likes: 0
 

 Post Topic: Re: New to cry engine 3 programming
PostPosted 15.03.2012, 22:40 
wait im kinda confused why weapons are saved into XML files? does that mean i gotta learn c++,lua and xml? or i can code the whole game using LUA or it has its limitations?